David Braben will answer your questions at 4PM GMT/UTC

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This thread is moving very quickly. Sorry if I'm repeating or asking a known question.

This is Max from over here in Canada. Thanks for answering questions today Mr. Braben. I'm sure we all appreciate it.

My question relates to the backing of the game. It seems to have been quite successful. Has the amount of backing surprised you in any way? Has it changed the scope or plans for the game in any way? I was curious to know if there were features the large number of backers allowed you to take on, that otherwise may have been impossible. Any examples you could give?
 

Tiggo

Banned
Did you think about to reopen the NPC naming database for customer input. or being able to buy npc names on the shop? (inspired by the story of a backer meeting his dead father in the galaxy).
 
- Will you be supporting MFAA.. please say yes, please?
- Will we see the glaring issues with VR fixed before or after the game releases?
- Is there any chance of having an option that disables the cockpit movement based on thrust (important for VR users)


edit: seems that I missed the deadline. I hate having these during the work day :[
 
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Hi, thanks again for the Q&A session . Any plans for larger ships to have dockable shuttles / fighters / a player controlled captain's yacht etc ? Will players be able to own and control such 'capital' ships.
 
Hi David.

I would like to know why when you pick up stray cargo in space you get a fine for stealing it if you try to sell it? Surely it is finders keepers?
 
Are there any plans to allow upgrades/customization to ship cockpits/canopies etc? I would love to fit a bigger greenhouse to my Cobra to make exploration/discovery/sightseeing more enjoyable.
 

Lestat

Banned
I have not read much on here. Will there be a app that can view the galaxy map from a table? Will it have a feature to view system that are already explored and documented by players.
 
Any chance to get some sort of indicator as to which direction we're heading with each jump? As much as I love the Galaxy Map, it is really inconvenient to open it just for that purpose.
 
Hi David,

How much time do you get to enjoy your creation? i.e. how much time do you get in game ?

Also are you planning on spending some quality time ingame upon/after release?


Thanks again for a great game looking fwd to release like an excited child :)
 
How much more detail can the Cobra engine deliver Graphically? i.e. if I have the GPU(s) to handle it could it deliver 8k/16k images with the level of clarity required? (I'm just about to upgrade to a 4k Monitor)
 
Aaaaw, man, already had two questions and both went under ... could it be my Q's can't be seen in "Hybrid Mode" or "Threaded mode" ?
 
My biggest question, sorry if it's been asked already: What prompted the decision to release the game now? Many feel/felt it's too early and panicked thinking this is the "end". Can we have some idea of the continued developement of ED in the future? Like, are there plans to continue aggressive development past the Dec. release?
 

David Braben

CEO & Founder
Frontier
Hi Dave,

I know you developer types don't tend to look at the "opposition" for various reasons but you've always seemed more in touch than that.

Have you seen Hello Games' No Mans Sky yet, it's clear there's influence there from the Elite series - do you ever stop and think about your influence on the games industry with your games?

cheers

I haven't seen No Man's Sky 'in the flesh', but know one of the people involved. I have also (of course) kept an eye on Star Citizen and know Chris Roberts reasonably well.

I love science fiction, and I think it is a good thing it is coming back to gaming. If anything it is pretty shocking that it left, so I wish them luck. For players of course, it is a good thing too as competition keeps us all on our toes!
 
tractor beams?????

Hi Again David

Just a thought, with all that space debris floating around will there be a tractor beam add on to drag some derelict hulks back for salvage?

Thanks Cmdr bobbynoguts
 
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