yesI just purchased the game, and It is saying that the game is in maintenance mode. Is this still true?
yesI just purchased the game, and It is saying that the game is in maintenance mode. Is this still true?
Unlucky timing. It'll be out of maintenance at around 11 UTC today on their current plans, and you can play it then.I just purchased the game, and It is saying that the game is in maintenance mode. Is this still true?
Assuming you may have read the first post...I just purchased the game, and It is saying that the game is in maintenance mode. Is this still true?
- 06:00 - Maintenance notifications
- 08:00 - Servers offline as update and maintenance begin
- 12:00 - Servers back online and update 18.02 available
Yes please yes please yes please yes please....Not necessarily, but I would agree the chances are high that salt would flow if it required Thargoid mats only available at the Titan debris fields to use...
That would make it DOA for sure. Even a fully engineered class C FSD is roughly equal to an unengineered class A. For a lot of ships, especially combat ships, that is a pitiful jump range to begin with. And to make things worse, combat ships usually don't have the internals to spare for a FSD booster.And I have strange feeling that the new FSD won't be enginerable.
E is the bare minimum a manufacturer puts into their ship, their only purpose is to make the ship spaceworthy so you can fly it to the station that sells the module you need/want. Also, if you remove a core module of your ship to use it on another ship, you'll automatically buy an E-rated replacement for it as a really cheap placeholder. I'm fine with that concept.I don't quite understand why we need E and C. D is light, B is sturdy, A is best performance, C/E is cheap. Why do we need two module classes in the cheap area ?
I don't quite understand why we need E and C. D is light, B is sturdy, A is best performance, C/E is cheap. Why do we need two module classes in the cheap area ?
It’s easy for players like me, even more so those that started playing later than me (Jan 2018, with some great memories) to forget or simply not realise how tough it was to make credits early on. Even when I started back then C rated modules gave a significant boost compared to E and D (in some modules) whilst also being significantly cheaper than A rated modules and my first ships were a real mish mash for quite some time until I’d built up some financial leeway - ‘don’t fly without a rebuy’ rang loudly in my ears as a trepidacious young CmdrE is the bare minimum a manufacturer puts into their ship, their only purpose is to make the ship spaceworthy so you can fly it to the station that sells the module you need/want. Also, if you remove a core module of your ship to use it on another ship, you'll automatically buy an E-rated replacement for it as a really cheap placeholder. I'm fine with that concept.
C is an OK module that gets the job done for relatively cheap, but not very well. They are relevant for new players, but since credits are so easy to come by, lose their relevance quickly. I think most NPC-s likely use C-rated modules.
Utilities are a whole different ballgame—only relevant shield boosters are E and A rated, D through B could just as well not exist. Scanners you choose according to your power budget; eg I use C rated KWS on my Vulture, B rated on my Phantom and Chief, A rated on my 'Vette.
I suspect that this new FSD is designed to help those fighting Titans.
Hadad has a 39000 ls arrival distance so jump range will be less important than supercruise speed.
I know! The choices people have to make..Using a C class FSD on a combat Federal Corvette, ouch.
Actually it will be good for combat ships I use for BGS where CZs have a long SC distanceSure.. lets implement a (big) game change cause one titan is a bit far out.