I am sold, it is engineered quite a bit and it is awesome. I was not able to fully engineer the FSD, but I think I have another the right size that is so I am at 51LY, I hope to get a little more out of it.I am going to pick one up.
I am sold, it is engineered quite a bit and it is awesome. I was not able to fully engineer the FSD, but I think I have another the right size that is so I am at 51LY, I hope to get a little more out of it.I am going to pick one up.
My current range with an SCO 4A fully engineered and with Mass Manager is 58.6ly, I could get more by cutting down on stuff but I think a class 3A shield and boosters are essential for when you are occasionally interdicted by NPC'sI am sold, it is engineered quite a bit and it is awesome. I was not able to fully engineer the FSD, but I think I have another the right size that is so I am at 51LY, I hope to get a little more out of it.
I do not recommend small ships for Cherry Picking Stratum Tectonicas either, it could be done in any old Cutter or T9.For me the small ships are not worth the hassle of dying if there are 2 stars in a row that are not scoopable, using the economy (I think?) short jumps, or adding tanks and still using a lot of fuel per jump, and taking forever to scoop.
By the time I do all that to get to some Stratum Tectonicas, I could have been on a planet in my Cobra MKII, the Type 6, Asp X, DBX, Phantom, or Python MKII and landed and driven the Scorpion if I could not land close enough, for 3 samples and be on toward another planet.
I do not recommend the smaller ships at all.
Are the ones saying they are fine if using a carrier jumping the FC into each system?
If so that might work but would be way too many FC jumps.
I use a Hauler without SRV hanger with a 2 tonne extra fuel tank and size 3 fuel scoop and guardian booster which adds ~7Ly, I jump the carrier 500Ly ahead and chase it in the Hauler which is around 11 jumps in fastest any where and near the core well over 200 jumps in economical. The fuel tank is mainly because of in system fuel usage not jumping.For me the small ships are not worth the hassle of dying if there are 2 stars in a row that are not scoopable, using the economy (I think?) short jumps, or adding tanks and still using a lot of fuel per jump, and taking forever to scoop.
By the time I do all that to get to some Stratum Tectonicas, I could have been on a planet in my Cobra MKII, the Type 6, Asp X, DBX, Phantom, or Python MKII and landed and driven the Scorpion if I could not land close enough, for 3 samples and be on toward another planet.
I do not recommend the smaller ships at all.
Are the ones saying they are fine if using a carrier jumping the FC into each system?
If so that might work but would be way too many FC jumps.
Right hand panel, button right of codex.I did not know we could do remote jumps with the carrier, I will check that out.
Perfect, thank you.About 10 min before carrier jump its location appears in the navigation list.
you can then fly to this location, drop out of supercruise and wait, do not get too close, a warning is given a few seconds before the carrier arrives.
Both sending your carrier off and then chasing it or heading off and calling your carrier to you are great strategies for exploration, but with the their pros and cons.Right hand panel, button right of codex.
If you want to jump carrier to your ships location go to ship galaxy map -click on your location - bottom right button - copy target name, then go to carrier management - galaxy map - click on search the galaxy then CTRL-V to paste in your location, if needed you can then view system map and pick location of choice.
This is the reason that I tow my carrier rather than sending it ahead as some do, If you have never been to a system then you have to jump your carrier in blind and if you send your carrier ahead of you then you are wasting fuel if you have to call it back to you.
I also mine rings, both for goods and Tritium, so if I feel like a break from exploring or need more Tritium then I go mining for a while.
It never showed up in the navigation list, so I waited ands nothing, but I got a marker for it aftewr it evtered the system, targeted it and flew to it.Perfect, thank you.
Its whatever a person is comfortable with, I can explain why I do things my way but if another person prefers to do it another way that is their choice and they are perfectly free to do it there way,Both sending your carrier off and then chasing it or heading off and calling your carrier to you are great strategies for exploration, but with the their pros and cons.
I have also got targets, I am actually in the process of scanning a specific group of systems with a couple of other Cmdr's, I am doing it in a way that I scan and collect system and Bio data as I go rather than a headlong rush.I prefer the chase not just due to the volume issue but I like having a target.
If it does not show on the navigation list close it and re-open it a couple of min later, I do not think the navigation list updates while it is openIt never showed up in the navigation list, so I waited ands nothing, but I got a marker for it aftewr it evtered the system, targeted it and flew to it.
Exactly, you have make an to estimate. That is why, over the long run, I prefer the Phanthom. I used my ASPX too, as she is less wide so easier to land, I was sure the DBX would be the best exobio ship, but I came back to the front-loading Phantom.Not really, A lot of the time in my Asp I fly over and land so that Bio's like Bacterium and Tussock are at my feet when I dis-embark, don't even have to step to scan![]()
Viper 4 disembarks from front as well, and lands in places a Phantom won’t, which is a big factor for exobiology for me. Phantom will have 1.5 X more jump range of course, but that matters little to me unless I’m trying to travel vast distances with a main goal of going from A to B.I said
I agree, but I said "top Exploration/Exobiology capable ships". To make real money and discoveries in exobio, you will actually need to go pretty far.Viper 4 disembarks from front as well, and lands in places a Phantom won’t, which is a big factor for exobiology for me. Phantom will have 1.5 X more jump range of course, but that matters little to me unless I’m trying to travel vast distances with a main goal of going from A to B.
Well you convinced me to drag my old T6 out of mothballs and refit it for exobio. She isn't bad and can mount extra lighting from the Hazard/Extraction kit.Yeah, if you like ugly, the T6 on the other hand is a beautiful brick!