I've been tired of tales about future ships for a little over six years now. Panther clipper? Mamba light? Federal Hawk? Hunter? I've seen a lot of "work in progress" from 2017. Powerplay is key feature? For real? Seriously? No one bothers for elite's little PP.
Powerplay now looks like this:
- Load up with flyers and fly to another station.
Powerplay 2.0 looks like this:
- You stand near the elevators at the station in an animator costume and hand out flyers by hand. Yeeeah, on-foot gameplay 2.0.
10 years.
You see, I keep hearing from people who play this game less than me that it has a killer feature. Galaxy on a scale of 1:1. And while the galaxy is certainly not a killer feature, not in its current state, it is certainly the real and only key feature of the game. I was there. Several thousand planets, thousands of first steps. I was collecting exobiology long before it was profitable. I bought early access to Odyssey just to touch the grass. Alien grass. I carried data on bacteria for mere pennies. I have seen what players who have never left the Bubble imagine. It's nothing like what they imagined. It is the galaxy that needs a complete overhaul. 10 years of development later, we have planets that are less diverse than before. We have forever lost such pearls as Synuefe VM-D C15-10 2 A. In 10 years it was possible to develop the original version of the galaxy to an incredible state. Instead, we literally received a small PP from the developers.
Why is PP not a key feature? Because it doesn’t require 400,000,000,000 star systems. For PP, neither 1,000,000, nor 100,000, nor even 10,000 star systems are needed.
I'm not talking about ship interiors. I'm not talking about the long-promised EVA. I'm not talking about new ships that will just make people remember why they fled the game in disgust (cough, cough, engineers, cough, cough, psychically crushing grind).
In case you forgot, or didn't know, let me give you another reminder: this game is ABOUT THE GALAXY. Infinite variety of worlds. Mysterious traces of dozens of unknown civilizations, revealing the secrets of distant planets. That's what this game was supposed to be about. For me, who has been on the very roof of the galaxy, at its very bottom, in the distant corners of the backyard, wandering from one arm of the galaxy to another, there is no mystery in distant worlds. That on the very western edge of the galaxy, on its easternmost edge, or far beyond Beagle Point, I will find the same argon planet on which exactly the same Fonticulua campestris are growing. Right now this game feels like a very old, rusty Volkwsagen Beetle with no wheels or steering wheel, but with a Bugatti Veyron engine under the hood. The engine is not connected to the transmission in any way though. The potential is kind of there, and the potential is incredible. But it is physically impossible to do anything with it. You just know that it’s inside and you feel bad that you can’t use it in any way.
Galaxy is the only one real key feature of this game. If you are unable to take this feature to the next level in this game, consider developing the next one from scratch. One that will use this key feature to its full potential.
Powerplay now looks like this:
- Load up with flyers and fly to another station.
Powerplay 2.0 looks like this:
- You stand near the elevators at the station in an animator costume and hand out flyers by hand. Yeeeah, on-foot gameplay 2.0.
10 years.
You see, I keep hearing from people who play this game less than me that it has a killer feature. Galaxy on a scale of 1:1. And while the galaxy is certainly not a killer feature, not in its current state, it is certainly the real and only key feature of the game. I was there. Several thousand planets, thousands of first steps. I was collecting exobiology long before it was profitable. I bought early access to Odyssey just to touch the grass. Alien grass. I carried data on bacteria for mere pennies. I have seen what players who have never left the Bubble imagine. It's nothing like what they imagined. It is the galaxy that needs a complete overhaul. 10 years of development later, we have planets that are less diverse than before. We have forever lost such pearls as Synuefe VM-D C15-10 2 A. In 10 years it was possible to develop the original version of the galaxy to an incredible state. Instead, we literally received a small PP from the developers.
Why is PP not a key feature? Because it doesn’t require 400,000,000,000 star systems. For PP, neither 1,000,000, nor 100,000, nor even 10,000 star systems are needed.
I'm not talking about ship interiors. I'm not talking about the long-promised EVA. I'm not talking about new ships that will just make people remember why they fled the game in disgust (cough, cough, engineers, cough, cough, psychically crushing grind).
In case you forgot, or didn't know, let me give you another reminder: this game is ABOUT THE GALAXY. Infinite variety of worlds. Mysterious traces of dozens of unknown civilizations, revealing the secrets of distant planets. That's what this game was supposed to be about. For me, who has been on the very roof of the galaxy, at its very bottom, in the distant corners of the backyard, wandering from one arm of the galaxy to another, there is no mystery in distant worlds. That on the very western edge of the galaxy, on its easternmost edge, or far beyond Beagle Point, I will find the same argon planet on which exactly the same Fonticulua campestris are growing. Right now this game feels like a very old, rusty Volkwsagen Beetle with no wheels or steering wheel, but with a Bugatti Veyron engine under the hood. The engine is not connected to the transmission in any way though. The potential is kind of there, and the potential is incredible. But it is physically impossible to do anything with it. You just know that it’s inside and you feel bad that you can’t use it in any way.
Galaxy is the only one real key feature of this game. If you are unable to take this feature to the next level in this game, consider developing the next one from scratch. One that will use this key feature to its full potential.