I have 40b put aside, that just keeps going up, yes for maybe newer players a bonus would be an incentive, but even without incentives most players who have been here for a few years already have more in-game money than they will ever spend, I do know players who have trillions, bonuses for playing in open wouldn't affect me at all since I already play in open all the time, but I don't do PP or bother with the BGS because I am simply not interested, and anything that pushes me toward PvP is just ignored because again I am simply not interested.
When I talk about incentives for open play powerplay I do not mean money or engineering materials. I mean your actions being more impactful in powerplay or BGS.
At this point nobody really cares about credits. And engineering has been made trivial when it comes to mat farming, ironically what used to be the easier engineering grind (Data in Jameson's Crash site) is now your bottleneck.
I'm repeating myself, but I mean your contributions having more of an impact. I do not know which activities will affect powerplay and in what way, but using BGS as an example here, if you drop 5 million bounty vouchers in a particular system you will get a certain influence gain. You can imagine it as a Solo player doing it will gain them 15% influence while an Open player doing it will gain them 20% influence in the system.
Solo/PG players deliberately choose a gamemode which gives them an advantage in order to avoid opposition. You can work anonymously with the players you are opposing not being able to spot you, know who you are or what group you belong to, they do not know
which actions you take, which could be inferred if they saw you in a Cutter or a Corvette, a Type 8 or a Krait, etc. And they can't stop you from doing it, while players who play in Open are subject to all of those things.
It obviously stands to reason then that the same actions performed in Solo shouldn't be worth the same as the actions performed in Open. Risk/Reward as a concept applied to videogames is a concept as old as videogames themselves and it's not even alien to Elite. When mining you can drop at a hotspot, let the 1 pirate scan you and go on his merry way and you're free to mine peacefully, or you could mine in a Haz Res and get 100% bonus to what you mine because you'll be surrounded by pirates, the devs are clearly aware of Risk/Reward here.
But you want to have your cake and eat it too, deliberately choosing a gamemode which gives you an advantage while opposing the idea of rewarding players who choose to partake in the gamemode that gives other players the opportunity to oppose them. Why's that? You'd get to participate in powerplay all the same, in Solo without anyone bothering you.
I think being against incentives like this for Open is a good litmus test to determine who is and isn't against it simply because they don't want to let go of the advantage they have as it is right now, and any other arguments they give are probably just bad faith attempts at covering for the fact that they want to keep their current advantage