fleet carrier jumps

This wasn’t as much of a problem when people wrote things as the decimal separator was a dot placed at the halfway height of the numbers. Actually I have a vague memory that good mechanical typewriters either had a key for that or a trick to move the paper to achieve the same thing.

Yes I remember using those back in the day (50's and 60's when Scotland still had the best education system in the world), I can't remember what the correct term for them would have been, we just called them decimal points but they were those "middle dots", not periods. In secondary education I seem to remember we used periods and not the middle dot and of course in uni that was the case.
 
View attachment 373672

Carrier jump efficiency for a fully loaded carrier (total mass 26k tonnes). :geek:


Thanks! The reason I ask is that I have a carrier that's low on fuel way out in the middle of nowhere that I'd like to bring back to the Bubble remotely, so I'm looking for the most efficient way to do it. I'm glad the most efficient fuel burn is also the most efficient time-wise (distance per jump). I know I won't make it all the way back, but the closer I can get it to me, the less travel I'll need to do to go out and manually refuel it via mining (oh the joy).

You know, there may be another way... :unsure:

Remind me please, how long does it take to actually decommission a carrier? Now that I think about it, I might be further ahead to just decommission this carrier and buy a new one in the Bubble. IIRC it might take a couple of weeks before I get my refund for the carrier - is there a way to expedite this? Like a "Yes I'm sure I want to decommission, give me my money NOW" option?
 
try asking here:


Have a read through it, your questions may already have been answered.

You're only going to be able to move a carrier remotely with the fuel in it's tank. To transfer fuel from the hold (or refuel it any other way) someone will need to dock on the carrier.
 
They were made personal assets due to the demands of players, it had nothing to do with the difficulty of making them squad assets, and it would have made no difference, all you would have seen would have been a proliferation of single player squads, plenty of them around already but that's what people would have done. The problem with any other sort of personal fleet carrier is persistence, a personal fleet carrier, done in any other way, wouldn't have been persistent and would vanish when the player left the game, now that's not an issue for me, but would have caused problems for players who wanted to use the fleet carriers as a market place.
Yeah, that was the reason Fdev gave... I don't know about you, but I don't trust what they say further than I can throw Braben.
You're most likely right that people would have created 1 man squadrons just to be able to have a carrier. I'm guessing you didn't consider what would happen when that person left the squadron... I'm not that clever, and if I can see the issues with that I assume at least someone at Fdev did too.
Don't get me wrong; I like the fleet carries we have. I think they're great for groups, and I've made good use of them, especially the AXI's, over the years, and I think they were a good addition. But as a personal fleet carrier they are very poorly designed. And as I said in the last post; it took me all of 90 sec to come up with a bettet one.
 
But as a personal fleet carrier they are very poorly designed. And as I said in the last post; it took me all of 90 sec to come up with a bettet one.

Because they were never designed as a Personal Carrier, thought that was already made clear. The carrier was designed to remain persistent because if it was going to be squadron based it had to basically exist when different squad members logged on and off, so it couldn't be tied to a single account, that's why making it a personal carrier was indeed probably a bad idea, but you know, player demands and all, that's what everyone wanted. And yes it doesn't take long to come up with a better personal carrier because the FC we have at the moment isn't designed as a personal carrier, and that's been discussed endlessly for years, in fact ever since the carrier was released on the unsuspecting player base, you are a bit late to that discussion for sure and you are just bringing up all the same arguments we have been having for years, but that doesn't make any difference because you aren't one designing, programming and implementing it, FDEV are, and that opportunity is so far gone it's not worth considering, they aren't going to design, program and implement a different carrier, we have what we have and that's probably all we will ever get carrier wise.
 
You're most likely right that people would have created 1 man squadrons just to be able to have a carrier. I'm guessing you didn't consider what would happen when that person left the squadron... I'm not that clever, and if I can see the issues with that I assume at least someone at Fdev did too.
WoW is a good example of a group based feature that ended up getting used for personal purpose: 1-person guilds purely for the bank. 1-person banking guilds became extremely popular. I remember I had several.

WoW also had a mechanism where if guild owner leaves for a long period of time, the guild would pass to the next rank in line. If nobody in line (ex: 1-person personal guild) it stayed with the owner.
 
I guess I gotta go to the Steam forum to get an answer about Elite, LOL.
Or you could plot a couple jumps and figure it out yourself?
You don't need to actually make the jump to see how much is consumed.

My carrier capacity is 19,765/25,000
3.79Ly jump uses 6 units tritium = 1.58 units/Ly
499.9Ly jump uses 119t tritium = 0.23 units/Ly
------------------------------------------------------------------------------------------
Your question about decommissioning has several answers on the interweb. I would only trust from someone that recently decommissioned one and can answer the specific questions:

a) After the decommissioning request, how soon can I purchase a new carrier?
b) After the decommissioning request, how soon do I get my credits back?

The Elite Dangerous Wiki says:
When a Fleet Carrier is slated for decommissioning, it enters "Pending Decommissioned" status with a countdown timer notifying the owner how long until the vessel is fully decommissioned. The timer will always expire at 07:00 Universal Galactic Time on the first Thursday after the Fleet Carrier enters Pending Decommissioned status, giving the owner up to one week to settle their vessel's affairs. If the owner voluntarily initiated the decommissioning process, they can still cancel it before the timer expires....

...When a Fleet Carrier finally enters "Decommissioned" status, it is taken over by a recovery crew and dismantled.

This suggests if you make the request on Wednesday it will be inaccessible the next day. This article does not explicitly answer the two questions.
 
From reading lots of articles, it looks like if you remotely sell your fleet carrier:
  • The voluntary decommissioning fee is 150 million credits
  • You will be reimbursed ~4.5 billion for the carrier.
  • You will lose the value of the optional modules (these could be sold in an admin system).
  • You lose any tritium remaining in the carrier's tritium depot.
  • I am not certain what happens to stuff in storage.
  • Any ships and modules stored on the decommissioned carrier can be transferred anywhere for 0 credits. (I believe the Cmdr needs to be at the destination location to make the request.)
  • The decommissioned state: this starts after the relevant Thursday maintenance downtime and lasts for possibly 2 months. This is the period where you can transfer ships and modules anywhere for free. You can no longer land on the carrier. [Edit: I wouldn't count on two months. There is lots of contradictory info. I think you want to empty your decommissioned carrier ASAP]
  • The entire crew gets released into the cold void of space. If you get a new carrier you must assign a new crew.

Assumptions with no clear verification:
  • I assume the credits in the fleet carrier bank get dumped into the cmdr's credit account upon entering the decommissioned state. Or does the cmdr need to do this in the following weeks? I don't know.
  • I believe you get reimbursed AND can purchase a new carrier immediately upon entering the decommissioned state.

There is lots of contradictory old info. If anybody can verify this info with first hand experience that would be great.
 
Last edited:
From reading lots of articles, it looks like if you remotely sell your fleet carrier:
  • The voluntary decommissioning fee is 150 million credits
  • You will be reimbursed ~4.5 billion for the carrier.
  • You will lose the value of the optional modules (these could be sold in an admin system).
  • You lose any tritium remaining in the carrier's tritium depot.
  • I am not certain what happens to stuff in storage.
  • Any ships and modules stored on the decommissioned carrier can be transferred anywhere for 0 credits. (I believe the Cmdr needs to be at the destination location to make the request.)
  • The decommissioned state: this starts after the relevant Thursday maintenance downtime and lasts for possibly 2 months. This is the period where you can transfer ships and modules anywhere for free. You can no longer land on the carrier. [Edit: I wouldn't count on two months. There is lots of contradictory info. I think you want to empty your decommissioned carrier ASAP]
  • The entire crew gets released into the cold void of space. If you get a new carrier you must assign a new crew.

Assumptions with no clear verification:
  • I assume the credits in the fleet carrier bank get dumped into the cmdr's credit account upon entering the decommissioned state. Or does the cmdr need to do this in the following weeks? I don't know.
  • I believe you get reimbursed AND can purchase a new carrier immediately upon entering the decommissioned state.

There is lots of contradictory old info. If anybody can verify this info with first hand experience that would be great.
Thank you for finding and answering my second question. I'm still a bit confused regarding the overlap of getting my refund and new carrier with that of the much longer decommissioned sate. I probably missed this Thursday, but if I could buy a new carrier next Thursday, that would be plenty soon enough. If I have to wait two MONTHS, that's a different story. And I assume a single player can only own a single carrier, so wouldn't buying a new carrier automatically "release" the old?
 
If I have to wait two MONTHS, that's a different story. And I assume a single player can only own a single carrier, so wouldn't buying a new carrier automatically "release" the old?
I visited a DSSA carrier about a year ago. I think it was DSSA Gam Nine, belonged to @Factabulous . It was far away on the south-eastern side of the galaxy. I found their decommissioned carrier still sitting in a nearby system. It had the same name. I can't find the screen print.

DSSA GAM Nine in orbit around a black hole. Pla Aick GA-A e1. March 13, 2023
DSSA Gam Nine a.png


Another DSSA GAM Nine in a nearby system in orbit around a star. Pla Aick GA-A e0. March 13, 2023
DSSA Gam Nine b.png
 
Last edited:
I visited a DSSA carrier about a year ago. I think it was DSSA Gam Nine, belonged to @Factabulous . It was far away on the south-eastern side of the galaxy. I found their decommissioned carrier still sitting in a nearby system. It had the same name. I can't find the screen print.

DSSA GAM Nine in orbit around a black hole.
View attachment 373718

Another DSSA GAM Nine in a nearby system in orbit around a star.
View attachment 373719
Does that mean one person, in theory, could spam the galaxy with carriers by decommission the original, buying a new one, decommission that new one, buy another new one, rinse and repeat? I guess the Thursday decon day limits how many times you can do this, but still, that seems like a bit of a exploit.. I'm surprised that the new carrier doesn't immediately replace the old.
 
Thank you for finding and answering my second question. I'm still a bit confused regarding the overlap of getting my refund and new carrier with that of the much longer decommissioned sate. I probably missed this Thursday, but if I could buy a new carrier next Thursday, that would be plenty soon enough. If I have to wait two MONTHS, that's a different story. And I assume a single player can only own a single carrier, so wouldn't buying a new carrier automatically "release" the old?
Where is your FC? I can travel there with my FC to bring enough Tritium. I could do that because I'm not interested in anything in the game right now, and I've barely played anything for the last 10 days or so.
 
Whereabouts? There might be someone in your vicinity that could deliver tritium.
Where is your FC? I can travel there with my FC to bring enough Tritium. I could do that because I'm not interested in anything in the game right now, and I've barely played anything for the last 10 days or so.
10-20.jpg

And I still have some fuel left, so I'm sure I can get it closer, maybe halfway? I haven't done the calculations. I know that some months ago I moved it back to the Bubble in Legacy, and I needed to use my PS4 alts (which are docked on the carrier in T9s full of tritium) to refuel so it could make it all the way home. That trick won't work on Live.

EDIT

This kinda reminds me of the old days when this group called "The Fuel Rats" would go out and rescue ships that ran out of fuel. I wonder if they are still around.. And if they are, do they service fleet carriers?
 
Last edited:

And I still have some fuel left, so I'm sure I can get it closer, maybe halfway? I haven't done the calculations. I know that some months ago I moved it back to the Bubble in Legacy, and I needed to use my PS4 alts (which are docked on the carrier in T9s full of tritium) to refuel so it could make it all the way home. That trick won't work on Live.
Ok, it's not far away, I'm on the way, my first jump will start in 14 mins.
 
Back
Top Bottom