That's a matchmaking issue, not a players' responsability.Because gankers and so called pirates don't want a fair fight.
That's a matchmaking issue, not a players' responsability.Because gankers and so called pirates don't want a fair fight.
Kumo are the nicest!Not all PVPers are Seal clubbers or gankers and they can't really be called pirates? And some are really nice people but like the interaction
Not all PVPers are Seal clubbers or gankers? And some are really nice people but like the human interaction?
they are terrorist!. well not me personally saying that i think it was GalnetKumo are the nicest!![]()
Impression I get of Mobius is that, outside major hotspots (CG and Shinrarta, I guess), you just don't see anyone ever. i.e. even the biggest ever PGs aren't much more use most of the time than PGs admitting just a small circle wanting to play exclusively together. So even if I wanted to restrict PvP vs. me, I'd still be back to open for general encounters, as I am now, outside of those systems.Mobius, no issues here
O7
In a way, PvP is currently "the only way to make powerplay interesting". On the one hand, if they add the fleshing out that was always missing from PP, of course that's great, basically a requirement. But if that makes PvP less prominent in PP2.0, vs. PP1.0, as it is in the BGS, then, apart from that going against their recent hype, that'll be a disappointment, too.Then what did you mean by “fundamental premise?”
Which is why I don’t bother to to earn merits under PowerPlay 1.0 and concentrated on the BGS side. Why would I bother engagjng with such uninteresting and basic gameplay when I have the rich panoply of gameplay that the BGS offers me?
If PP 2.0 doesn’t have at least a rough parity with the rich variety of PvE activities the rest of the game offers, I won’t be bothered to earn merits either, and it will have failed again at what I consider to be PowerPlay’s fundamental premise: a PvE simulation of politics at the Super Power level.
No PvP required.
If you take open as a sort of private group you will have as much chance of meeting other commanders in open as ones in PG . And Mobius is not just 1 PG there are multiple because PG are limited by a max amount of players. Also just because people are in Mobius it doesn't mean that they are playing in PG all the time?Impression I get of Mobius is that, outside major hotspots (CG and Shinrarta, I guess), you just don't see anyone ever. i.e. even the biggest ever PGs aren't much more use most of the time than PGs admitting just a small circle wanting to play exclusively together. So even if I wanted to restrict PvP vs. me, I'd still be back to open for general encounters, as I am now, outside of those systems.
So pretty much like Open then?Impression I get of Mobius is that, outside major hotspots (CG and Shinrarta, I guess), you just don't see anyone ever.
In a way, PvP is currently "the only way to make powerplay interesting". On the one hand, if they add the fleshing out that was always missing from PP, of course that's great, basically a requirement. But if that makes PvP less prominent in PP2.0, vs. PP1.0, as it is in the BGS, then, apart from that going against their recent hype, that'll be a disappointment, too.
I have set my expectations to an acceptable level of disappointment.Agreed.
Since Frontier failed to understand what made BGS manipulation so interesting, PowerPlay kind of fell on its face as a simulation of the power dynamics at the highest levels of power. I very enjoyed the additional layers of nuance PP added to BGS manipulation (even if some aspects of that interaction was nonsensical), but the paucity of activities did PP no favors.
It’s going to be interesting to see if this time PvP will be actually relevant to PowerPlay, or will it still be only be relevant when the stars align. Given Frontier’s track record, to date, I’m going to go with the old saying, “I am seldom surprised, but I’m frequently disappointed.”
Because powerplay isn't open-only so all the players left - wait hear me outSo pretty much like Open then?
O7
Because powerplay isn't open-only so all the players left - wait hear me out.
But really, there are more people in open I think.
A private group places a whitelist constraint on instancing that distinguishes it from open. Blocklist can place a blacklist constraint on instancing in open, and PG players or those not logged in at that time will be absent from open at that time. The possibility of instancing with people in one mode or another depends on the players at the same location left instanceable after application of those and any other instancing constraints (timezones, Horizons/Ody, etc.). If there are fewer active players at any given time in Mobius than in open, as I believe to be the case, then you're more likely to encounter players in-instance in open. A CG would be a good test of that, since players are more likely to use a PG when risk of player attack is high, so if, even with the resulting bias towards PG, you still encounter more players in open at a CG, then it supports my conjecture.If you take open as a sort of private group you will have as much chance of meeting other commanders in open as ones in PG . And Mobius is not just 1 PG there are multiple because PG are limited by a max amount of players. Also just because people are in Mobius it doesn't mean that they are playing in PG all the time?
No, its the other persons issue for not preparing and planning. If you are in a weak ship, the very last thing you should be doing is flying into somewhere you know is 'hot'.That's a matchmaking issue, not a players' responsability.
It will all hinge (ironically) on how substantial the PvE aspect is. If Powers NPCs actually pose a challenge having players do it instead will not be as 'vital' (but sill require some reward balance). So far we know FD (from previous FUs) see FC support ship sabotage and in system UM / prep as areas for PvP- it will be here where the NPCs response will be interesting to see. It would be incredibly disappointing to have a potential eleven way prep race and see minimal or no PP NPCs and only players 'do' anything.Agreed.
Since Frontier failed to understand what made BGS manipulation so interesting, PowerPlay kind of fell on its face as a simulation of the power dynamics at the highest levels of power. I very enjoyed the additional layers of nuance PP added to BGS manipulation (even if some aspects of that interaction was nonsensical), but the paucity of activities did PP no favors.
It’s going to be interesting to see if this time PvP will be actually relevant to PowerPlay, or will it still be only be relevant when the stars align. Given Frontier’s track record, to date, I’m going to go with the old saying, “I am seldom surprised, but I’m frequently disappointed.”
People are going to relate their perceptions and experience though, and I've almost universally come across people saying that Mobius feels significantly more empty than open. I don't have a personal perception to relate as I never got around to completing sign up for Mobius - the only place I would have used it would be at CGs, and I just felt that I'd rather have the organic experience of open, including the interdictions and hazards, than encounters only with people who would rather filter all that out to "sanitise" their experience. I may still do it out of curiosity to see how different the mood is, but I expect I would rather have something in between - i.e. proper NPC support in open during CGs.The problem we have with trying to work out numbers is that Fdev have never released actual numbers so everything is at best a guess ? It's like saying the PVP commanders out number everyone else ??? So depending on your which variation of the game you enjoy you may be more inclined to that ? Many people play different variants and aren't strictly stuck just to one mode ? Whilst I agree that open may have more commanders playing it doesn't mean there is a greater chance of meeting players in or out of open .
The only definite thing is you can meet more commanders in open or in the big PG than you will meet in solo . Until proven otherwise by Fdev.
My opinion of course
I play exclusively in Mobius and i would say generally i come across more commanders than i did when playing in Open.People are going to relate their perceptions and experience though, and I've almost universally come across people saying that Mobius feels significantly more empty than open. I don't have a personal perception to relate as I never got around to completing sign up for Mobius - the only place I would have used it would be at CGs, and I just felt that I'd rather have the organic experience of open, including the interdictions and hazards, than encounters only with people who would rather filter all that out to "sanitise" their experience. I may still do it out of curiosity to see how different the mood is, but I expect I would rather have something in between - i.e. proper NPC support in open during CGs.
Its why I laugh when explorers whine about being attacked and lose data. If they had a mindset of seeking isolated systems, using indestructible taxis, or swapping ships it would never happen.