Open-Only in PP2.0?

Not all PVPers are Seal clubbers or gankers? And some are really nice people but like the human interaction?
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O7
 
Mobius, no issues here 😊

O7
Impression I get of Mobius is that, outside major hotspots (CG and Shinrarta, I guess), you just don't see anyone ever. i.e. even the biggest ever PGs aren't much more use most of the time than PGs admitting just a small circle wanting to play exclusively together. So even if I wanted to restrict PvP vs. me, I'd still be back to open for general encounters, as I am now, outside of those systems.
 
Then what did you mean by “fundamental premise?” 🤔



Which is why I don’t bother to to earn merits under PowerPlay 1.0 and concentrated on the BGS side. Why would I bother engagjng with such uninteresting and basic gameplay when I have the rich panoply of gameplay that the BGS offers me?

If PP 2.0 doesn’t have at least a rough parity with the rich variety of PvE activities the rest of the game offers, I won’t be bothered to earn merits either, and it will have failed again at what I consider to be PowerPlay’s fundamental premise: a PvE simulation of politics at the Super Power level.

No PvP required.
In a way, PvP is currently "the only way to make powerplay interesting". On the one hand, if they add the fleshing out that was always missing from PP, of course that's great, basically a requirement. But if that makes PvP less prominent in PP2.0, vs. PP1.0, as it is in the BGS, then, apart from that going against their recent hype, that'll be a disappointment, too.
 
Impression I get of Mobius is that, outside major hotspots (CG and Shinrarta, I guess), you just don't see anyone ever. i.e. even the biggest ever PGs aren't much more use most of the time than PGs admitting just a small circle wanting to play exclusively together. So even if I wanted to restrict PvP vs. me, I'd still be back to open for general encounters, as I am now, outside of those systems.
If you take open as a sort of private group you will have as much chance of meeting other commanders in open as ones in PG . And Mobius is not just 1 PG there are multiple because PG are limited by a max amount of players. Also just because people are in Mobius it doesn't mean that they are playing in PG all the time?
 
In a way, PvP is currently "the only way to make powerplay interesting". On the one hand, if they add the fleshing out that was always missing from PP, of course that's great, basically a requirement. But if that makes PvP less prominent in PP2.0, vs. PP1.0, as it is in the BGS, then, apart from that going against their recent hype, that'll be a disappointment, too.

Agreed.

Since Frontier failed to understand what made BGS manipulation so interesting, PowerPlay kind of fell on its face as a simulation of the power dynamics at the highest levels of power. I very enjoyed the additional layers of nuance PP added to BGS manipulation (even if some aspects of that interaction was nonsensical), but the paucity of activities did PP no favors.

It’s going to be interesting to see if this time PvP will be actually relevant to PowerPlay, or will it still be only be relevant when the stars align. Given Frontier’s track record, to date, I’m going to go with the old saying, “I am seldom surprised, but I’m frequently disappointed.”
 
Agreed.

Since Frontier failed to understand what made BGS manipulation so interesting, PowerPlay kind of fell on its face as a simulation of the power dynamics at the highest levels of power. I very enjoyed the additional layers of nuance PP added to BGS manipulation (even if some aspects of that interaction was nonsensical), but the paucity of activities did PP no favors.

It’s going to be interesting to see if this time PvP will be actually relevant to PowerPlay, or will it still be only be relevant when the stars align. Given Frontier’s track record, to date, I’m going to go with the old saying, “I am seldom surprised, but I’m frequently disappointed.”
I have set my expectations to an acceptable level of disappointment.
 
If you take open as a sort of private group you will have as much chance of meeting other commanders in open as ones in PG . And Mobius is not just 1 PG there are multiple because PG are limited by a max amount of players. Also just because people are in Mobius it doesn't mean that they are playing in PG all the time?
A private group places a whitelist constraint on instancing that distinguishes it from open. Blocklist can place a blacklist constraint on instancing in open, and PG players or those not logged in at that time will be absent from open at that time. The possibility of instancing with people in one mode or another depends on the players at the same location left instanceable after application of those and any other instancing constraints (timezones, Horizons/Ody, etc.). If there are fewer active players at any given time in Mobius than in open, as I believe to be the case, then you're more likely to encounter players in-instance in open. A CG would be a good test of that, since players are more likely to use a PG when risk of player attack is high, so if, even with the resulting bias towards PG, you still encounter more players in open at a CG, then it supports my conjecture.

If some Mobius members are not even in the Mobius PG when they log in, but in open, then it just means open is an even better place to encounter Cmdrs.
 
The problem we have with trying to work out numbers is that Fdev have never released actual numbers so everything is at best a guess ? It's like saying the PVP commanders out number everyone else ??? So depending on your which variation of the game you enjoy you may be more inclined to that ? Many people play different variants and aren't strictly stuck just to one mode ? Whilst I agree that open may have more commanders playing it doesn't mean there is a greater chance of meeting players in or out of open .
The only definite thing is you can meet more commanders in open or in the big PG than you will meet in solo . Until proven otherwise by Fdev.
My opinion of course
 
That's a matchmaking issue, not a players' responsability.
No, its the other persons issue for not preparing and planning. If you are in a weak ship, the very last thing you should be doing is flying into somewhere you know is 'hot'.

Its why I laugh when explorers whine about being attacked and lose data. If they had a mindset of seeking isolated systems, using indestructible taxis, or swapping ships it would never happen.

So when people say 'its not fair' they made it that way to begin with by lacking common sense.
Agreed.

Since Frontier failed to understand what made BGS manipulation so interesting, PowerPlay kind of fell on its face as a simulation of the power dynamics at the highest levels of power. I very enjoyed the additional layers of nuance PP added to BGS manipulation (even if some aspects of that interaction was nonsensical), but the paucity of activities did PP no favors.

It’s going to be interesting to see if this time PvP will be actually relevant to PowerPlay, or will it still be only be relevant when the stars align. Given Frontier’s track record, to date, I’m going to go with the old saying, “I am seldom surprised, but I’m frequently disappointed.”
It will all hinge (ironically) on how substantial the PvE aspect is. If Powers NPCs actually pose a challenge having players do it instead will not be as 'vital' (but sill require some reward balance). So far we know FD (from previous FUs) see FC support ship sabotage and in system UM / prep as areas for PvP- it will be here where the NPCs response will be interesting to see. It would be incredibly disappointing to have a potential eleven way prep race and see minimal or no PP NPCs and only players 'do' anything.
 
The problem we have with trying to work out numbers is that Fdev have never released actual numbers so everything is at best a guess ? It's like saying the PVP commanders out number everyone else ??? So depending on your which variation of the game you enjoy you may be more inclined to that ? Many people play different variants and aren't strictly stuck just to one mode ? Whilst I agree that open may have more commanders playing it doesn't mean there is a greater chance of meeting players in or out of open .
The only definite thing is you can meet more commanders in open or in the big PG than you will meet in solo . Until proven otherwise by Fdev.
My opinion of course
People are going to relate their perceptions and experience though, and I've almost universally come across people saying that Mobius feels significantly more empty than open. I don't have a personal perception to relate as I never got around to completing sign up for Mobius - the only place I would have used it would be at CGs, and I just felt that I'd rather have the organic experience of open, including the interdictions and hazards, than encounters only with people who would rather filter all that out to "sanitise" their experience. I may still do it out of curiosity to see how different the mood is, but I expect I would rather have something in between - i.e. proper NPC support in open during CGs.
 
People are going to relate their perceptions and experience though, and I've almost universally come across people saying that Mobius feels significantly more empty than open. I don't have a personal perception to relate as I never got around to completing sign up for Mobius - the only place I would have used it would be at CGs, and I just felt that I'd rather have the organic experience of open, including the interdictions and hazards, than encounters only with people who would rather filter all that out to "sanitise" their experience. I may still do it out of curiosity to see how different the mood is, but I expect I would rather have something in between - i.e. proper NPC support in open during CGs.
I play exclusively in Mobius and i would say generally i come across more commanders than i did when playing in Open.
For CGs there are definatly more folks in Open, but then many of those are the muppets im avoiding by being in Mobius.

O7
 
Its why I laugh when explorers whine about being attacked and lose data. If they had a mindset of seeking isolated systems, using indestructible taxis, or swapping ships it would never happen.

And the funny thing is, this whole strategy even makes sense without the hypothetical threat of PvP thrown into the mix. If you're not planning on selling that data at the first opportunity, why not protect that data with a sturdy and fast courier ship? Doubly so, given the stats of the typical exploration ship and how bad the general forum advice is.
 
After doing both the only difference is that it was easier to instance with my friends in different timezones for an enjoyable night of shenanigans in a PG. Where as even in open it can be near impossible even with the routers "setup" to the needs of the Elite . I've had an invisible cutter where only my cargo drops are seen , I was in the blue snowball ( a nebula which needed a neutron boost to get in ) with 3 other commanders and we couldn't instance up. And we were the only people in at least 246 Lys??
But the instancing is never going to be fixed.
 
One of the main arguments I always hear against open-only powerplay is that players who do not enjoy PvP are being forced into PvP, to add in to the fun of PvPers at the expense of players that don't enjoy it.

This argument doesn't make much sense once you break it down though. I mean, sure, it's fair on the surface, there should be no reason to force players to participate in any sort of activity they don't really have any fun doing, specially in a more sandbox-y 'blaze your own trail' game like Elite. But what these PvE players fail to consider is that this applies to every activity, not just PvP. It applies to all the activities you enjoy too but others might not.

You don't have fun doing PvP and we shouldn't force you to have a bad time for our amusement? Alright, fair, that's your personal opinion and it's valid.

I, personally, don't have fun when I know there are players out there hauling, doing missions, trading, etc... with the purpose of harming my BGS or Powerplay, and I know they are in Solo. I would like to blow them up maybe, after all they're working against me. Maybe I'd like to get blown up too every once in a while so it's not all that monotonous, it's what PvP entails.

But because you are playing in Solo, I am forced to play the way you want me to play in order to participate. I have to do the same space trucking when I might not enjoy it.

My point is; why is my fun any less important than yours? Why is it okay for PvPers to be forced into PvE in order to participate in powerplay, but not for PvE players to be forced into PvP by risking their ships once in a while if they want to undo someone else's work?

What if, and hear me out because I know this will be controversial and cause some hair splitting, we just had both? < That is literally what Open-Only powerplay is. The game has plenty of PvE activities already, basically every little corner of the game is built exclusively for PvE. I just genuinely don't see what's wrong in adding just a single breadcrumb for those who enjoy player interaction too. And if you really want to keep playing Elite without PvP, great. 99% of the rest of the entire videogame is still built for you anyways. If you genuinely don't want to, then you aren't forced by any measure to go into the 1% of the game that would have PvP in it.
 
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