So, u dont trust FD to control griefing.
So, by your own logic u totally dont believe or trust FD to deliver a good game at all... in which case, to put it harshly, go play something else.
That doesn't follow.
So, u dont trust FD to control griefing.
So, by your own logic u totally dont believe or trust FD to deliver a good game at all... in which case, to put it harshly, go play something else.
I'd understand if it causes you to ignore my posts in the futureBut you'll soon notice a pattern to my dialog with people. I deconstruct people's arguments until all they have left is "because I want it that way".
And that's what interests me about many of these debates; much of the time people don't actually want to do anything but champion their own ideas with post-hoc rationalisation.
Yes. The proposal is for a PvE group where no player would be allowed to attack another player. All PvP players would be in another group. It would basically be all players vs AI.
In real life, the Government have put in measures to prevent people from killing each other. And yet murders still happen.
Absolutely I do! :smilie: Because, as others above have pointed out, people WILL exploit the game systems whatever way they can simply to be as annoying as possible.
?How does one get from "griefing is impossible to completely remove" to "this game is crap"?
Here's my facetious post:
Given that PvE is a feature requested solely for subjective reasons. If we built up a list of all features with an equal (or larger) interest from the player base and gave it to FD, how should they choose which ones to include? They couldn't do them all surely?
I think they'd just go with whatever the designers wanted.
Oh wait...
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In this game I'll be playing PvP Ironman (and then PvP Normal when I die)... I simply understand and accept the strong desire for PvE. So I'm not arguing from a personal point of view here at all.![]()
And im going to play EVERYTHING.. i still dont like this misnoma of PvP and PvE, to me its all about the game and we shouldnt be trying to divide the community with such discussions.
Your point, that they couldn't (and shouldn't) include every minute personal preference is well made.
While ED is a new game, it shares a lot in common with many existing games and PvP/PvE as a choice is an accepted (and even EXPECTED) fundamental feature... go look at the populations of the various servers in games where they are separated that way (and not with in game toggles). Be silly not to provide for such a large market when it has no impact (bar a few less people) for the PvPers.
If you're saying FD should do what FD want (and they will anyway) then why are you here commenting? Why not just wait until it gets released? I guess these topics and the level of support (or lack thereof) has no effect on them... like the DDF discussions not resulting in revised proposals... oh wait.
Johnstabler made the point that FD will do what they can to control and stop griefing.
U made the point that u dont trust FD to be able to do that.
I made the point that if u dont trust FD to stop griefing then how can u trust FD to deliver a good game at all.
understand now?
And im going to play EVERYTHING.. i still dont like this misnoma of PvP and PvE, to me its all about the game and we shouldnt be trying to divide the community with such discussions. I see ALL of it simply as content. As long as we have a multiplayer universe themed around the Elite universe we all grew up with then im happy![]()
By keeping those camps together you're denying a large group of people their desire to play something slightly different from what you want to play. If you're happy with denying them that, it's fine. :smilie:
By keeping those camps together you're denying a large group of people their desire to play something slightly different from what you want to play. If you're happy with denying them that, it's fine. :smilie:
I have no problem with having options in the game, im just saying that whatever those options are im gonna play the game so everything is open to its fullest. I want to play and experience all of it, no restrictions.
There may be drawbacks to effectively splitting the player base. I'm still concerned that PvP is being treated as all there would be to the game, rather than just a component. I think holdmykidney's first post hit on this.
Perhaps that's a bit zero-sum.
There may be drawbacks to effectively splitting the player base. I'm still concerned that PvP is being treated as all there would be to the game, rather than just a component. I think holdmykidney's first post hit on this.
I think you are getting confused between free will and freedom.
By hardcoding to prevent or ensure certain actions you are impacting on a individuals free will.
You are saying that PvE people should be free from PvP. But I guess the question is, why should they be granted such freedom? Is there to be a bill of rights?
It's all philosophy at the end of the day.
In my original post I highlighted that combat, as a behaviour, is (devoid of subjective preference) the same as any other behaviour (trading, mining). To exclude it is arbitrary.
What was wrong with that?
If the likes of tiwaz have their way this game will be a commercial flop.
Elite is supposed to be a cold, dark sandbox of a universe, that severely punishes the incompetent,careless player, not hello-kitty online.
Increased risk should be balanced by increased reward, and the play-it-safe risk averse players should expect a corresponding decrease in rewards.
If you want some fluffy hold-my-hand candy-floss theme park nonsense, then just go away and play WoW or one of its many clones.
I don't have any stock in people here advocating following the mmo 'industry standards' in many aspects. Just consider how short lived or unsuccessful many of the same cookie-cutter theme park type games are.
Maybe Star citizen will cater more for those who want heavily structured arena-type pvp. For the rest of us, an open no-holds-barred persistant universe is the more attractive option, with minimal NPC input to the ingame market hopefully.
For what it's worth, I'd personally open it up to a lot more than PvP-on/off - but this is a major component of the game, for one reason only:
- No matter how much Gary the Griefer trades, he has very little effect on me.
- No matter how much Gary the Griefer smuggles, he has very little effect on me.
- No matter how much Gary the Griefer works as a taxi driver, he has very little effect on me.
- No matter how much Gary the Griefer explores, he has very little effect on me.
- No matter how much Gary the Griefer mines, he has very little effect on me.
- When Gary the Griefer kills me, it has a massive effect on me.
This is why PvP is singled out above all else - it gives other players the chance to ruin your game.
And before I get the rant again, yes, I'm sure this problem will be reduced a lot, but it'll always still exist until it's impossible for Gary the Griefer to kill me. And the way to make it impossible for Gary the Griefer to kill me that retains as much of every other aspect of the game as possible is a public PvE-only group.