Too little. Too late.

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I've been tired of tales about future ships for a little over six years now. Panther clipper? Mamba light? Federal Hawk? Hunter? I've seen a lot of "work in progress" from 2017. Powerplay is key feature? For real? Seriously? No one bothers for elite's little PP.

Powerplay now looks like this:
- Load up with flyers and fly to another station.

Powerplay 2.0 looks like this:
- You stand near the elevators at the station in an animator costume and hand out flyers by hand. Yeeeah, on-foot gameplay 2.0.

10 years.

You see, I keep hearing from people who play this game less than me that it has a killer feature. Galaxy on a scale of 1:1. And while the galaxy is certainly not a killer feature, not in its current state, it is certainly the real and only key feature of the game. I was there. Several thousand planets, thousands of first steps. I was collecting exobiology long before it was profitable. I bought early access to Odyssey just to touch the grass. Alien grass. I carried data on bacteria for mere pennies. I have seen what players who have never left the Bubble imagine. It's nothing like what they imagined. It is the galaxy that needs a complete overhaul. 10 years of development later, we have planets that are less diverse than before. We have forever lost such pearls as Synuefe VM-D C15-10 2 A. In 10 years it was possible to develop the original version of the galaxy to an incredible state. Instead, we literally received a small PP from the developers.

Why is PP not a key feature? Because it doesn’t require 400,000,000,000 star systems. For PP, neither 1,000,000, nor 100,000, nor even 10,000 star systems are needed.

I'm not talking about ship interiors. I'm not talking about the long-promised EVA. I'm not talking about new ships that will just make people remember why they fled the game in disgust (cough, cough, engineers, cough, cough, psychically crushing grind).

In case you forgot, or didn't know, let me give you another reminder: this game is ABOUT THE GALAXY. Infinite variety of worlds. Mysterious traces of dozens of unknown civilizations, revealing the secrets of distant planets. That's what this game was supposed to be about. For me, who has been on the very roof of the galaxy, at its very bottom, in the distant corners of the backyard, wandering from one arm of the galaxy to another, there is no mystery in distant worlds. That on the very western edge of the galaxy, on its easternmost edge, or far beyond Beagle Point, I will find the same argon planet on which exactly the same Fonticulua campestris are growing. Right now this game feels like a very old, rusty Volkwsagen Beetle with no wheels or steering wheel, but with a Bugatti Veyron engine under the hood. The engine is not connected to the transmission in any way though. The potential is kind of there, and the potential is incredible. But it is physically impossible to do anything with it. You just know that it’s inside and you feel bad that you can’t use it in any way.

Galaxy is the only one real key feature of this game. If you are unable to take this feature to the next level in this game, consider developing the next one from scratch. One that will use this key feature to its full potential.
 
You dont know yet.
Could be different enough for you to say PP1.0 was better?

just saying 🙃 😂
It would have to be truly awful to make 1.0 seem good, as 1.0 had so little in it outside of giving co-ordinated group play a purpose. In fact the meat of Powerplay in recent years has been the focus on the BGS side to strategically flip systems- hopefully FD see this and use the lessons from the evolved 3.X BGS / Thargoid Engine and provide a cohesive game loop.
 
You dont know yet.
Could be different enough for you to say PP1.0 was better?

just saying 🙃 😂
I bought the game when PP came out. The reason was: "Oh look, seems they ship substantial updates." Can't say I liked PP. Never got anything out of it either, except for some roleplay when we found out about BGS dependencies. That resulted in a couple unlikely allies for some operations.
 
That on the very western edge of the galaxy, on its easternmost edge, or far beyond Beagle Point, I will find the same argon planet on which exactly the same Fonticulua campestris are growing.
There's actually some fonticulua campestris that haven't been found out there yet.

Maybe try a different arm of the spiral galaxy if you keep running into the same plants, some are exclusive to regions!

Have you codexed them all? Have you discovered a GGG? Have you got a poi on the GEC? Have you got a galactic record on EDSM? Have you found all of the variants of NSP? Have you seen every atmosphere under every star type at every distance at noon and sunset?

If not, you haven't finished exploring! Good luck.


On a serious note. Exploring in this game is about seeing the wonders of our physical reality. It's about seeing the craters on a moon and thinking "wow that must have taken a big collision". It's about finding anomalies in the simulation, like finding two planets enroute to collide. It's about seeing planets from their moons at strange orbital inclinations, about seeing a planet warped into an oval by it's eccentricity in the FSS. It's about setting out across a mountain range on your scarab because the frutexa up there just might be that undiscovered codex entry you've been searching for.

It's never been about discovering your own ancient civilisation, or about stumbling upon a new alien race yourself, or any of those "I am the main character" things. Trying to make it so would lose all of the actual wonder the galaxy already does provide.
 
I've been tired of tales about future ships for a little over six years now. Panther clipper? Mamba light? Federal Hawk? Hunter? I've seen a lot of "work in progress" from 2017. Powerplay is key feature? For real? Seriously? No one bothers for elite's little PP.

Powerplay now looks like this:
- Load up with flyers and fly to another station.

WUT? I believe you played it wrongly... or with the wrong people :D

Powerplay 2.0 looks like this:
- You stand near the elevators at the station in an animator costume and hand out flyers by hand. Yeeeah, on-foot gameplay 2.0.

No one knows... may be yes, may be not. But in the meantime let's have fun!
 
On a serious note. Exploring in this game is about seeing the wonders of our physical reality.

In all seriousness, we have 400,000,000,000 star systems that should have 400,000,000,000% more diversity in the wonders of our physical reality. The law of large numbers inexorably dictates this to us. Players are deprived of the opportunity to experience even 0.0000001% of all those miracles.

Everything, absolutely everything you listed, I experienced on the first hundred planets. Then came the repetitions. 400,000,000,000 systems with nothing. What is this quantity for? And what should someone who has experienced everything you listed ten times do? Few people could bring themselves to do three or just two repetitions, but the elite audience is elite masochists, we tolerated more. And yet, what next? GG? To be left with the awareness of what the potential was and what microscopic part of it was realized? Stay with the feeling of how the mountain gave birth to a mouse?

After all, it cannot be said that the realization of this potential was impossible. In ten years of work you can change the whole world. And even more so, turn a galaxy that was already done in 2014 into something endlessly attractive. Don't leave it as a blank from the beta build.
 
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