I don't really want to give a timeline, but I will say it was pretty recently in the development. It was not years ago

The build crashed too much and had too many blockers to be walkthrough complete. I could only play a few minutes of different sections at the time, so my opinion might not be the best. The AI is absolutely horrible, which should not surprise anybody since it's the same direction as the PU. The art direction is pretty cool and there's a good attention to details. Gameplay wise, they do a lot of the absolute "NOs". Like follow NPCs very slowly for a long time. The cutscenes I have seen were unnecessarily long. I don't mean lots of dialogs long, I just mean nothing happening long. I don't really feel like I have experienced a game, it was just launching up what felt like very very very early alpha builds not ready at all. Some levels were still in white box phase too. I think the best summary I could give is that it had a AAA art feel with the rest feeling low budget by a small team.