Why are HazRes sites so *safe* these days?

I logged in after today's update and went to the usual HazRes in LHS 317. The experience was vastly different to what's been the norm for ages now. Sure, there were still Federal Agents in the instance, but hardly any. There were, however, LOTS of Pirates / Wanted ships, plenty of Miners getting harrassed by said Pirates and MINIMAL interference from the Feds.

Basically, based on my experience this evening, it looks like HazRes sites are back and NOT just full of roaming Feds any more. This is good. Not read the update notes, don't know if this was a listed change.
A listed change was that various authority ships would stop attacking innocent ships for no good reason, actually it was the first change listed in the Issue tracker section.
 
Hey all,

I remember when a HazRes was a pretty risky place to be. I had a decent enough ship, but would ultimately be chased off by Pirates ganging up on me. Through the course of combat, I'd annoy one (or more) Pirate factions sufficiently, that they'd be hostile and after me the most they jumped in. Fun. I like running away because it means I've been challenged. Having a robust ship so I can take a few hits is cool too. There's something about limping back to the dock to cash in bounties, and still being in profit after repairs and refit.

For the past year+ my traditional HazRes sites (Currently in LHS 317) are all tame. While there are still no Security ships, these instances are predominantly populated with "Federal Agents" who often mop up and pirates before I can get close. It's boring now. The game is self policing. Gone are the days of the "waves of Pirates" gameplay. Shame.

Now, of course I can load up with cargo and MAGICALLY there might then be lots of Pirates, that's the way to exploit things. However, most of my fun "combat only" small or medium ships don't have cargo, cos that's not what they're for.

I've posted on this before, a couple of years ago now, as I'd had a break from the game and returned to HazRes sites being a shadow of their former selves. My return to the game recently sees that nothing has changed. I've checked out numerous HazRes hunting locations I'd bookmarked around the bubble, but all seemed to be the same.

Visiting these sites for a short play session can often result in there being nothing to do as there simply aren't the volume of wanted ships, just dozens of Federal Agents. Any pirates that do appear, well, they appear some distance from me and are often overwhelmed by the bored Feds seconds after they appear.

Why is there such a high Federal Agent (or their equivalents) in HazRes sites?

Side note: popping to a HazRes for a bit of therapeutic pew pew for an hour was a staple for me any my regular Wing mate. Never a huge challenge - robust ship builds so you can escape, or just bring one of the big three if you just want a really easy time of it - but certainly stimulating fun in a smaller ship. Great for when you have just a small window to play.

Are other's finding this is the case? Perhaps I've just been unlucky and all my old haunts are now infested with good guys lol.
Same experience here. Years ago I just entered the hazardous resource extraction site and immdiately was faced with at least 10 large ships and a few more smaller ones attacking me. I had to be tough and to kill them fast enough to survive but I loved the challenge. Today the site is mostly empty. Even taken some cargo there is only from limited success at times. I am not pledged to any power. Playing since December 2014.
 
There's always been a roll of the dice as to whether you got a "good" RES instance or a "bad" RES instance. Reloading a RES until you got a "good" instance for a BH CG used to be regular "gameplay". So I'd take initial experiences with a pinch of salt.🧂
 
HazRes is plenty dangerous if mining there, as intended. It's just CMDRs think it should be a bounty hunting zone nothing more and come rolling in with max engineered corvettes not mining at all. I for one, like to mine in haz res for the modifier, if they make it any harder, no longer could I mine there.
 
A listed change was that various authority ships would stop attacking innocent ships for no good reason, actually it was the first change listed in the Issue tracker section.

That's not what I was talking about though. I mentioned hoards of Federal Agents ganging up on any and all pirates in the instance. Those pirates certainly weren't innocent lol.

Same experience here. Years ago I just entered the hazardous resource extraction site and immdiately was faced with at least 10 large ships and a few more smaller ones attacking me. I had to be tough and to kill them fast enough to survive but I loved the challenge. Today the site is mostly empty. Even taken some cargo there is only from limited success at times. I am not pledged to any power. Playing since December 2014.

Don't remember it being quite that extreme for us, though things certainly were less forgiving back in the old days. It's been consistently much better since U18 though, plenty of combat to be had, very few Feds. Something certainly seems to be fixed.

There's always been a roll of the dice as to whether you got a "good" RES instance or a "bad" RES instance. Reloading a RES until you got a "good" instance for a BH CG used to be regular "gameplay". So I'd take initial experiences with a pinch of salt.🧂

Yeah, there's always been a degree of RNG. Well, not so much RNG, but a direct difference depending on what ships you arrive in, the first person to arrives rank etc. However, I've been to this res a half-dozen or some times now, over several sessions and it's been far far better. Not always loads of high-level Pirates, sure, but I've not once had the hoards of Feds I had previously.

HazRes is plenty dangerous if mining there, as intended. It's just CMDRs think it should be a bounty hunting zone nothing more and come rolling in with max engineered corvettes not mining at all. I for one, like to mine in haz res for the modifier, if they make it any harder, no longer could I mine there.

Not really to do with what commanders might think it should be, rather what it was once, became and is again. It was once what it said it was a Hazardous Resource site, take you chances as there's danger there - especially for Miners. However, due to the typically large amounts of Pirates there, it was literally the PERECT casual bounty-hunting location. When it was changed to become mostly large groups of Feds, as I reported, that turned them into both easy, and somewhat pointless places for that role.

Thankfully, the issue - much to my surprise - does genuinely appear to have been sorted by U18. Over numerous visits to the same HazRes in LHS 317, there have been very few Federal Agents and I've not seen them chasing and hunting pirates... oh, there have been plenty of Pirates too. It just feels so much more like it used to.

Of course, taking heavily engineered ships into such a location is rarely going to be a challenge. However, as I mentioned, we'd regularly take smaller ships in there for some fun, such as Sidewinders, Eagles, Viper III's, Cobras etc. Now there are actually pirates left to hunt that haven't been wiped out by hoards of Feds, it's fun again. Additionally, when I attack ONE ship from a group, ALL of them go hostile again.

So, several things have been fixed by U18:

- Instance is not full of dozens of Feds, at the expense of other ships
- Pirates are not instantly swarmed and killed by said Feds, before the player gets a look in.
- Agro'ing ONE ship of a group, causes the entire group to go hostile once again.

I'd say those are some pretty solid fixes.
 
That's not what I was talking about though. I mentioned hoards of Federal Agents ganging up on any and all pirates in the instance. Those pirates certainly weren't innocent lol.



I read somewhere that the scan bug that was causing the unprovoked attacks was operating on whatever the NPC scanned not just when they scanned players.
 
I read somewhere that the scan bug that was causing the unprovoked attacks was operating on whatever the NPC scanned not just when they scanned players.

Oh, I see, so it's wasn't just vs. innocent players, but NPC's too? I didn't notice that myself, as the Feds were certainly going after the Wanted ships in the instance, leaving any genuine miners alone. Surprised there was a bug that I didn't get! lol.
 
Pirates in any res don't attack without provocation, never have.
If the site is "easy" for you, consider you are just more skilled now. Congratulations, you got gud.
It has nothing to do with gitgud, the Res sites were simply affected by 2 bugs (introduced in update 17 IIRC), hence the thread.

1. Turreted weapons of NPCs who were trying to scan you (or other NPCs) were accidentally opening fire during the scan. That's why NPCs were firing at CMDRs for no apparent reason, and that's why feds attacked pirates in the HazRes. This bug is supposed to have been fixed with U18.

2. Wingmates of pirates you attack don't go aggro on you until after you've killed their buddy. This bug is probably still present after U18, that's why the Res sites (and wing assassination missions) are still less hazardous than they used to be.
 
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2. Wingmates of pirates you attack don't go aggro on you until after you've killed their buddy. This bug is probably still present after U18, that's why the Res sites (and wing assassination missions) are still less hazardous than they used to be.
A post a few above yours says this has been fixed - "Agro'ing ONE ship of a group, causes the entire group to go hostile once again"

Haven't had a chance to test myself but really hope this is the case.
 
A post a few above yours says this has been fixed - "Agro'ing ONE ship of a group, causes the entire group to go hostile once again"

Haven't had a chance to test myself but really hope this is the case.
Maybe - I have not checked it since U18 and I don't remember having read it in the patch notes, but that does not make it impossible ofc.
 
- Agro'ing ONE ship of a group, causes the entire group to go hostile once again.
Have had some time to test now and unfortunately this has not been my experience.

Have been attacking wings of 3 and the other 2 still just sit and watch until their buddy gets blown up, then one goes hostile and the other waits till he's blown up before going hostile.

Please don't let this one sit around too long FDEV, it's seriously nerfed combat challenge.
 
It did while I was trying out my latest Vulture build - I was playing against a wing of 3 from the moment I shot at the first - it was quite fun!
Interesting, I guess they're still trying to work through it and maybe don't have it completely solved, would explain not mentioning it in the patch notes. Can be great fun when it works as intended and a nice challenge.

I tried against multiple wings of 3 and they all did the one-by-one thing - This was at a compromised nav beacon.
 
Have had some time to test now and unfortunately this has not been my experience.

Have been attacking wings of 3 and the other 2 still just sit and watch until their buddy gets blown up, then one goes hostile and the other waits till he's blown up before going hostile.

Please don't let this one sit around too long FDEV, it's seriously nerfed combat challenge.
It did while I was trying out my latest Vulture build - I was playing against a wing of 3 from the moment I shot at the first - it was quite fun!
Then either you guys are playing 2 different games or the bug has not been fully fixed yet. :)
 
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