At the end of this 12 months, players will have all they were promised, and more!
Except the games of course
At the end of this 12 months, players will have all they were promised, and more!
I'd say that they don't, because "perpetual cycle of refactoring and redesigning things" pretty much sums up the last 12 years of this game's development.Do they even have a design document to work from? Even for art assets like ships are there specs that says a small ship has to be under so and so million polygons and textures under a certain size? Without that it'll be a perpetual cycle of refactoring and redesigning things to accomodate new brain fart of the week.
Chris Roberts was 44 when the Kickstarter for this project launched, now he's implying that the single player campaign part (Estimated delivery Nov 2014) should be available about 3 years before he turns 60.
But his predictions do come "pre-absolved".
how the upocoming server meshing technology will work . soon?
Made a public vid clarifying the meshing glitches a touch more:
Source: https://www.youtube.com/watch?v=KLlREqobgj0
Excellent work, Golgot. I'm a little annoyed I didn't notice this before you pointed it out. I guess I was half dozing during their live demo, it was so underwhelming.
My take... CIG aren't even close to the level of "server meshing" Dual Universe was doing 7 years ago, when DU demonstrated what they called "Dynamic Area Splitting":
Interesting tool capturing most of, if not all, the promises made for under 12 months in the Con:
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CitizenCon 2023: 12 Months of Future Content Delivery in One List
CitizenCon 2023 was amazing! The Intention was to deliver everything presented (excluding Squadron 42) within the coming 12 months (starting with the Q4 2023 release till Q4 2024).wewclub.net
Promises, estimates, palantir or blueglass witch´s ball... he is the one setting the expectations for his own work, the consequent hype and the funding that ensues. And so he shall be measured on them. And not just by us in this here thread. I, for one, foresee much laughter.Chris Roberts: "everything that we've been showing you here at citizen con, it is our intention, not making a 100% promise just so everyone remembers that, to get them into star citizen through next year."
Me, an idiot: "cool, maybe we will get some of the stuff in the next year"
You, a genious: "chris roberts promised all these things on the life of his childern"
Intercepted by the Vanduuuul no doubt.It's possible he's just gone on an extended pub crawl with the Sandwurmie and they are waiting on a Banu Merchantman to drive them home.
I'm pretty sure the "document" is a wall filled with post it notes.Do they even have a design document to work from? Even for art assets like ships are there specs that says a small ship has to be under so and so million polygons and textures under a certain size? Without that it'll be a perpetual cycle of refactoring and redesigning things to accomodate new brain fart of the week.
"and a lot of a lot of what you're going to see is going to be coming into Star Citizen over the next 12 months even a few little things will come into 3.22 at the end of this year but definitely next year a lot of what you'll be seeing will be coming in and it's going to make a dramatically different experience in Star Citizen uh so I'm I'm very very excited on that um"Chris Roberts: "everything that we've been showing you here at citizen con, it is our intention, not making a 100% promise just so everyone remembers that, to get them into star citizen through next year."
Right after I died there a dev came to me and asked how it went and how I liked the mission. He was super excited about it, yeah, but I was not sure what to say, cuz, the experience, the atmosphere, of playing in the new pyro was cool, but the shooter gameplay, it ultimately still does not feel like a game. It feels like a broken tech demo where I have to exploit its flaws. I asked him if this was online or a local server and he told me it was local and he pointed to it. It was like in the corner of the room 10 m from me. So if these are the ideal conditions, like, this is basically LAN conditions, it won't get any better. Then I'm kind of worried...
These are "Harbinger customers". For whatever reason, they gravitate towards flops and scams to such a degree that their habits can actually be analyzed to predict future failures.Some people never learn
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Hold on, does not @LittleAnt blames all kinds of issues on the servers? Really looking forward to the mental gymnastics on this one. Remember this is the result of at least 5 years of work on Pyro.Some Pyro feedback. On a new mission, and that super smooth LAN party feeling...
Source: https://www.youtube.com/watch?v=x-FMbj_m81A&t=8m13s