In my humble opinion the problem lays in what people expected or wished Starfield to be.Having not bought it yet myself (waiting for both a sale and adequate time to patch bugs), I do care about what both naysayers and diehard fans say about it. The trick is that a game like this is a spoiler minefield - not just story plots, but basic "I want to see city ABC on planet XYZ for the first time myself while playing the game, not via someone else's play-through video". So I'm trying to glean basic pros and cons without spoiling anything.
Right now the biggest con that I think would frustrate me personally is the NMS "You're always flying in a forward motion like a plane through atmosphere" flight model, which drives me nuts in a space game. I blame Elite, X4, and Space Engineers for spoiling me with 6DoF and FA-off flight mechanics. I really wanted Starfield to have more spaceship-based gameplay, but it sounds like a Mass Effect game rather than one of the aforementioned ship-centric games. That said, I loved playing Mass Effect, so I suspect I'll like Starfield when the day comes, but it definitely won't be replacing X4 or Space Engineers as my favorite "flying a spaceship" game, at least not without some heavy modding.
I've also read that while Starfield mimics Mass Effect's gameplay in some regards, it lacks the "passion" of that game. I'm not talking about romancing, but rather the voice acting and general storytelling. Many reviewers say Starfield's presentation in this regard is "bland". To be fair to Starfield, they compare it to some games that I feel are "over the top" in their scripts and voice-acting (like Cyberpunk), so I'm curious what the fans of Starfield in this thread think about this critique.
Some players justify all Starfield's limitations by saying:"Of course it's like that, because it's a Bethesda RPG". But in my opinion, it being a role-playing game from a certain game studio does not make the constant black screen transitions, and the inability to move freely with any other means than on foot, necessary features in the game. For example, it's frustrating when after I have landed on terrain, I see some POI markers in the distance, around 1 km away, but I cannot move my ship closer to them. The only means to go to the POI:s is by walking and running, which is slow. And traveling in space by pressing a button saying "Travel (x)", after which a short animation and a black screen transition follows, is not great either.In my humble opinion the problem lays in what people expected or wished Starfield to be.
Starfield is in the first place a Bethesda rpg, with other elements added.
Yes I would love to see spaceflight as seen in ED or seamless exploration as in NMS but imho judging the game by the lack of these features isn't fair.
Starfield just isn't that type of game, it's an rpg in space, I never expected it to be another ED or NMS, I expected it to be a Bethesda rpg with cool additions in space as shown in the showcase.
It's not a Mass Effect clone either, ME has no spaceflight at all and has way more boundaries the those where people complain about in Starfield.
The story telling is different too because although you are the protagonist in the main story you are also this random guy building his/hers live into what you want it to be, be it smuggler, miner, pirate, vigilante, explorer, etc. and side quests and other tasks can help you become that.
If you want Starfield to be an ED or NMS like then you're gonna be disappointed, when you take it for what it is, a new Bethesda rpg in space, then you're going to be very pleasantly surprised in my opinion.
KidsHaving serious issues using my controller tonight...busted my left thumb this morning replacing the front wheel bearings on my son's Merc 320![]()
Why don't you fly your ship towards the target for an hour or two then press the "Travel (x)"?And traveling in space by pressing a button saying "Travel (x)"
Having not bought it yet myself (waiting for both a sale and adequate time to patch bugs), I do care about what both naysayers and diehard fans say about it. The trick is that a game like this is a spoiler minefield - not just story plots, but basic "I want to see city ABC on planet XYZ for the first time myself while playing the game, not via someone else's play-through video". So I'm trying to glean basic pros and cons without spoiling anything.
Right now the biggest con that I think would frustrate me personally is the NMS "You're always flying in a forward motion like a plane through atmosphere" flight model, which drives me nuts in a space game. I blame Elite, X4, and Space Engineers for spoiling me with 6DoF and FA-off flight mechanics. I really wanted Starfield to have more spaceship-based gameplay, but it sounds like a Mass Effect game rather than one of the aforementioned ship-centric games. That said, I loved playing Mass Effect, so I suspect I'll like Starfield when the day comes, but it definitely won't be replacing X4 or Space Engineers as my favorite "flying a spaceship" game, at least not without some heavy modding.
I've also read that while Starfield mimics Mass Effect's gameplay in some regards, it lacks the "passion" of that game. I'm not talking about romancing, but rather the voice acting and general storytelling. Many reviewers say Starfield's presentation in this regard is "bland". To be fair to Starfield, they compare it to some games that I feel are "over the top" in their scripts and voice-acting (like Cyberpunk), so I'm curious what the fans of Starfield in this thread think about this critique.
I'm not justifying every limitation within Starfield, I just think that comparing it to ED or NMS shouldn't be one's way to judge the game, they're to different types of game imo.Some players justify all Starfield's limitations by saying:"Of course it's like that, because it's a Bethesda RPG". But in my opinion, it being a role-playing game from a certain game studio does not make the constant black screen transitions, and the inability to move freely with any other means than on foot, necessary features in the game. For example, it's frustrating when after I have landed on terrain, I see some POI markers in the distance, around 1 km away, but I cannot move my ship closer to them. The only means to go to the POI:s is by walking and running, which is slow. And traveling in space by pressing a button saying "Travel (x)", after which a short animation and a black screen transition follows, is not great either.
Two years too late...I hope people at FDev take notes from this game.
Having serious issues using my controller tonight...busted my left thumb this morning replacing the front wheel bearings on my son's Merc 320![]()
I appreciate the many different planetary environments made with obviously a lot of work, and the countless individual NPC:s that want to tell their individual stories to me. Anyone that I pass by may be a hidden mission giver. Last night I even resolved a hostage situation in a bank by talking to the leader of the robbers via a door phone. I offered my help to a local police chief who was at the scene, and after the hostages were freed, he rewarded me quite well for that. But my favourite earning method is running cargo and passenger missions. It was nice to see my passengers in my ship. And the ship interior is nicely functional, too. I hope people at FDev take notes from this game.
Some players justify all Starfield's limitations by saying:"Of course it's like that, because it's a Bethesda RPG". But in my opinion, it being a role-playing game from a certain game studio does not make the constant black screen transitions, and the inability to move freely with any other means than on foot, necessary features in the game. For example, it's frustrating when after I have landed on terrain, I see some POI markers in the distance, around 1 km away, but I cannot move my ship closer to them. The only means to go to the POI:s is by walking and running, which is slow. And traveling in space by pressing a button saying "Travel (x)", after which a short animation and a black screen transition follows, is not great either.
Besides having been a soldier and a farmer (in that order), I'm also a qualified mechanic and diesel fitter...part of the job of farming unless your business is big enough to employ a farm fitterI recon let a car mechanic handle that.
Fdev could've added this stuff years ago. ED's graphics are too dated and the gameplay is too grindy. It would be better for an ED sequel.
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I, uh, might be addicted to this game. This is really a fantastic experience. It is the type of roleplaying space game I've wanted for years. Yeah, the space travel portion is the weakest link (I am hoping we see Bethesda take some feedback and better flesh out space in the first DLC coming next year), but the rest of the game...wow. Here' something I really got a kick out of.
I took a break from the main quest and the various major side mission activities to try a mission board activity. Like in Elite, there are various mission boards around the star cluster that give you proc gen missions to earn some credits. I took the easiest sounding one I could find tonight, which was to transport two workers to a mining outpost on some frozen moon in some star system I never heard of. Now, when I took it and headed back to my ship, what I expected was what we get with Elite: some sort of brief message that the passengers were on board and ready to go. What I didn't expect was to actually see them hanging around the inside of my ship!
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One is sitting on the break room table, and the other is sleeping in my bunk (doesn't my character look annoyed?)! The guy with his arms crossed warned me about not taking contraband to the system because they scan for it.
Well, the trip was actually longer than I thought, requiring a bunch of jumps through star systems with a significantly higher level than my current Lvl 6 character, so I was careful to avoid trouble. Other than this debris field, there was none:
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(I wrote a book)
We landed at the designated locale and the two fellas debarked my ship and headed off into the night:
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That was simple but fun, just like in Elite but with a heck of a lot more of that all important immersion. There were a bunch of interesting sites around that I could have explored once they left for additional fun, but this being a much higher level planet than me, I didn't dare go looking for trouble.
Man, I love this game!
Here's something that made me smile:
Very much so, which is why the main plot being complete rubbish takes such a huge chunk out of it.But that's the point right, Bethesda RPG's are about the story, they aren't sims and never pretend to be sims, fast travel, in this case between planets and stars, is simply a way to move around "the map" as in every other Bethesda RPG, realistic space flight simply isn't part of the game, and this is where everyone is having the problem. Bethesda didn't make a space sim, never intended to make a space sim, they made an RPG with all the elements of classic Bethesda RPG's, and that's all they ever intended to do. Making traversing planets by flying your ship and realistic travel between planets would just add unnecessarily to the game and possibly make it another never released alpha like SC. They knew what they were making and they made it, an RPG with fast travel and that's all they ever intended to do, and by all accounts they have done a good job, but it seems the complaints are coming from people who wanted another NMS, ED or SC (shudder) which it was never and will never be.
Yeah, the space travel portion is the weakest link (I am hoping we see Bethesda take some feedback and better flesh out space in the first DLC coming next year), but the rest of the game...wow.
Very much so, which is why the main plot being complete rubbish takes such a huge chunk out of it.
To an extent but they did far better than this in FO4, in fact I'd hazard that several of the side quests could have been fleshed out to become the main plot.Good plots are hard to implement in a game, I think you have to start out with someone who can actually write a good plot to start with, and so many games just start with devs who know how to write code and managers who, well, don't.