Game Discussions Star Citizen Discussion Thread v12

rootsrat

Volunteer Moderator
It was not recorded in game. The boxes of reclaimed material don't move by themselves as one might be led to believe (2:15). The "wrecking crew of one" needs to climb down the ladder, not get stuck or clipped through the wall, move the boxes with the tractor tool, then climb up again. Every 2 boxes.

Just fake CGI as usual.
Oh yeah, I realise it was partially CGI, but some of it must have been recorded in game, no?

Or is all all fake? In which case...

giphy.gif


Funny thing is, he's not entirely wrong. The exact next question is where are the the other 108 systems CIG sold to backers ~10 years ago. 2 systems in 12 years isn't exactly setting a riveting pace.

Oh yeah, fully aware of that and it's a 100% valid question. Which I did ask to one of the most passionate SC players from our little Hussars community and the reply was - after Pyro is released, they will be done really quickly, as they will have all the tools and technical foundations needed.

lol
 
Yeah why the sudden course change with new stuff for SC and nothing to show for Sq(nothing to see here)?
Because this has been 101 in their playbook, and has been since very early on.

'Focus on X' causing perfectly understandable delays with 'Y', then shift the focus of spewing chaff to be all about 'Y', to an outpouring of delight amongst the faithful, to then 'focus on Y', causing perfectly understandable delays to 'any day now'.

Unfortunately last minute technical and quality issues have caused us to delay being at war with Eastasia.

Buy an Idris!
 
Lol.
Faithful backer: CIG said Pyro is coming soon! Hype!
Skeptic: Yeah, i'll believe it when i see it.
Later...
Skeptic: OK, Pyro is here but where are the 98 other systems ?
Faithful backer: Woot ! A new system to play and explore ! Towing is here and the new mobiglass around the corner. Bounty hunting V2 and new bunkers also coming. Hundred of playtime to come !!!
Skeptic: Stop playing, there is nothing to do in SC !!!
It's 108, not 98 other systems.

Increasing the number of systems to 110 was one of many 'successful' money grab stretch goals.

So, at the beat rate of 1 incomplete and 1 'very soon now' systems, we have (very generously) 108 more systems to go. Which, at 10 years per (still not complete or delivered) system, leaves us: 108 * 10 = ....... (more years to go).

This is, imho, the view of a realist.

PS I wonder how much of a shout-out Cobblers & Co will give to SomeFlipping game with 100 fully populated and playable systems... I also wonder how many 'faithful' are now playing SomeFlipping other game.
 
Because this has been 101 in their playbook, and has been since very early on.

'Focus on X' causing perfectly understandable delays with 'Y', then shift the focus of spewing chaff to be all about 'Y', to an outpouring of delight amongst the faithful, to then 'focus on Y', causing perfectly understandable delays to 'any day now'.

Unfortunately last minute technical and quality issues have caused us to delay being at war with Eastasia.

Buy an Idris!
Understandable for nollocks marketing within one brand. But when you have a couple customers who dont give a fork about option B that's not working out.
 
It's 108, not 98 other systems.

Increasing the number of systems to 110 was one of many 'successful' money grab stretch goals.

So, at the beat rate of 1 incomplete and 1 'very soon now' systems, we have (very generously) 108 more systems to go. Which, at 10 years per (still not complete or delivered) system, leaves us: 108 * 10 = ....... (more years to go).

This is, imho, the view of a realist.

PS I wonder how much of a shout-out Cobblers & Co will give to SomeFlipping game with 100 fully populated and playable systems... I also wonder how many 'faithful' are now playing SomeFlipping other game.

Apropos this, the faithful will point to games like Starfield and point how long it took for Bethesda to make it and how much less it has than SC (at least in concept), like its a point in defense of SC/CIG. What they fail to do is follow through on their logic. If it takes a well-established company with lots of experience X years to make a game like Starfield, then throwing all the usual apologetics excuses used by backers, like "they had to build a company first", how long would be realistic for CIG to actually make SC as advertised?

Whatever the answer is, its longer than the lifetime of backers, of Chris, and like longer than the lifetime of the platform and OS its being built for!
 
Apropos this, the faithful will point to games like Starfield and point how long it took for Bethesda to make it and how much less it has than SC (at least in concept), like its a point in defense of SC/CIG. What they fail to do is follow through on their logic. If it takes a well-established company with lots of experience X years to make a game like Starfield, then throwing all the usual apologetics excuses used by backers, like "they had to build a company first", how long would be realistic for CIG to actually make SC as advertised?

Whatever the answer is, its longer than the lifetime of backers, of Chris, and like longer than the lifetime of the platform and OS its being built for!
I heard some bloke largely less ambitious and perfectionist than Chris put a whole universe in 6 days, so...
 
Apropos this, the faithful will point to games like Starfield and point how long it took for Bethesda to make it and how much less it has than SC (at least in concept), like its a point in defense of SC/CIG. What they fail to do is follow through on their logic. If it takes a well-established company with lots of experience X years to make a game like Starfield, then throwing all the usual apologetics excuses used by backers, like "they had to build a company first", how long would be realistic for CIG to actually make SC as advertised?

Whatever the answer is, its longer than the lifetime of backers, of Chris, and like longer than the lifetime of the platform and OS its being built for!
The blindly faithful will be blind and faithful, and there's nowt much to do there.

This 'build a company first' nonsense always irritates. If they are hiring/assigning the right quality industry professionals with the necessary experience (and attitude and abilities) it really does not take long to instatiate a fully funtional project/programme/business 'entity'.

I know first hand how quickly such an operational entity can be created, complete with all roles populated and working, as that's what the company that I work for does. It also delivers product and then, once complete, tears down that delivery unit and moves on, leaving a support and maintenance unit behind.

And if some chose to play the 'company XXX has been working/planning on game ABC for NN years', well, we can play the same game. When did Cobblers create the first Wing Commander? 1990. So, SC and SQ404 has been in gestation for 33 years... ...no?
 
PS I wonder how much of a shout-out Cobblers & Co will give to SomeFlipping game with 100 fully populated and playable systems... I also wonder how many 'faithful' are now playing SomeFlipping other game.

Expect some mention of "but, you know, without any loading screens," accompanied by frenzied whooping and cheering from the assembled simps, and a smug smirk from a man who hasn't delivered a game in over 2 decades.
 
Faithful backer: CIG never promised it was coming soon!

Australian Politicians handle that a different way, when campaigning for election they make many promises, little Johnny Howard who served as Prime Minister for 11 years led the charge by making many promises in his various campaigns, and after elected and criticised for breaking his promises broke them down into "core" promises and "non-core" promises. Of course you would never know which was which beforehand, so he could quite happily just break promises and then claim they were non-core promises, so when he broke a promise it automatically became a non-core promise, I guess it works the same way with ToW, Sataball and etc, these were non-core promises and so don't count as broken promises because they never really intended to deliver in the first place.
 
Ah, nearly fell out of my chair, there's this EVE Online video about a big space battle, one of the comments;

That's the unfortunate technological limitations of EVE. They don't have techs like Star Citizen is developing like persistent entity streaming and replication layer where they can keep adding more servers as more people are crammed into a location. In EVE it's just 5k people sitting in 1 system and 1 server node while another 5-10k is trying to get in while only a handful would get in at a time, which leads to a turkey shoot.

Lol, the tech, the amazing tech, what's the max player number per server in SC again?

Source: https://www.youtube.com/watch?v=J0-hicHRqSE
 
Ah, nearly fell out of my chair, there's this EVE Online video about a big space battle, one of the comments;



Lol, the tech, the amazing tech, what's the max player number per server in SC again?

Source: https://www.youtube.com/watch?v=J0-hicHRqSE

As usual, they talk in present tense about things that don't exist in SC yet and maybe never will. SC servers are still independent from each other. They also can't get their facts straight since PES and the replication layer are not server meshing, which is what they are talking about. Furthermore, what they are effectively talking about id Dynamic Server Meshing, when CIG aren't even talking about that being added soon. They are still trying to figure out Static Server Meshing.
 
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