As far as I remember from the normal guardian weapons only the gaus are better than their newer version. What do they propose to use gaus to remove the hull of the interceptor in place of missiles ?Seems to work only on normal guardian weapons wish it was a expermental effect so we can mod pre-engineered stuff
Buy those from Sirius.But now who do I pin my heat sink capacity to.
...and it gets even worse if you take into consideration how damage is split between AX and <Something Else>! AX missiles do 61% AX and 39% explosive damage (enhanced version is 65/35) whereas Guardian weapons only do 50% AX damage and the other half is thermal or absolute.Agree, the -20% penality, guardian weapon limit, need to keep cold build and small oppotunity window to damage the Titan Core made it not so attactive, lets compare a 2A Guardian Shard with "potential" 135.4 DPS but with small clip (5 ammo) and 5 seconds reload, it have a sustained DPS of 54.89 - 20% = 43.91, 2E Sirius pre-eng AXMR (HC/RF) sustained DPS is 45.74 (counting 16 ammo clip and 2,27 reload time), so almost the same.
The mods could be useful for destroying interceptor patrols at titans or Orthrus hunting, but not really worth it for Titan-bombers.
I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta....and it gets even worse if you take into consideration how damage is split between AX and <Something Else>! AX missiles do 61% AX and 39% explosive damage (enhanced version is 65/35) whereas Guardian weapons only do 50% AX damage and the other half is thermal or absolute.
All AXMR have same damage regardless of size, bigger size more ammo per clip, so bit better sustained, for size 3 hardpoint if you swap AXMR with 3C/Guardian Shard you will gain a sustained of 77.03 vs 46.63 (24 missiles x clip)I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.
Shards do seem to deliver more DPS to the pineapple than AX missiles and do have lower thermal load & power draw, which is nice, but they suffer from more limited range. 1700 m is not great, given how big the Titans are.I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.
I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.
Shielded class 3 shards, 50% AX damage:All AXMR have same damage regardless of size, bigger size more ammo per clip, so bit better sustained, for size 3 hardpoint if you swap AXMR with 3C/Guardian Shard you will gain a sustained of 77.03 vs 46.63 (24 missiles x clip)
Agree, I still think Sirius AXMR is better, raw damage is just indicative but not enough, thermal load, power draw, range, pellet spreads, falloff damage, moving or standing still target, time on target, time on session, etc... are all variables that keep Sirius AXMR the ideal choice, unless you want the screenshot with super high bounty and do not care about synth/rearm and time on session.Shielded class 3 shards, 50% AX damage:
(77.03 DPS-20%)*50%=30.81 sustained AX DPS.
Max range 1700m, 5° spread. Probably best to use below 1000m. If you have unlocked them could be fine for taking out the heat core, but won't be that good against interceptor patrols.
[...]
Sirius missiles, 61% AX damage:
46.63 DPS*61%=28.443 sustained AX DPS. Slightly more (29.59) if you empty the clip between each bombing run so to not reload while attacking.
Max range is something like 3000m and 0.5° spread which is negligible. Really good against the core, not good against the patrols.
Excuse me, can you tell me how to optimally collect them single player ? There was an opinion that it is necessary to shoot Revenants from the ship and then collect them with drones collectors, but the interceptor arrives ...Thargoid Revenant
I haven't messed around with Military settlements in thargoid controlled systems or at spire sites so it's just what I've seen/read, but the basic idea seems to be:Is there a way to normal collection from the legs ?
Even this video shows it's a big problem. As soon as you kill everyone while running to the SRV immediately appear new ones, and you still need to not get stuck on the SRV and then still hide it. No, there's something wrong here.I haven't messed around with Military settlements in thargoid controlled systems or at spire sites so it's just what I've seen/read, but the basic idea seems to be:
1. Land, get out in the SRV, dismiss the ship
2. Hide your SRV somewhere the Revenants can't reach (under a roof somewhere in settlement or under a spire site)
3. Use Karma missile launcher to sneak kill the Revenants so they don't aggro
4. Once the area is clear jump into SRV and collect stuffz before reinforcements drop
As usual, CMDR Mechan has a video about it (action starts at around 3:00):
Source: https://www.youtube.com/watch?v=GvpDLFcELmg
When the Interceptors arrive, SC away, then return to the settlement. Rinse & repeat.Excuse me, can you tell me how to optimally collect them single player? There was an opinion that it is necessary to shoot Revenants from the ship and then collect them with drones collectors, but the interceptor arrives ...
None that I know of.Is there a way to normal collection from the legs ?
See here:Even this video shows it's a big problem. As soon as you kill everyone while running to the SRV immediately appear new ones, and you still need to not get stuck on the SRV and then still hide it. No, there's something wrong here.
Thargoid Revenant are present in Spire Site, too.Excuse me, can you tell me how to optimally collect them single player ? There was an opinion that it is necessary to shoot Revenants from the ship and then collect them with drones collectors, but the interceptor arrives ...
Is there a way to normal collection from the legs ?