No, the description specifically states "rewards are cumulative", so you'll get both.Em... does that mean if I will sell more shrelics and get into top 50% I will not obtain corvette skin? Just cutter?
"top50%" does include "top75%" after all
No, the description specifically states "rewards are cumulative", so you'll get both.Em... does that mean if I will sell more shrelics and get into top 50% I will not obtain corvette skin? Just cutter?
I thought it, but wasnt 100% sure. Thank you.No, the description specifically states "rewards are cumulative", so you'll get both.
"top50%" does include "top75%" after all![]()
I used external camera to figure out where exactly they were stuck at (was usually one relic at a specific spot) and then jumped the SRV to grab it from the top, depending on the gravity that can be pretty hard if you need to land on top of the device arms and drive to get more height. For me it required getting a run-up from one of the side tunnels too.Can you please explain how you can get stuck relics back? It’s so buggy. I can’t believe this made this a CG without fixing these issues first.
I'm in HIP 20785 and have so far lost roughly 10% of relics I converted. Usually I just don't bother with recovery anymore and just move on to the next batch[..]It's probably site dependent if / which position of relics can get stuck and how frequently.[..]
i have to concur. i thought i saw one (long time ago) got thrown upwards but it seems like it might be some z axis shenanigans (not the first time, nor the last). my first batch got two unrecoverable (you can sometimes hit it with the srv hitbox and scoop em if you can fly up there) ceiling pickles and when i was trying to unload the singular one i got, i was thrown through the ship (exploding animation was above the ship) by the nice spinny pulse and sent to rebuyI don't think higher gravity helps when the relics get teleported into the ceiling.
And it's consistent too. It's always the 3rd or 4th pulse that does it and it's always ~45m into the ceiling.
Need to fix the wonky fizzicks![]()
The SRV getting spinned around is annoying, but I didn't get obliterated by that... yeti have to concur. i thought i saw one (long time ago) got thrown upwards but it seems like it might be some z axis shenanigans (not the first time, nor the last). my first batch got two unrecoverable (you can sometimes hit it with the srv hitbox and scoop em if you can fly up there) ceiling pickles and when i was trying to unload the singular one i got, i was thrown through the ship (exploding animation was above the ship) by the nice spinny pulse and sent to rebuy![]()
You weren't around when we had to collect guardian stuff for a CG in the days before there was a waypoint to lock onto to land at the site. So every...bleeding...time we had to play the X/Y planet coordinate shuffle game to even get to the site to find the things.The paintjobs are pretty amazing, ....
but the thargoid sites to convert relics into unclassified ones are by far the worst thing I've seen outside of Glaives.
Please, if you design a community goal around sites like this, please make sure they don't waste the things you need to convert by spawning them in the ground/ceiling or somewhere that takes just as long to get a good SRV "jump" than gathering a load of relics in the first place.
Plus endlessly spawning Scavengers get old fast, even if they're easy to dispatch, or avoid. Their remains also don't need a spicy hitbox that turns the arena into a pinball machine, nor do said remains need to stay around forever, it's just infuriating for something (for this CG specifically) meant to be used "competitively" (in a loose sense, but the bottom 25% still waste their time entirely).
It's fine doing it once or twice to get a couple relics made to unlock stuff, but as a mechanic for a CG is just terrible.
And the silly "this area is dangerous" 15 second time logout tax can.... go off all the way to beagle point
Anyway, hope y'all don't struggle with this as much as I do
o7
and yet the CGs are doing pretty well, considering. It's now the third (?) or so time we have a CG that promotes relogging, which is a shame. There's always the option of not doing it of course, but as long as players run after the carrot on a stick and are willing to do this kind of stuff, they've lost the right to complain about it, as far as I am concerned. As long as people flock (more or less) to those kinds of CGs, Frontier will continue offering them.The person that wrote this cg should be forced to play it for at least 5 hours a day. Collecting the relics is bad enough, but than converting them at a thargoid site is a lot worse, if u wait for the lightshow to end it takes 10-15 minutes for 3 relics, if u collect them while the lightshow is still on u risk losing the srv and then there are the unseen obstacles throwing the srv in all directions, took me 6 tries to dock in my ships.
Krait Phantom with 2 SRVs.O7 Commanders
Farmed yesterday 122 Relics. Going to Farm today URs. What ships do you use and how many SRVs do you Take with you?
All the best.
Try jump-jetting to the stuck relic on foot and give it a punch or two. Works for me sometimes.Will try next time it happens - not sure if the Scavengers will like it, but they can have it if they complain
Are there "empty" sites without the annoying little buggers?
Edit:
Unfortunately disembarking from the SRV doesn't un-stuck relics solidly embedded in the ceilingView attachment 381499