No Single Player offline Mode then?

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He didnt call you that. He was talking about the relentless defenders of this mess who find joy in laughing about the people who got the shaft.

Yep. Shouldn't need explaining, but there you are :)

The amount of defending the indefensible in this thread is astonishing.
 
Who's laughing? No one is laughing! People, like me, are afraid that FDev is going to be thrown to the dogs over this issue. Then the only game in the last 20 years I have ever wanted to see made is in danger of never actually being made, or might be made but because lawsuits and pettiness will end up being taken off line, because you were disappointed.

Sorry it is not working out for you, are you trying to ruin it now for the rest of us?

If that is worry, why not argue for us get refunds and settle the issue? That is all we want at this point.
 
On the subject of making an archived snapshot of the servers if they ever take them off line. That tells me that an offline version is completely possible, yes it would not be as dynamic but they told us that right at the start of the kick-starter so no one expected it to be.

A couple of other points, why would David’s word on them archiving the server and making it available off-line if they ever shut there servers down be good enough? We previously had his word on the off-line mode and it turned out to be an empty promise. He has shown that his word is very definitely not his bond.

Secondly it makes it very clear the main reason for not providing an off line mode is that they fear the information it would make available would enable people to cheat at the online game. None of this rubbish about it not being dynamic enough which we knew it wouldn’t be from the start.

Elite Dangerous does not have an off-line mode for commercial reasons the on-line game is where the up selling opportunity is.

Anyway to quote Kosh; “The avalanche has started, and it’s too late for the pebbles to vote”, as David has made very clear to us on how important it would be to add an off-line mode later e.g. not at all.
 
In all honesty I didnt read all the thread, its just too big but I did read a big chunk of it. What strikes me most is I think I've read every possible argument one could possibly make on both sides of the argument but one thing that seems to be shockingly missing is that no one seems to be considering Frontier have just been honest with the reason they gave for ultimately not including offline.

I am not sure why its so hard to believe. (...)

I dont think Frontier were misleading anyone when they said their vision of the game wouldnt easily translate offline. At least not within the vision they have of a dynamic ever evolving universe.

(...)

I wrote a bit of an explanation on why I find it hard to believe, and why I think a dynamic evolving procedurally generated offline galaxy is quite achievable.

My reasoning is quite possibly flawed, but feel free to take a look, if you want.
 
Your argument holds up -to a point-. However, when you make a decision that materially alters the game prior to the date of release in the UK, you're effectively invalidating your agreement with the customer, regardless of what status they're involved in, beta or otherwise, so at the very least they've got redress to the tune of their retail copy of the game plus anything that would be rendered inoperable due to the cancellation of the retail copy of the game. Note I'm discussing the UK only, I can't speak for anything outside of the country. It's important to note that Kickstarter backers in the UK may have redress if they backed over £60 because one of the reward tiers is a DRM free copy of the game, if FDEV can no longer provide that, they're in breach of contract (the agreement between backer and FDEV is deemed legally binding by kickstarter in the case of physical rewards).

As for people who bought through the store, it depends on how well you can represent yourself, but a lot of people are getting sledged simply because they don't know their rights or because they can't put into words the right legalese to get redress from FDEV. Their whole "The beta costs £50, and the copy of the game is in effect a free reward" move is an act of sheer evil genius by the way, that's how they've been able to avoid refunding beta backers. It's brilliant.

I was going to chat back but tbh, sod it - 10 pages since I last wrote something about an hour ago - lol. Coherent discussion is pointless :)

In a nutshell I'd need further breakdown of what you mean in the 1st few sentences as it doesn't make too much sense. Leave it though mate ;)
 
Who's laughing? No one is laughing! People, like me, are afraid that FDev is going to be thrown to the dogs over this issue. Then the only game in the last 20 years I have ever wanted to see made is in danger of never actually being made, or might be made but because lawsuits and pettiness will end up being taken off line, because you were disappointed.

Sorry it is not working out for you, are you trying to ruin it now for the rest of us?

If you truly care that much, all the more reason for you to help get FD to correct their massive mistake. Defending them helps no one. I can assure you that pettiness has nothing to do with people raging aginst FD for going back on the game experience they promised.
 

RISKS AND CHALLENGES Learn about accountability on Kickstarter

Stating the obvious, all projects, whether building a bridge, making a film, studying for an exam or whatever, carry risk. Projects can run out of time or money, people can leave, assumptions that were made at the start may prove to be mistaken, or the results may simply not be as good as expected. Games development is no different.

Looking at all the high quality games we at Frontier have produced, from RollerCoaster Tycoon 3 to Kinectimals to LostWinds to Disneyland Adventures, I think the risk of non-delivery is small. We already have a large team who are very experienced at delivering complicated projects, and the key high-risk components (like networking) are already in place. If necessary then we will delay the release beyond March 2014, but I do not believe we will need to do so.

....assumptions haven't helped
 
On the subject of making an archived snapshot of the servers if they ever take them off line. That tells me that an offline version is completely possible, yes it would not be as dynamic but they told us that right at the start of the kick-starter so no one expected it to be.

No it doesn't.

It means that before a wipe there would be a snapshot. You still would need a server, the client wouldn't suddenly become self supporting...
 

Robert Maynard

Volunteer Moderator
They added the DRM free versions after people asked them for it, and now those people get the shaft!

They added a "Physical DRM-free boxed set" and *specifically* added the following qualification:

(please note: the disc in the pack is simply an alternative way to install the game - it will have the same online account code whether installed off disc or downloaded digitally).

If the intention was to allow people to duplicate the disc or distribute the installation package online freely with no restriction on playing the game after installation, the qualifying text would not have been included.
 
If you truly care that much, all the more reason for you to help get FD to correct their massive mistake. Defending them helps no one. I can assure you that pettiness has nothing to do with people raging aginst FD for going back on the game experience they promised.

Is that not a ransom? Is that not what I have been saying all along?
 
wow ... approaching 600 pages ... maybe more by the time i finish typing this message :eek:

Anyways, to my point.
I'm a Premium Beta backer, I paid £100 to support DB and the team to build the game they wanted to build with a hope and a trust that I would enjoy the journey and the end product and I truely believe that trust was not mis-placed.

Over the past 6 months or so I have had an absolute ball, trading, exploring, fighting, crashing and I can safely say that even if it all ended now and that's all I was to get I would still consider it money well spent for the entertainment value alone.

Sometimes I just fly around a binary star system or through an asteroid field and giggle with delight at the awesome visuals, again, money well spent regardless.

Ofcourse it would be great if all elements of the game were able to be kept and yes I'd like to see a totally offline version as well but if it's not going to happen I'll certainly not be asking or expecting any sort of refund, as stated above I've easily had £100 worth of entertainment already, more infact.

Just a few thoughts ...
 
True... but on the other hand, what is the point in the economy if nothing you do can influence it? Once you have a route for trading, that's that... $$$$$
An evolving economy however, no matter the influence makes the game in my view more interesting. The fact that it is invisible other players matters not one iota to me personally as it might as well be AI if I can never encounter them.

Elite Dangerous has no story mode, no script.. it relies very heavily on evolution of the game state to deliver an interesting game. I wholeheartedly understand the view point on this, static Elite would likely become boring. Now i get back in the 80's etc it was great. But Competition these days is much much stiffer and ED would not survive if it catered purely to the original enthusiasts who just liked doing the same thing over and over. That's not a dig btw, I love it too, but Evolving IMHO is better.

These things are easily balanced out. Evolving yes, but you would be the one influencing the evolving - nobody else. The net effect of a single trade in offline could be set far greater than online where there are more people, and a single transaction would have less effect. It's all just numbers multiplied by other numbers. The key is in what numbers you use.

There is also plans (yes, even in online) for the galaxy to have events seeded into it that have a rippling effect. These could be replicated in offline, or not... depending on what they wanted to do.

But personally, I would have settled for the different numbers only in the first instance. That's basically what we were promised.
 
Looking at that link I see pledge tiers were added later, but did they change any existing ones? No boxed set mentioned on that archived page.

i think the boxes were added sometime around 20/21 NOV, that's what made me back it on the 22, i'd been hesitant up until then, however single player still hadn't been clearly addressed or added by that date if my memory serves me correctly
 
That's just semantics. They didn't ice the statement of intent and put a cherry on top because it was stated as a simple fact - there would be an off-line mode. They didn't make a specific promise that it would be in colour, either.
I just spit coffee all over my desk regarding your color comment.........

Thanks for the laugh,,,,

+1 and some rep for you!!!!!
 
You would be absolutely correct and I would absolutely agree if the Solo-online was Solo-online the strictest sense of the word. But there's nothing Solo in world where the parameters constantly change due to outside meddling. It makes the Solo-online moot. It's better to play in Open, at least you can work out the frustration by PVPing someone that way.
I've played WoW with great pleasure because of the fact that whatever people did, it didn't hurt me none. I always got my resources with little hassle and if hassle occured, guildchat was but a buttonpress away.
My take on Open is rather ambivalent; I win or I lose, either way I live to fight another day. It's ultimately pointless.
With Elite however, many factors can lead to ruining the economy in the game and leaving the game for a few days might mean that you might never even be able to catch up again, and since Open influences Solo, what's the point in either?
Either way I turn it, Solo does not free people from other people and it's a modus that should aswell not be there.

Sorry you feel that way.

From what i can see is that in Offine you would be getting a Flat, Static, Insipid non changing galaxy. Far from the Dynamic one envisioned by David.

If your whole and entire reason for not wanting Online-Solo is because your cash-cow traderoute might get played out by other people while you are at work, then I really don't think you are after a universe simulator in the first place.

Anyway, who's to say that the offline mode wouldn't have had an 'outside meddling' routine programed into it, so simulate the actions that are the result of having more than One trader in the entire galaxy.
 
....assumptions haven't helped

Read the terms:
https://www.kickstarter.com/terms-of-use?ref=footer



When a project is successfully funded, the creator must complete the project and fulfill each reward. Once a creator has done so, they’ve satisfied their obligation to their backers.

Throughout the process, creators owe their backers a high standard of effort, honest communication, and a dedication to bringing the project to life. At the same time, backers must understand that when they back a project, they’re helping to create something new — not ordering something that already exists. There may be changes or delays, and there’s a chance something could happen that prevents the creator from being able to finish the project as promised.

If a creator is unable to complete their project and fulfill rewards, they’ve failed to live up to the basic obligations of this agreement. To right this, they must make every reasonable effort to find another way of bringing the project to the best possible conclusion for backers. A creator in this position has only remedied the situation and met their obligations to backers if:

they post an update that explains what work has been done, how funds were used, and what prevents them from finishing the project as planned;
they work diligently and in good faith to bring the project to the best possible conclusion in a timeframe that’s communicated to backers;
they’re able to demonstrate that they’ve used funds appropriately and made every reasonable effort to complete the project as promised;
they’ve been honest, and have made no material misrepresentations in their communication to backers; and
they offer to return any remaining funds to backers who have not received their reward (in proportion to the amounts pledged), or else explain how those funds will be used to complete the project in some alternate form.

The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.
 
I see ugly paranoia and an attack on DB's character.

How is it paranoid to doubt the word of someone who has broken their word already? Even if you accept David meant it at the time when he said there would be an offline mode, he hasn’t kept his word. He might mean what he says about archiving the server now but find it’s too costly or difficult for them to archive and package for us at the time.

To be frank if someone has always kept their word to me I will take them at their word, if they haven’t it’s not at all paranoid to doubt them.
 
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