NPC response in PP is arguably as variable as other players are as well as being weaker- this is the problem and what I'm talking about when I say strategically rewarded.The PvE challenge sets the reward, in all game modes - whereas the PvP challenge is highly variable, i.e. if one actually meets another player at all in Open and if that player is hostile and if that player is skilled enough to pose a threat and if the ship they are in is outfitted sufficiently to pose a threat and if they choose to attack. Noting that any previous rewards designed for contested PvP encounters have been exploited by colluding players to gain the reward uncontested.
Its easier to maintain and grow a large power from solo- thats what needs addressing in V2.