Game Discussions Star Citizen Discussion Thread v12

Suggests more that whales aren't splashing the cash with complete abandon. Top tier tickets took a while to sell out etc.

Not enough people so giddy about that project that they'll splurge $100s just to touch the sweaty palm of genius. (And maybe $100s more on an advance jpeg viewing...if they're very lucky ;)).
"Tickets to this event will be extremely limited"
They coulnd't manage to find 5 whales? The joke about backers dying off before the game being done might be coming true.

I love the fact the dude was planning on heading from southern California (near LA where all the big movie stars are) to Manchester (where all the big movie stars are not) in the hope of seeing big movie stars :)
He bought a house in LA right? Did he sell it?
 
Here's a conspiracy theory:
The more old whales CIG can turn away now, make them uninstall, sell their account and don't care anymore, the fewer lawsuits Ortwin's legal team is going to have to swat once the full realization of 1.0 sinks in.

I reckon they're sitting pretty with their 'you played for 1000 hours' defence. They'd probably rather have the cash for now.

(Plus I don't reckon CR can resist a 'money now, fix things later' approach ;))
 
The best way to enjoy SC just now is simply not to play or test apparently..


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Funny thing is, most in that thread are saying they are not motivated to play, but the funding tracker (if we assume its legitimacy) is still going strong.

This would indicate the Spectrum community is not representative of the wider community (as if it ever was).

My guess though is Spectrum is mainly full these days of older jaded backers, while newer backers are on various discords doing fleet size measuring contents.
 
A reminder, from 2013.

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MISSION ACHIEVED!

The money raised on our site and here on Kicktstarter are combined to determine which of the main stretch goals we’ve met, but Kickstarter has its own unique set of stretch goals! These will be ADDITIONAL to the main ones.

The great news is that we’ve already raised enough money to ensure this project will happen!
But we don’t want to stop there. We have a lot more we want to add to Star Citizen and we need your help to do it!
 

Viajero

Volunteer Moderator
Funny thing is, most in that thread are saying they are not motivated to play, but the funding tracker (if we assume its legitimacy) is still going strong.

This would indicate the Spectrum community is not representative of the wider community (as if it ever was).

My guess though is Spectrum is mainly full these days of older jaded backers, while newer backers are on various discords doing fleet size measuring contents.

I strongly suspect that feeding the NFT grey market (non player speculation based sales including laundering etc) represent a big chunk of sales for CIG. There is probably little to zero oversight here by any authorities compared to high profile popular games such as CS etc that also « suffered » from speculative trading.

And, assuming we believe the tracker ballpark and that CIG is not just fully fudging the number, those speculative sales will probably remain a while longer on and lag behind any sale drops due to actual player base sentiment.

If the NFT grey market was to stop today I suspect CIG real revenues (irrespective of what the tracker says) would also eventually drop significantly.
 
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Viajero

Volunteer Moderator
Seems like the servers have been parped for days now...

What happened to the servers in the last couple of days?

Can't switch server regions, 30K is back, generally servers are pretty laggy (more so than usual SC) ... Do we have any info?

Game extra borked for y’all recently?

Have servers been extra borked for y’all this patch?

I got 3 server errors(old 30k) in a row within like 45 minutes.

When I boot my ships on(ALT+R), half the time it doesn’t work.

A few times now my ship becomes unresponsive after a quant jump and I’ve fallen to the planet to my death.

Loading in with a party of just 3, half the time someone gets left at the menu.

516,828 ships abandoned around landing areas.

My gun disappears sometimes after logging in.

I’ve gone to jail 3 times for absolutely no reason.

The “fine pay” terminals sometimes don’t show up at A18?

Got a CS for parking my ship, then a literal caterpillar spawned inside my C2, blowing both of them up.

Bunkers and outposts seem to have way lower FPS than before, but only sometimes?

My C2 gets “ghost cargo” and I still can’t sell it; I have to backspace it.

Idk, been playing the game for about 8 years. This by no means has been the worst it’s been, but it seems this is the worst “playable” state it’s been. Like, you can get in the game fine, but almost nothing is working. Usually I can play for 3-5 hours then a bug makes me go “eh, I’ll hop back on tomorrow.”

Now it seems more like “damn, I logged in 5 min ago, I fell through a tram, my gun is gone, my ship spawned with another ship in it, killing me, then I spawned in prison. Well. Yup, I’ll try again tomorrow.”

Hopefully 3.23.2 brings some more
fixes(I know the ghost cargo will get fixed in 3.23.1a), but probably not as they’re pushing lots of big features(cargo elevators, persistent/personal hangars, cargo missions, etc.).

I know it’s an Alpha, and I’ve been through the ups and downs of SC for 8 ish years; but damn. It’s like, playable, but not at the same time. Usually it’s playable, but you gotta do some weird workarounds to get stuff to stuff. But recently it’s more of a “well. Okay then.”

Or, I’ve just been getting really unlucky the past couple weeks. Who knows, it’s SC.

Edit: when I say nothing is working, I mean: it’s hard to complete a game loop. Ships spawn faster, ASOPs don’t get stuck bugged, don’t get booted to menu after 30k, etc. But I try to do cargo, it works once, then have to blow up my ship. I try a bunker, enemies don’t spawn. I try salvaging, server error happens and mission Houdini’s. I try a bounty, I get rammed or enemy has infinite health. My ship explodes when exiting/entering a hangar.

What's Going on with Servers Today?

Invictus is over, servers are circling the drain.
This has now hit 3.18 levels of unplayable. I just spent 3+ hours logging in, claiming ship, server error. Recovery. Finally get in ship 17 minutes later. Server error.
Log out. Choose EU. Repeat.
Log out. Choose AUS. Repeat.
Every single server. Chat has been nothing but new people getting shuffled around broken servers that die moments later.
I get the usual failures and random bugs. I'm very used to reclaiming my ship, flying it to a moon, loading up my ROC, pulse, and Nursa.
This is unplayable today. Will it ever be better?

Servers are completely toast

Today in particular has been completely unplayable. 30k recoveries every 15 minutes, janky as all get out. Black ASOC screens. This is nearly 3.18 bad, but rather than not getting in at all you get in and run to the ASOC to crash, then repeat.
I hope this new patch sorts things out, this is truly bad.

The most popular theory (with no free-fly or event to blame) is that clutter has accrued to the extent that all the servers are now choking (and restarting in a broken state).

Another sign of the servers eating themselves...

These bunkers are realy bugged now


CIG is totally not misleading customers at big promotion events (such as ILW) doing all it can to (misre)present the game as less bad than it really is though. No, sir. CIG would never indulge in such highly unethical and possibly fraudulent behavior.
 
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CIG is totally not misleading customers and doing all it can to (misre)present the game at big promotion events (such as ILW) as less bad than it really is though. No, sir. CIG would never indulge in such highly unethical and possibly fraudulent behavior.

If the the smoothness of this Invictus was down to marketing $$$ burnt on server capacity, then yep, they've added a new string to that bow.

But if the current dysfunction really is just their architecture collapsing under minimal sustained load, it ain't just the noobs that they're fooling ;)
 
A Tale of Two Devs:

I like this programmer. He's hopeful that Server Meshing will fix the 'garbage' issue, because anything that falls out of the cities will fall out of the server too...

[...]
I foresee server meshing fixing this problem though. . .
If the server boundaries are limited to just the player inhabited areas, then any item/entity that falls outside of these boundaries will still "exist" in the database, but no longer be simulated/replicated to servers.
They should then be able to run that check- using a separate background process -on entities not owned/controlled by any server without affecting any live servers.

(He also hopes that NPC crew are basically done and just need UI etc. He's cute ;))

---

This ex game dev has a different take however:

This argument would make sense if this game didn't have an entire team of artists working around the clock to sell you 10,000 dollar ships without a functioning infrastructure. Alpha games generally have asset placeholders while they actually develop, you know, the important infrastructure that makes the game stable. If, after 12 years, your game is still in "alpha", something has gone seriously wrong, your leadership is completely incompetent, or you're being scammed. Source: my decade long career in AAA game development.
 

Viajero

Volunteer Moderator
If the the smoothness of this Invictus was down to marketing $$$ burnt on server capacity, then yep, they've added a new string to that bow.

But if the current dysfunction really is just their architecture collapsing under minimal sustained load, it ain't just the noobs that they're fooling ;)

[Insert "Why not both gif"]

According to a large number of testimonies (which may very well all be wrong) CIG indeed seems to have treated Invictus differently. "Server resources", daily "resets", whatever we want to call it:
With Invictus, it feels like servers got a refresh each day at noon (EDT) when the halls swapped manufacturers, and we could see the degradation throughout the day. Now with Invictus done, the daily refresher isn't happening, and after a couple days (now), the performance is officially in the gutter for most existing servers.
The extra server resources they use for events have been disabled, probably. I first started playing during last IAE, and never had a single 30K, game crash and game was overall smooth and stable. All of that ended the same minute IAE was concluded up until ILW.
Dude exactly. It's like they go on their best behavior to entice new victims.
 
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According to a large number of testimonies (which may very well all be wrong) CIG indeed seems to have treated Invictus differently. "Server resources", daily "resets", whatever we want to call it:

Yeah saw a ton of anecdotals that it was smoother than usual, and with my own eyes on Twitch. That's shy of proof though.

They always have to reset the servers to update that daily 'manufacturer' sales shows etc. And the absence of a 'dynamic' event being run could explain part of the saved load etc.

There are too many alternate explanations floating out there ultimately. Maybe there were just way fewer free-flyers or whatever. (The new account numbers do seem to be down on the spreadsheet, vs 2yrs ago anyway, but I can't be bothered to tally it all up and check for sure ;))
 

Viajero

Volunteer Moderator
Yeah saw a ton of anecdotals that it was smoother than usual, and with my own eyes on Twitch. That's shy of proof though.

They always have to reset the servers to update that daily 'manufacturer' sales shows etc. And the absence of a 'dynamic' event being run could explain part of the saved load etc.

There are too many alternate explanations floating out there ultimately. Maybe there were just way fewer free-flyers or whatever. (The new account numbers do seem to be down on the spreadsheet, vs 2yrs ago anyway, but I can't be bothered to tally it all up and check for sure ;))

ILW also had its own set of bespoke events and assets, 'dynamic' or not. Plus, the "larger" number of players or free flyers has always seemed a bit of a weird rationale to explain issues. And conversely also weird to explain good performance with fewer total player numbers. I would imagine the matchmaking system is generally aiming to fill up individual servers as close to player cap as reasonably possible (with exceptions), and then spinning up new servers if demand grows. But that applies to both promotional events or regular Live, irrespective of the concurrency level. And as far as I can tell there weren´t specific changes in server player caps during ILW, no? If there were more overall total players than server capacity what we would see is just queues and waiting timers (ILW or Live), but otherwise no major difference.

Now, if CIG was actually hiring better computing capacity servers or resetting servers daily for ILW then that would be misleading, and misrepresenting regular Live.
 
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