Rescuing people from Titans - the payout is... ugh.

And so was the pay out from the trade CG to get the missiles. About 1.5 million profit for a T9/cutter load of copper. Unless you want to do the pod rescues, the missiles are useless.

If only interested in credits, most of us would do something else.

Steve.
 
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So you should not expect credits and materials for the reward, but gratitude.
And the gratitude will be proven when those Hugoids come out of their pods and try to kill us.
Then everyone, but everyone, will accuse us of having brought the enemy into our own backyard, so we will be the main culprits and be kicked out of the Pilot Federation.
I would love it, because I could finally get their spy chips out of my head!
That way we would become Heretics of the Galaxy and maybe stand up against this ugly dystopia spread by the Pilot Federation.
 
So I went to the Titan today armed with the new Extraction Missiles. Trying to get the pods out was great fun, I'm pretty sure FDEV turned a few knobs to 11. It was dangerous, intense and exciting. On my first try I was destroyed. The second run I did manage to grab 1 pod and then decided to leg it, as I was getting decimated again.

Barely made it with 21% hull, but the pod remained in my cargo hold.

Extremely proud and satisfied, I went to deliver it to the Search and Rescue contact at the nearest Rescue Megaship. And I was met with a massive disappointment, having been offered a mere 143 k Credits for the one pod.

150k for such a dangerous and intense rescue mission at the Thargoid megaship? Even if I had 20 of the rescued pods it would be what, 3 million Credits. Nope. Definitely nope. The reward was so extremely underwhelming that I have immediately lost any and all motivation to do it again.

Why S&R pays so very little? It's always been the case, and maybe you can argue that for the regular pods, black boxes etc. it's fair, as they are very easy to obtain, but this is one of the most (if not THE most) dangerous missions in the game currently.

Come on FDEV. What's the deal with this? I am risking my ship here, the activity requires A LOT of specialist equipment (pulse breaker, Titan analyser, caustic launcher, heat sinks, decontamination limpets, the new extraction missiles and so on), it is dangerous and requires constant focus and attention, messing about with modules, silent running, avoiding the Thargoids, running away, making it out alive and in one piece, and in the end you get absolutely ridiculous amount of money.

Sorry, but nope. Not going to bother with these again if the reward is practicaly negligible, also considering that you can make hundreds times money more doing hundreds time less demanding activities.

I was really excited and it was fun for sure, but the underwhelming reward means that it's altogether a big meh from me.
Economy continues to be busted for way too long, and why milk runs in the bubble which earn hundreds of millions by contrast need significant nerfs... although there's probably an argument to buff the reward (even if it's non-credit rewards, actually, especially if[1]), it's these easy-but-high-paying activities that stunt the economic balance so badly.

[1] Coupled with things like commoditisation of Reputation would go a long way here to fixing things.
 
So you should not expect credits and materials for the reward, but gratitude.
And the gratitude will be proven when those Hugoids come out of their pods and try to kill us.
Then everyone, but everyone, will accuse us of having brought the enemy into our own backyard, so we will be the main culprits and be kicked out of the Pilot Federation.
I would love it, because I could finally get their spy chips out of my head!
That way we would become Heretics of the Galaxy and maybe stand up against this ugly dystopia spread by the Pilot Federation.
You could always offer up to the Thargoids. No guarantees you’ll come out of it with your own free will*, but you’d certainly be opposing the Pilot’s Federation(or, more accurately, the Club), and have their stuff removed from your head. Although the alternative of Thargoid stuff in it might not be much better, either…

*My character definitely does not have any first-hand experiences as an involuntary participant following the firing of the Proteus Wave, and definitely is not half-human half-Thargoid with an ongoing internal conversion process due to their technology.

Now regarding the Titan [pod] recovery effort itself, I found a fair bit of success in… staying quiet. Primarily, engaging silent running seems to help quite a lot in not getting shredded by everything around, though I’m not sure if OP has been doing that. At worst, I have had my Krait(~3.4k hull after I swapped a Guardian hull for a S6 cargo rack) reduced to 56%, including the exit out of the caustic cloud where I take some hits due to the sink charges running out.

If you do get spotted by something, the Titan actually makes it quite easy to lose it. Just head to the other side and try to find your spot again, or, if your ship is small enough, hide in one of the nooks and crannies of the thing. Also still trying to determine if ‘quick’ ship movement at high throttle has any effect on detection around those parts.

Oh, and you can actually use collectors quite well, despite my initial experience [in U15] that they have zero points into their stealth skills.
 
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They could pay even 100m per pod.
People which are at stage "I can go to storm, visit titan, shoot him and survive" usually aren't interested by money, so it's amazing, how important this meaningless numbers are for some people.

Give me something, what I can buy for 50 billions, because single invasion can print billions.
After it we can talk about "it is difficult so should pay more".
Anyway, process of going here (I mean all unlocks, visting guardian ruins, thargoid sites, sampling, btw, I never did sampling, so this rescues were reason for me to try somerhing completely new) was funny, and mixed multiple cool sites. Titan was good and challenging, so honestly I don't feel bad after extracting pods worthy less than 2 millions, because I had fun. It is more important than credits in game, where ships require hundreds millions, and where single plant can pay you 100 millions, because noone earlier seen this plant on this planet :) .

I never understand "money money money" complaining, which come from people, which played this game for nearly 10 years (so practically- since beginning of elite), if you do anything only because it pay you probably have very boring experience with this game 🤷‍♂️
Seriously, what would you do with this money? Currently it is only poorly balanced scoreboard which can has only 1 purpose- bragging rights.

At the end- in my 5 years of playing in elite it was the biggest challenge.
If "I did it" isn't reward, then looking at difficulty and process of this all unlocks...even 100 G5 mats isn't good reward.
 
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They can't increase the payouts ....


... even the current ones break the hand-in UI at low numbers ;)

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even 100 G5 mats isn't good reward
100 G5 materials? 100 G5 materials?????? o_O
I would sell Milky Way for 100 G5 materials!!!!
All kidding aside, since we're supposed to be living in a dystopian society, we could use a little bit of corruption, you know, if you run into a mission from time to time where a senator, corporate manager, judge, high-ranking pilot federation official and such similar big fish are looking for some small "donation", some billion, for some illegal counter-service.
So, for example, I could occasionally kill some innocent civilians and have my notoriety immediately forgiven.
Or I could get permission for a day to peek into COL 70, where of course there is nothing.
Or some imperial bureaucrat could tell me the secret, which perfume the empress uses. And so, similar nonsense, but at least we could spend some money.:)
 
Like many others pointed out, Titan rescues have war-shifting potential. The other powerful method to advance the war, sampling, pays far less credits. A 10-20m/hour payout isn't so bad here. Not sure why someone at the end game still needs big credit payouts, though. Credit sinks in this game are a checklist, not an end game in itself (apart from just making numbers go big... numbers which you wouldn't easily find a way to spend).
 
I would sell Milky Way for 100 G5 materials!!!!
well, I think that you can print more in invaded systems with this all missions "6 G5 mats for one cyclop" :p
of course when any invasions exist certain week.
But without it...nah, even stacking trade missions isn't bad.
 
well, I think that you can print more in invaded systems with this all missions "6 G5 mats for one cyclop" :p
of course when any invasions exist certain week.
But without it...nah, even stacking trade missions isn't bad.
I know, I was just kidding. At the beginning of the war, I was constantly in Invasions, playing in teams where everyone collected and shared "kill two Hydras" missions, so sometimes you could collect a billion credits or 100 G5 materials in 2-3 hours, and having fun. And it was even easier than now, because there were no Glaives then.
 
With just how effective it is versus any Maelstrom with a significant number of counterstrike systems - Indra could easily lose a quarter of its Control systems to this, for less effort and more excitement than the conventional routes - I guess it's like taking the INF option for mission rewards.
I'm getting a bit wrapped around the axles on that wording; are you saying it's very effective in the war effort? The fragment "lose a quarter of its control systems to this" sounds like a bad thing, but is it?

Regardless, the INF option perspective definitely warrants thinking about, though is also worth noting the best options there rarely top 2m credits. So, is it worth that order of magnitude gap? Subjective for sure..
That said: on a per-tonne basis, they're the 14th highest-value non-rare cargo in the game (with two of those above them also being sourced from the Titan). The rates people are reporting obtaining them suggest that 15-20 million credits an hour should be practical once there's been a bit more opportunity to tune up builds and technique. And sure, that'd need another zero to be competitive with the min-maxed options, but it's still a pretty substantial amount of money.
That's really why non-fiscal rewards really need an overhaul in the game... it's not sustainable to just keep adding diverse and high effort game activities (which the game definitely needs) when your baseline rewards for otherwise mundane activities are so disproprtionately large. Either:
  • the high reward baselines fetch a major nerf, or
  • doing these things offer something worth more than a few hundred million credits.

Materials is the obvious one people would swarm to, but i think that would be bad, yet there's no other non- commodity things that do things... thus, commoditisation of rep for things like clearing notoriety or other meaningful effects is so badly needed.
 
I'm getting a bit wrapped around the axles on that wording; are you saying it's very effective in the war effort? The fragment "lose a quarter of its control systems to this" sounds like a bad thing, but is it?
It is only positive - check https://dcoh.watch/ with filters for systems set to ‘Indra’ and ‘Controlled’, and displaying by progress in descending order. That’s pretty much all from pods being handed in, affecting counterstrike systems all around the Titan(inhabited as well as uninhabited).

Certainly a potent tool for mass-clearing systems, without being quite as mind-numbing as tissue sampling is. Of limited value for the Maelstroms/Titan control spheres that have been pushed in further already, bar some matrix site locations… but still useful.

You could maybe say that it is even a little too effective, given that it can affect so many systems at once, but the same point could have been made in regards to (non-Titan) tissue sample collection, which is by far easier, though of course also limited to a single system to act on with. It’s remained untouched since it was added as a mechanic, despite being so effective at clearing a single system.

(And the primary vector for clearing controls closer to Titans ever since combat was rendered… mostly useless for them, or at least requires a multi-week focus that hasn’t really been there for any former inhabited control closer to a Titan than 20 ly.)

Anyway, I am very curious if there will be any kind of ‘lore’ reasoning why the retrieval of these pods is having the effect that it is. There hasn’t been one for sampling, that’s for sure…

… there might have been something else I wanted to say here(probably elaborating on the whole point of how effective it is), but it seems to have slipped my mind, thanks to it being late.
 
Anyway, I am very curious if there will be any kind of ‘lore’ reasoning why the retrieval of these pods is having the effect that it is. There hasn’t been one for sampling, that’s for sure
i mean, the obvious one is we're denying them Thombies to bolster their ability to fight in controlled systems.

Why it's effective is something I'm not too interested in though. If we're going to see a counter- escalation from Thargoids is what I'm keen to find out.
 
If we're going to see a counter- escalation from Thargoids is what I'm keen to find out.
I’m going to go out on a limb and say, probably yes, and it’ll have something to do with the matrix sites.

Although I’m not so convinced it’s so much the act of stealing the pods as drilling into the Titans and showering their insides in explosives that causes the effect. Which, I would guess, makes them put more attention toward (trying to) keep the Titan guarded better or something?

Or they’re using us as cheap disposable pilots for their ships for their war effort… would make more sense to the impact it does have, imo. I suppose it was proven by Project Seraph that a connection is possible in some way…
 
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