Game Discussions Star Citizen Discussion Thread v12

I did not same the same thing as you. This is what you described initially:



This is, without a doubt, the most ridiculous thing I've read about this game. It's simply bad design. No combat ship engineer in their right mind would design a ship in this manner. Anyone who's given a single thought about "how would you survive combat at your duty station" would find the fool who designed their ship the way you describe and keel haul them. Then they would jury rig an 02 supply to their duty station to plug their flight suit into, so you'd have hours of O2 available to you, unless you need to leave your station.

Which you wouldn't need to do, because there would be no oxygen to feed a fire, so you wouldn't need to fight one in the first place.

The only people who think a pressurized oxygen-rich environment is a good thing to have in a ship about to go into combat are Hollywood producers, who don't want to cover the faces of those expensive actors they hired with some kind of helmet.
You know it's a game and fire is fun to play ? You can also replace the pilot by an AI because using a human to pilot a ship in the future is bad design too...
 
The only people who think a pressurized oxygen-rich environment is a good thing to have in a ship about to go into combat are Hollywood producers, who don't want to cover the faces of those expensive actors they hired with some kind of helmet.

lol, this is all make believe space nerd stuff. no one cares.

talking about this like it is some sort of well documented military doctrine.
 
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It's possible he's just gone on an extended pub crawl with the Sandwurmie and they are waiting on a Banu Merchantman to drive them home.

Nah, he couldn't find the right dependencies that supported both cigarettes (yeah I used the slang term sorry) and milk so he decided to wrote his own library in assembler and submit to it Linus to include in the next release, he'll be back in, ooh, about 11 years!
 
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I wonder how large the Pyro PTU download is? As I understand it the PTU is normally a distinct download to the PU - will the Pyro PTU be yet another distinct download, or is it streaming all the assets from the PTU server 🤔
 

Viajero

Volunteer Moderator

Here are the biggest takeaways from our best look at Squadron 42 so far, as we see it:
  • They really went wild with the celebrity actors
  • The puzzles look straight out of Half-Life 2
  • We're not blown away by the space combat
  • No surprises in the first-person shooting
  • But maybe stunning planetary approaches can carry it?
I know we just got Keanu Reeves in Cyberpunk 2077, but it still feels distinctly Call of Duty: 10 Years Ago to cast a famous actor in a videogame and make the character they voice look exactly like them. It's genuinely distracting seeing so many CGI movie stars strolling around: Gary Oldman, Gillian Anderson, Mark Strong, Ben Mendelsohn, John Rhys-Davies, and Mark Hamill. Am I in space or backstage at the Independent Spirit Awards?
I'm not saying these won't be fun or challenging, just that it looks to me like CIG's take on Half-Life 2's environmental puzzles, and those puzzles are 20 years old at this point.
I'll admit I was quite impressed with some of the cinematic bits and environmental shots in this Squadron 42 showcase. Those clouds? Mm, cotton candy. But for all the parts where someone was actually playing the game… I dunno, man, I'm not yet convinced this is a game I'd want to play.
The FPS bits remind me a little of the old EVE Online FPS, Dust 514, and the new one that was just revealed, Vanguard. Efforts to be futuristic but grounded make it look a bit dull
I've watched this little clip about 10 times now, the approach to the planet that takes place at 11:19. Maybe it's that it's just so refreshing to be in a spaceship that's actually going somewhere after playing Starfield last month (in which space travel is just a series of cinematic scenes) but it looks amazing. I hope there's a bunch of that kinda thing.
 
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Interesting tool capturing most of, if not all, the promises made for under 12 months in the Con:


Hah, that's going to be interesting to compare in a year. CIG's track record in this area hasn't exactly been any good.
 

Viajero

Volunteer Moderator
Hah, that's going to be interesting to compare in a year. CIG's track record in this area hasn't exactly been any good.
I am hopeful here. The difference now is the complexity and resources required for those. CIG has lowered the bar of estimates/promises quite a bit.

With a couple exceptions the vast majority of the stuff shown is just visual, graphics or UI related, i.e. unsubstantial and extremely low hanging fruits (that even CIG I suspect can not miss), in comparison to what really needs done and for which we have no dates at all (engine stability, server meshing, hundreds/thousands of players in the same local area, capital ships and command and control mechanics, exploration gameplay and features, economy, production nodes, integration of those into missions and reputation system, player territorial agency, subsumption AI, 98 more systems, SQ42 etc etc etc).
 
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Some other Pipeline chatter re evo Pyro:

Pyro trailers in the past and present have almost definitely used an alternative set of rendering settings that normal players don't have access to - so this results in the visuals of Pyro being quite a bit less than what's expected planetary wise (at least compared to the trailers and glamour shots). 3.22 should hopefully bring some of this in when it launches, but I figure I'd warn people before they get into a tizzy over it.

And...

@LeakNews The F8C was extremely successful. They're currently planning a sale of a similar ship in the future.

:unsure:
 
Incidentally there are tons of regressions and familiar bugs in the clips at the mo. Ladders infuriating everyone, clipping through lifts, getting trapped in habs by NPCs. clipping out of QTing ships etc. Plus the general desync-door deaths in hangars etc etc.

But instead of showing all that work-a-day stuff, here's a Pico innocently blowing up a ship...


(Oh for some ramps that actually worked ;))
 
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