New message. We are able to immunize Guardian mods now?

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Seems to work only on normal guardian weapons wish it was a expermental effect so we can mod pre-engineered stuff
As far as I remember from the normal guardian weapons only the gaus are better than their newer version. What do they propose to use gaus to remove the hull of the interceptor in place of missiles ?
 
Agree, the -20% penality, guardian weapon limit, need to keep cold build and small oppotunity window to damage the Titan Core made it not so attactive, lets compare a 2A Guardian Shard with "potential" 135.4 DPS but with small clip (5 ammo) and 5 seconds reload, it have a sustained DPS of 54.89 - 20% = 43.91, 2E Sirius pre-eng AXMR (HC/RF) sustained DPS is 45.74 (counting 16 ammo clip and 2,27 reload time), so almost the same.
...and it gets even worse if you take into consideration how damage is split between AX and <Something Else>! AX missiles do 61% AX and 39% explosive damage (enhanced version is 65/35) whereas Guardian weapons only do 50% AX damage and the other half is thermal or absolute.

The idea is cool and I'm sure shielded Guardian weapons will have a use in some builds, primarily for titanbomber escorts and maybe spire site Orthrus hunting, but for "submarine" style solo attacks on Titan, station AXCZ-s and solo Orthrus hunting I really don't see the benefit. Not to mention I haven't bothered with hostile reboots/spire site missions where I would run into Revenants or collecting Titan materials at all.
 
The mods could be useful for destroying interceptor patrols at titans or Orthrus hunting, but not really worth it for Titan-bombers.

...and it gets even worse if you take into consideration how damage is split between AX and <Something Else>! AX missiles do 61% AX and 39% explosive damage (enhanced version is 65/35) whereas Guardian weapons only do 50% AX damage and the other half is thermal or absolute.
I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.
 
Not really on topic.
This is not so much at odds with the movie Clash of the Titans, when Perseus rejected the weapons of the god (the guards) and said : I will do THIS as a man !
 
I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.
All AXMR have same damage regardless of size, bigger size more ammo per clip, so bit better sustained, for size 3 hardpoint if you swap AXMR with 3C/Guardian Shard you will gain a sustained of 77.03 vs 46.63 (24 missiles x clip)

As example, a Krait Mk2 swap 3x Sirius AXMR for 3C/Guardian Shard will have 231.09 vs 139.89, "raw damage" but still a boost, Shard AX damage is 50% while Missile is 61%, anyway size 3 shard win in this scenario.

We do not know how Titan Core resistance is exactly spread, so math is only indicative and theoretical :)

 
I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.
Shards do seem to deliver more DPS to the pineapple than AX missiles and do have lower thermal load & power draw, which is nice, but they suffer from more limited range. 1700 m is not great, given how big the Titans are.

I think I’ll stick to the Sirius AXMRs for Titan runs. That said, I expect shards to fare better against Orthruses.
 
I easily got more damage with shards for less heat at the core than sirius missiles and I think it's the new meta.

All AXMR have same damage regardless of size, bigger size more ammo per clip, so bit better sustained, for size 3 hardpoint if you swap AXMR with 3C/Guardian Shard you will gain a sustained of 77.03 vs 46.63 (24 missiles x clip)
Shielded class 3 shards, 50% AX damage:
(77.03 DPS-20%)*50%=30.81 sustained AX DPS.
Max range 1700m, 5° spread. Probably best to use below 1000m. If you have unlocked them could be fine for taking out the heat core, but won't be that good against interceptor patrols.

Shielded class 3 plasma charger, 50% AX damage, 1.8s charge time, 17x multiplier:
[(7 DPSx17)-20%]/1.8=52.89 sustained raw DPS, 26.44 sustained AX DPS.
Max range 3000m, but damage falloff starts at 1000m. Not worth it for taking out the heat core, not very good against interceptor hearts.

Shielded class 2 Gauss, 50% AX damage:
(34.48 DPS-20%)*50%=13.79 sustained AX DPS.
Max range 3000m, damage falloff starts at 1500m. Really not worth it for taking out the Titan core, but could be the go-to for escort ships dealing with the interceptor patrols.

Sirius missiles, 61% AX damage:
46.63 DPS*61%=28.443 sustained AX DPS. Slightly more (29.59) if you empty the clip between each bombing run so to not reload while attacking.
Max range is something like 3000m and 0.5° spread which is negligible. Really good against the core, not good against the patrols.
 
or you can release a normal thing, so that it would be useful and convenient for people, no, a useless modification, they coped perfectly without these improvements.
 
Shielded class 3 shards, 50% AX damage:
(77.03 DPS-20%)*50%=30.81 sustained AX DPS.
Max range 1700m, 5° spread. Probably best to use below 1000m. If you have unlocked them could be fine for taking out the heat core, but won't be that good against interceptor patrols.
[...]
Sirius missiles, 61% AX damage:
46.63 DPS*61%=28.443 sustained AX DPS. Slightly more (29.59) if you empty the clip between each bombing run so to not reload while attacking.
Max range is something like 3000m and 0.5° spread which is negligible. Really good against the core, not good against the patrols.
Agree, I still think Sirius AXMR is better, raw damage is just indicative but not enough, thermal load, power draw, range, pellet spreads, falloff damage, moving or standing still target, time on target, time on session, etc... are all variables that keep Sirius AXMR the ideal choice, unless you want the screenshot with super high bounty and do not care about synth/rearm and time on session.

As we said, still interesting for support builds, AXCZ, specific AX hunt, nice but not game breaking, and my personal though, it is good this way.
Example, 3C/Guardian Shard can be good because the damage is spread AX/Thermal, for Orthrus hunt build to quickly stipe shield and dps, where you normally use a Thermal weapon... then AXMR.

Anyway the important is FDevs adding new features in game and cmds have fun their own way; only thing i do not "understand" is ppl complain about new features, complain if "no" new features, i would say make peace with youself and just play :)
 
Thargoid Revenant
Excuse me, can you tell me how to optimally collect them single player ? There was an opinion that it is necessary to shoot Revenants from the ship and then collect them with drones collectors, but the interceptor arrives ...
Is there a way to normal collection from the legs ?
 
Is there a way to normal collection from the legs ?
I haven't messed around with Military settlements in thargoid controlled systems or at spire sites so it's just what I've seen/read, but the basic idea seems to be:
1. Land, get out in the SRV, dismiss the ship
2. Hide your SRV somewhere the Revenants can't reach (under a roof somewhere in settlement or under a spire site)
3. Use Karma missile launcher to sneak kill the Revenants so they don't aggro
4. Once the area is clear jump into SRV and collect stuffz before reinforcements drop

As usual, CMDR Mechan has a video about it (action starts at around 3:00):
Source: https://www.youtube.com/watch?v=GvpDLFcELmg
 
I haven't messed around with Military settlements in thargoid controlled systems or at spire sites so it's just what I've seen/read, but the basic idea seems to be:
1. Land, get out in the SRV, dismiss the ship
2. Hide your SRV somewhere the Revenants can't reach (under a roof somewhere in settlement or under a spire site)
3. Use Karma missile launcher to sneak kill the Revenants so they don't aggro
4. Once the area is clear jump into SRV and collect stuffz before reinforcements drop

As usual, CMDR Mechan has a video about it (action starts at around 3:00):
Source: https://www.youtube.com/watch?v=GvpDLFcELmg
Even this video shows it's a big problem. As soon as you kill everyone while running to the SRV immediately appear new ones, and you still need to not get stuck on the SRV and then still hide it. No, there's something wrong here.
 
Excuse me, can you tell me how to optimally collect them single player? There was an opinion that it is necessary to shoot Revenants from the ship and then collect them with drones collectors, but the interceptor arrives ...
When the Interceptors arrive, SC away, then return to the settlement. Rinse & repeat.

Or try doing it at an active Spire site. No Interceptors other than Orthruses there. The downside is, of course, the multiple Banshees; killing them all solo is going to be quite tedious, but once the area is clear, you should be able to simply shoot one wave of Revenants after another as Scouts drop them.
Is there a way to normal collection from the legs ?
None that I know of.

An alternative is to kill the Revenants without getting out of the Scorpion SRV (mostly with its Aculeus missiles); this will give you a few more seconds to collect the stuffs before new Revenants arrive. Of course, it tends to be still rather risky, and is best done in a settlement that offers a lot of cover (edit: and where you’re less likely to get the SRV stuck).
 
Excuse me, can you tell me how to optimally collect them single player ? There was an opinion that it is necessary to shoot Revenants from the ship and then collect them with drones collectors, but the interceptor arrives ...
Is there a way to normal collection from the legs ?
Thargoid Revenant are present in Spire Site, too.

In spire Site there is no respawn, you can secure the site from air using Sirius AXMR and/or land and fight on-foot or in Scorpion, gather mats with limpet or land and gather in SRV, mix and match as your playing style and way to have fun. Ignore Scouts, land and dismiss the ship, they will be not a problem.

Sorry, but i do not have a recent video/screenshot, but you can see below an old screenshot of october 2023, i did a "combat recon" of a Spire Site and gather mats, just for science! :)

Do not care about Adv Missile in my screenshot, was a test with synth AX ammo, instead use Sirius AXMR "splash damage" to secure the site before landing or collecting via limpets, i used Chally or Chieftan for that sessions, but just use a ship with good balance in speed/armor/shield and you will be fine... a Krait Mk2 still a solid choice, good internal size and hardpoints, and fun to pilot.

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of course, you need an active Spire Site, around active Titan controlled systems, i used this sheet Thargoid Spire Sites (click link) but i think is not updated, XSF and AXI could have a better updated list.

Hope this will help, good hunting cmdr.
 
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