Yes, I have been thinking the same thing and already taken incendiary off of half the frags currently in use because I find it will provide better damage all around if this is the case.Frags becoming more common might make large ship pilots consider more balanced resistances, as it will actually help against all those incendiary frags, rather than mostly worrying about plasma.
Kinetics have always been the go to solution for asthmatic power distributors. I see a lot of people using multicannons for the same reasons, even before the Pmk2 was a thing, though they don't usually end up doing the same amount of damage as frags, not because frags are OP but because people seem to not know how to use multicannons properly and end up firing when outside of falloff range, not having good range control.The class 6 PP and PD mean the Python Mk II cannot easily boat plasma; hence the frag setups.
I get the feeling they don't want to have to leave, which while I can understand that, some times you just lose. Rock beating scissors doesn't mean we have to nerf rock, frags have always been the go to vs big ships and I hope they will continue to be. If you want to win a fight vs a ship with frags you have to first be equipped with weapons that can outrange them(rails,MC, PA[barely but TLB helps], many options) and then be able to fly well enough to be able to do so. (you know this already I am sure, Morbad but this is for people who may not).And yeah, this is fine because you still have to screw up, badly, to not be able to escape from even comically overwhelming firepower in a Corvette. The best recourse against some opponents is to leave...and optionally come back with a ship more suited to fighting them. It's not like a frag Mk II doesn't have weaknesses of it's own.
Why bother learning how to fly to counter a specific weapon that gives me trouble when I can just ask for that weapon to be adjusted to a level that will then allow me to just keep jousting into them, not bothering to put any effort into range control or situational awareness because I can just lean on my 10k MJ(yes people do use them in pvp this is the GO TO set up for big ships in pvp actually because PA are meta and PA do mostly absolute damage, which those resistances are not going to help with as much as a high MJ rating) shield and expect myself to never have to improve? By all means put frags on your big ship if you want to, I sometimes put 2 paci on my Cutter, I would be hesitant to put them on anything slow like the Vette though, you are going to get very little use out of them compared to other options.In the end, everybody's right. Why agonize and improve your combat and balance weapons. Just do not fly on large ships in open mode and take FDL, Python2 (even Mamba) with frags and that's it.
Eventually you can put Frags on big ships and it will allow you to give more pips in the shield. Go for it.
Big ships are countered by frags, this is intentional, there are ways to fly around it, there are weapons that can be put on big ships that help to counter the flight style of frags. I hate to use the term but this is quite literally a skill issue. Yes you are seeing more people use frags right now thanks to the release of the Pmk2, but this is not because either the frags or the Pmk2 are OP, it is because the Pmk2's core internals favor kinetic weapons that take very little distro draw, and frags fit that requirement perfectly. Plenty other options to be used though, but of course youtube builds and what not are going to make some things more popular. The thing is though, if you know why/how a youtube build is made in the first place, you are going to be able to do infinitely better than any one who just goes and copy that build not knowing anything about how that build functions and what its strengths, synergies and weaknesses are.
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