Sorry, with an attitude coming across like that, is it any surprise people don't want to inhabit an open-PvP galaxy with you? I could make a cheap shot about your nick and how appropriate it seems to be, but that'd be, well, cheap. Oh darn, I just made it, never mind.
Is it really such a big deal if a PvEer can get the same ingame "stuff" (worthless bits and bytes) as you if they never had to shoot another player to get it? Why is PvP somehow "better" and must be rewarded "higher" than PvE? This isn't a competitive e-peen-sport, it's a space game... it's supposed to be fun, for everyone.
You do realise, anyway, that your competitive ego will have to deal with PvEers having the same fancy ships as yourself, as they'll get stuff solo-online then parade it around Lave in multiplayer. I'd just much rather play in a big open Galaxy
with people, not solo, and not
against people - cooperative rather than competitive. If that makes me a softy carebear liberal treehugging hippy, great, I'd rather be that than the alternative.
You're concerned about splitting the user base by having separate PvP vs PvE servers / groups / whatever; but you also think that "most" players love to PvP. Isn't that a bit inconsistent? Surely if you're confident that most players would choose to PvP then you've nothing to worry about from having separate PvE servers - right? It's not like you gain anything "forcing" PvE players into a PvP-centric game; they just won't come in the first place and FD will lose the players entirely.
Seriously, let's all stop personalising the argument. Some people like PvP. Some don't. Let people play the game they want to play, whilst you play the one you want. We can all have it all, PvPers can PvP, PvEers can PvE, where's the issue? It's a GAME. Fun. Relaxation. Doing what you want to do and not what you don't. Don't go comparing and worrying about how the player next door got his whizzy ship and how it's not fair because you walked uphill twice backwards to get yours 'cos you're hardcore; who cares?