Ships How to Build a Ship for Surviving in Open

Got to the 'prismatics' and stopped reading. I was just curious though, as I have zero interest in playing this game in open with a bunch of people I don't know. Moving on....
 
As for surviving a gank, that very same PvE-fit viper4 that I use for most of my memery just got pulled by an actual gank-fit pacifier py2 flown by someone who I know knows how to use it.

With thermal/fastcharge biweaves and a single res-augged A-rated booster, giving me a raw shield strength of 218 and kinetic/thermal resistances of 39%/49% respectively which is pretty pathetic by combat ship standards, I was able to highwake at... 99%. Literally, that was the number on my rings during the witchspace screen. Basically achieved by submitting to the interdiction, 4-2-0 pips, boosting straight past him, picking a system off the bottom of the list pretty much at random, charging my wake, then boosting at the marker.

The biggest mistake I see people making is straightline boosting away (which makes you an easy target for someone directly behind you) and trying to run for their destination marker before their drive is charged. Throw some shapes, throw some curves, anything to make your path harder to follow until you're ready to get out of there.
 
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CTRL B (iirc) for bandwidth monitoring so you can see when you're instances with other humans
sorry but can u guys please elaborate a bit more on the "CTRL B" method?

i tried it tonite and i'm not exactly sure what i'm supposed to be noticing or what is supposed to tip me off to any potential HUMAN lurkers/gankers nearby or whatever?
I did forget the Ctrl+B trick! That is something I will have to add. I don't use ED Recon as I get tired of all the 3rd party apps,
See above ^ question thanks and yeah i don't use any 3rd-party tools either , just because imo it's more fun to discover things on my own. ( well, other than reading these FORUM threads lol yeah yeah yeah i'm sorta contradicting myself here but whatever exception that proves the rule! :cool: )
 
3 - Other players will not be running suboptimal builds "for immersion"

Speak for yourself 😅

Srsly tho great advice generally. The Cutter is a little light on hull for my taste, for a truly ungankable tank for open CGs I like to stick to the 2 big cargo racks and fill it with hull & module reinforcements.
 
sorry but can u guys please elaborate a bit more on the "CTRL B" method?

i tried it tonite and i'm not exactly sure what i'm supposed to be noticing or what is supposed to tip me off to any potential HUMAN lurkers/gankers nearby or whatever?

See above ^ question thanks and yeah i don't use any 3rd-party tools either , just because imo it's more fun to discover things on my own. ( well, other than reading these FORUM threads lol yeah yeah yeah i'm sorta contradicting myself here but whatever exception that proves the rule! :cool: )

The Ctrl B method is simple - it gives you a reading (from memory it should be somewhere on your bottom left) of the bandwidth your currently using.

In an instance where you're on your own it'll be less than 100, if another player jumps in it will spike to 1,000+.

This just gives you the opportunity to start checking that scanner for hollow blips.

Third party tools - this is indeed complicated. Things are somewhat better now but a lot of tools came into existence because the game is notoriously bad at signposting even basic things.

For example, in 8/16 bit times in previous iterations it was common for CMDRs to log, on paper, commodity prices as the game hand waved away how systems couldn't broadcast prices beyond their own system. Sadly this 80s gameplay made it into ED and ofc some enterprising CMDRs used tools to cloud source selling data that really should be available in game.

FWIW I only use tools that collate data you have seen or collected yourself (in the main) but I wouldn't fly without:-

Voice attack
Trade computer extension (automatically records commodity prices, modules etc only at stations you have visited)
Ed recon (adds a reputation to CMDRs when scanned)
Inara - just a generally overall excellent resource.
 
The Ctrl B method is simple - it gives you a reading (from memory it should be somewhere on your bottom left) of the bandwidth your currently using.

In an instance where you're on your own it'll be less than 100, if another player jumps in it will spike to 1,000+.
ahhh ok, that ^ 2nd sentence there is exactly what i needed clarification on.

THANKS so much !

BTW, past couple days i been mostly playing within the 'SOLO' mode and i could swear i'm still seeing player ships & blips sometimes out in Space. ( i can even target them ) -- Is this normal or am i just seeing some ghosts or NPCs made out to look like "players" ?
FWIW I only use tools that collate data you have seen or collected yourself (in the main) but I wouldn't fly without:-

Inara - just a generally overall excellent resource.
yep, generally speaking, i have no problem with 'Inara' or any other community led 'augment' to compliment the game.

However, for me, again other than these Forums ( which i love because u pilots seem really chill & helpful ) i just prefer keep myself in-game only.

Yes i realize this probably means the "grind" or whatever will take me longer.
 
ahhh ok, that ^ 2nd sentence there is exactly what i needed clarification on.

THANKS so much !

BTW, past couple days i been mostly playing within the 'SOLO' mode and i could swear i'm still seeing player ships & blips sometimes out in Space. ( i can even target them ) -- Is this normal or am i just seeing some ghosts or NPCs made out to look like "players" ?

yep, generally speaking, i have no problem with 'Inara' or any other community led 'augment' to compliment the game.

However, for me, again other than these Forums ( which i love because u pilots seem really chill & helpful ) i just prefer keep myself in-game only.

Yes i realize this probably means the "grind" or whatever will take me longer.

Sure, play your own way. You'll find what's comfortable as you get more experienced - just ask here if you need anything.

It's impossible to see hollow blips/players in solo - there's no ghosts in the machine (although ofc other players actions do affect the background simulation (BGS) of the system you're in)

Do you have any video so we can check?
 
The grind is threefold.
Ships mats
On foot mats
And rep grind to unlock ships like the clipper, cutter, fas, and corvette
 

This is a typical FDL murder boat.
With cargo hatch disabled.
Focused PA's that fire over twice as fast as ordinary PAs. 1750m/s thermal conduit experimental to take advantage of the heat generated by these PAs.
And sturdy (can be swapped for long range) rails with super penetrative experimental.
This Lance will end most ships of a pve variety in a matter of seconds in good hands.
I deliberately left out an interdictor because that's upto the pvper and what size etc.
 
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It's impossible to see hollow blips/players in solo - there's no ghosts in the machine (although ofc other players actions do affect the background simulation (BGS) of the system you're in)

Do you have any video so we can check?
No vids, but next time i see "them" i will try to remember to take screenshot.

"They" almost look like little moving/glowing flat-ish flying-saucers in Space. And when i /targetted one i could swear it had a player NAME.

i was def. 100% 'SOLO' mode too when it occurred . -- *Although, now i'm sorta confused about THIS: https://forums.frontier.co.uk/threads/elite-dangerous-update-18-05-thursday-16-may-2024.625478/ ( re: "Ensured new players correctly remain in Solo Play until performing an initial hyperspace jump which will then transition players into Open Play." ) ....because does that mean when i took a hyperspace jump yesterday i got automatically booted into 'OPEN' play mode?? Or does this new change from tonite's maintenance mean that will start happening tomorrow?

Just sort of an oddly worded patch-note sentence imo.
The grind is threefold.
Ships mats
On foot mats
And rep grind to unlock ships like the clipper, cutter, fas, and corvette
Honestly, not too bad imo.

Until the community gets to like ohh i dunno 75% universe discovered ( will the servers even stay up that long?? ) i'm very motivated. 💫
 
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Speak for yourself 😅

Srsly tho great advice generally. The Cutter is a little light on hull for my taste, for a truly ungankable tank for open CGs I like to stick to the 2 big cargo racks and fill it with hull & module reinforcements.
A ganker won't fly for immersion, but you're not a ganker :) As for the hull, you aren't losing shields in a Cutter hopefully, so extra hull isn't necessary. If you want, you can run more (your build, and you should mitigate risk how you're comfortable :) ), but it's not helping you stay alive if your shields never go down.
 
I like to be able to get out alive even if the shields go down. Also phasing sequence is a thing. 😉
Phasing is about as much risk as torpedoes since the aggressor has to run basically all phasing, and a full wing isn’t going to run all phasing just to fail to kill you in the ~7-10 seconds it takes for you to high wake out.

Build how you want, but it’s not preventing anything and is cutting into your profits. 1k hull is plenty.

Edit figure this, Phasing is 9% bleed through as absolute damage. You can do the math on the most damaging PA mods on something like a Python Mk2, multiply by 9%, multiply that by 4, assuming you're facing a turbo gank wing of ships that manage to apply that sustained DPS perfectly for 10 seconds, and the linked Cutter build still leaves with plenty of hull. Of course, it won't be half that, because the wing has to drop, get on you, will miss shots, etc. And they're giving up PvP mods in exchange for phasing against shield tanked Cutters. In all the Open play I've done since 2016 and all the PvP I've done, I can count on one hand the number of phasing builds I've seen that have had an impact, and the only time it was notable was during a PvP wing fight, not a gank.
 
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Everyone will build how they want, and should, I literally just said I like to do it differently for my own personal taste 🤷
I'm not attacking you, just pointing out you're leaving a lot of cash on the table by not running more cargo racks when there isn't a risk being mitigated. Engineered Military Armor (added a build to the OP inspired by this coversation) would nearly double the armor of the build and maintain the cargo capacity. :)
 
It's not just about reducing the hull HP to zero. Rails and PAs cause significant damage to internal modules. Like the fsd or shields or PPlant. Repeated high waking only to be interdicted again and again can reduce even a cutter to shreds
Course I'm taking a pursuant as being a rather dogged ganker hehe.
 
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