.... or simply that they were not going to put SecuROM on the disk as "Physical DRM".
or an even worse DRM like always-on DRM?
.... or simply that they were not going to put SecuROM on the disk as "Physical DRM".
He didnt call you that. He was talking about the relentless defenders of this mess who find joy in laughing about the people who got the shaft.
Who's laughing? No one is laughing! People, like me, are afraid that FDev is going to be thrown to the dogs over this issue. Then the only game in the last 20 years I have ever wanted to see made is in danger of never actually being made, or might be made but because lawsuits and pettiness will end up being taken off line, because you were disappointed.
Sorry it is not working out for you, are you trying to ruin it now for the rest of us?
In all honesty I didnt read all the thread, its just too big but I did read a big chunk of it. What strikes me most is I think I've read every possible argument one could possibly make on both sides of the argument but one thing that seems to be shockingly missing is that no one seems to be considering Frontier have just been honest with the reason they gave for ultimately not including offline.
I am not sure why its so hard to believe. (...)
I dont think Frontier were misleading anyone when they said their vision of the game wouldnt easily translate offline. At least not within the vision they have of a dynamic ever evolving universe.
(...)
Your argument holds up -to a point-. However, when you make a decision that materially alters the game prior to the date of release in the UK, you're effectively invalidating your agreement with the customer, regardless of what status they're involved in, beta or otherwise, so at the very least they've got redress to the tune of their retail copy of the game plus anything that would be rendered inoperable due to the cancellation of the retail copy of the game. Note I'm discussing the UK only, I can't speak for anything outside of the country. It's important to note that Kickstarter backers in the UK may have redress if they backed over £60 because one of the reward tiers is a DRM free copy of the game, if FDEV can no longer provide that, they're in breach of contract (the agreement between backer and FDEV is deemed legally binding by kickstarter in the case of physical rewards).
As for people who bought through the store, it depends on how well you can represent yourself, but a lot of people are getting sledged simply because they don't know their rights or because they can't put into words the right legalese to get redress from FDEV. Their whole "The beta costs £50, and the copy of the game is in effect a free reward" move is an act of sheer evil genius by the way, that's how they've been able to avoid refunding beta backers. It's brilliant.
Who's laughing? No one is laughing! People, like me, are afraid that FDev is going to be thrown to the dogs over this issue. Then the only game in the last 20 years I have ever wanted to see made is in danger of never actually being made, or might be made but because lawsuits and pettiness will end up being taken off line, because you were disappointed.
Sorry it is not working out for you, are you trying to ruin it now for the rest of us?
RISKS AND CHALLENGES Learn about accountability on Kickstarter
Stating the obvious, all projects, whether building a bridge, making a film, studying for an exam or whatever, carry risk. Projects can run out of time or money, people can leave, assumptions that were made at the start may prove to be mistaken, or the results may simply not be as good as expected. Games development is no different.
Looking at all the high quality games we at Frontier have produced, from RollerCoaster Tycoon 3 to Kinectimals to LostWinds to Disneyland Adventures, I think the risk of non-delivery is small. We already have a large team who are very experienced at delivering complicated projects, and the key high-risk components (like networking) are already in place. If necessary then we will delay the release beyond March 2014, but I do not believe we will need to do so.
On the subject of making an archived snapshot of the servers if they ever take them off line. That tells me that an offline version is completely possible, yes it would not be as dynamic but they told us that right at the start of the kick-starter so no one expected it to be.
They added the DRM free versions after people asked them for it, and now those people get the shaft!
(please note: the disc in the pack is simply an alternative way to install the game - it will have the same online account code whether installed off disc or downloaded digitally).
If you truly care that much, all the more reason for you to help get FD to correct their massive mistake. Defending them helps no one. I can assure you that pettiness has nothing to do with people raging aginst FD for going back on the game experience they promised.
True... but on the other hand, what is the point in the economy if nothing you do can influence it? Once you have a route for trading, that's that... $$$$$
An evolving economy however, no matter the influence makes the game in my view more interesting. The fact that it is invisible other players matters not one iota to me personally as it might as well be AI if I can never encounter them.
Elite Dangerous has no story mode, no script.. it relies very heavily on evolution of the game state to deliver an interesting game. I wholeheartedly understand the view point on this, static Elite would likely become boring. Now i get back in the 80's etc it was great. But Competition these days is much much stiffer and ED would not survive if it catered purely to the original enthusiasts who just liked doing the same thing over and over. That's not a dig btw, I love it too, but Evolving IMHO is better.
Looking at that link I see pledge tiers were added later, but did they change any existing ones? No boxed set mentioned on that archived page.
I just spit coffee all over my desk regarding your color comment.........That's just semantics. They didn't ice the statement of intent and put a cherry on top because it was stated as a simple fact - there would be an off-line mode. They didn't make a specific promise that it would be in colour, either.
You would be absolutely correct and I would absolutely agree if the Solo-online was Solo-online the strictest sense of the word. But there's nothing Solo in world where the parameters constantly change due to outside meddling. It makes the Solo-online moot. It's better to play in Open, at least you can work out the frustration by PVPing someone that way.
I've played WoW with great pleasure because of the fact that whatever people did, it didn't hurt me none. I always got my resources with little hassle and if hassle occured, guildchat was but a buttonpress away.
My take on Open is rather ambivalent; I win or I lose, either way I live to fight another day. It's ultimately pointless.
With Elite however, many factors can lead to ruining the economy in the game and leaving the game for a few days might mean that you might never even be able to catch up again, and since Open influences Solo, what's the point in either?
Either way I turn it, Solo does not free people from other people and it's a modus that should aswell not be there.
....assumptions haven't helped
I see ugly paranoia and an attack on DB's character.
It's not possible to edit a Kickstarter pledge once someone has kicked the counter past zero for that pledge.