Celebrate Elite's Ruby Anniversary!

For the technical reason that money changed hands over the Cobra IV promise, which was about something they had already implemented, so that's considerably more solid ... whereas a "promise" to bring out some future thing on some timescale is just marketing until you've actually got the opportunity to buy it. Console players can be upset at how things have worked out, but because what they've lost in a financial sense is just the future opportunity to give Frontier more money, it's not the same.
Money changes hands for "pre-order bonuses" and "deluxe edition content" too, but developers still later bundle all that together and sell it to anyone else who wants it as a DLC pack or in a "complete edition" game-of-the-year release or whatever they call it, sometimes only six months or a year after the original release.

I'm not seeing the difference. Those players still had the content exclusively for the time inbetween. Giving it to new people almost TEN YEARS later doesn't seem to be much of an issue.
 
Anyone surprised by broken promises where coding is concerned, does not know much about coding. Read the mythical man month, and then pass it on to a bean counter, then to a bean consumer; I think coders run on beans, if I'm not mistaken.

Addendum: I suppose when a project is crowd funded and the decision making involves the public who are funding, then there are bound to be issues about the subject of what is and is not achievable, what to aim for and where to set the goals.
From what I can gather, much of what was promised to the original kickstarter backers STILL hasn't been delivered, and never will be.
 
Much of what was promised to the original kickstarter backers STILL hasn't been delivered, and never will be.
Read 'The mythical man month' if you are feeling bitter about it, this will help you to understand why that is always so, when you are close to development projects.

Addendum:

I remember hearing a lecture (YouTube) by the esteemed computer scientist, Tony in which he speaks about development time and estimations. Really not an easy thing to do for anyone, that fellow has won the Turing award and defined many of todays computer programming norms. One comment that he made was that in his day he, as the developer (computer scientist) was in charge of timing and folks just had to wait for him to finish what he was doing. But that in development projects, the 'charge of authority' is not with the developer any more, it is with their bosses, this compounds the issue even further.
 
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Again, the point is that arguments against making an "exclusive ship" widely available after all this time because of a "promise" ignore all the other promises that were made and not kept. The reason why those promises weren't kept isn't really the issue at hand (although I would suggest not promising things you're not sure you can actually deliver would be a good start to avoiding the problem).
 
It's not at all difficult to maintain a promise that has no overhead, and has been made to your loyal backers. Whereas to maintain a promise of a possible future that involves thousands of man hours of work, with non linear returns, which is to say that you can not just put 1000 coders on a job to get 1000 man hours in one hour. Software development estimates of what is achievable and in what time are notoriously difficult to make, add cost to that and it gets even worse.
 
If someone pointed out that they could sell the Cobra Mk4 unlock for ARX and make money from it, I wonder how that would affect the idea of "keeping your word to loyal backers" whose money they already have?

Once again, the comparison to countless other examples of "exclusive content" being sold to a wider audience later comes up, and I've yet to see any compelling reason that it doesn't apply just as well in this particular case as it does in the case of CoD skins or GTA5 cars or whatever else you care to name.
 
If someone pointed out that they could sell the Cobra Mk4 unlock for ARX and make money from it, I wonder how that would affect the idea of "keeping your word to loyal backers" whose money they already have?
Do you really think that the idea has not occurred to them?

I believe there are four ships in total coming this year, may be mistaken though, I'm not that close a follower of the latest and shiniest ...
 
Do you really think that the idea has not occurred to them?

I believe there are four ships in total coming this year, may be mistaken though, I'm not that close a follower of the latest and shiniest ...

Same thoughts here. Somebody high up is making sure this particular promise is kept, the response is too consistent.

Back on topic because my moderator spidey sense is tingling 🕷️ ...

The current high prices for paint jobs doesn't make sense to me because I'll just end up saving ARX for the next new ship. I'll just get the paint job after when there's a big sale offering steep discounts on paint 🖌️
 
Same thoughts here. Somebody high up is making sure this particular promise is kept, the response is too consistent.

Back on topic because my moderator spidey sense is tingling 🕷️ ...

The current high prices for paint jobs doesn't make sense to me because I'll just end up saving ARX for the next new ship. I'll just get the paint job after when there's a big sale offering steep discounts on paint 🖌️
I bought mine with ARX accumulated in game, it was a toss up between the ruby red for seraphina my fer-de-lance or black for kali my stealth phantom, guess kali is just going to have to wait, and then there is Betty my beloved type 9, one of my favourite boats, who of course also has to be black though for different reasons!

It's nice to be able to add value to our in game assets this way, I'm not one for this sort of thing at all, but surprisingly might end up splashing out and paying for some of these as my favourite builds become established; It's a finishing touch in game and overall adds a nice personal effect to the ships, I'm surprised to be finding.
 
It's nice to be able to add value to our in game assets this way, I'm not one for this sort of thing at all, but surprisingly might end up splashing out and paying for some of these as my favourite builds become established; It's a finishing touch in game and overall adds a nice personal effect to the ships, I'm surprised to be finding.

Heartily agree! 👍 I even bought the old Powerplay decal set but unfortunately the faction I'm most interested in is brand new. I'll most likely have to get the new decal set just to get that particular one 🤣
 
Money changes hands for "pre-order bonuses" and "deluxe edition content" too, but developers still later bundle all that together and sell it to anyone else who wants it as a DLC pack or in a "complete edition" game-of-the-year release or whatever they call it, sometimes only six months or a year after the original release.
Yes - the exact wording matters. For the Cobra IV it was
"Existing players will also unlock the exclusive Cobra Mk IV ship in Elite Dangerous: Horizons. The Cobra Mk IV will be available in the game only to players who joined us in the first year – forever. It’s our ‘thank you’ for your faith in the game, and you’ll see more of the Cobra Mk IV in Friday’s Peek Of The Week."
which is considerably more specific than a lot of the things which get waved around as "but Frontier promised" and I don't see any loopholes in that "only" and "forever".

Whereas, for example, for Odyssey they'd made the wording the simpler "Both pre-order packs grant access to the exclusive Pioneer suit skin as a pre-order bonus." which doesn't at all rule out selling it to other people under other arrangements later, and most other things claimed as "promises" are either solely about future plans (no money changes hands) or about the situation at time of writing (with no explicit statement that it won't change later)

I'm not seeing the difference. Those players still had the content exclusively for the time inbetween. Giving it to new people almost TEN YEARS later doesn't seem to be much of an issue.
I don't personally care, certainly. But I can't speak for anyone except myself on that, and there'd be around 750,000 people based on Frontier's published sales figures who might think differently.

From what I can gather, much of what was promised to the original kickstarter backers STILL hasn't been delivered, and never will be.
Tricky one that. What was promised in a financial sense was the contents of the reward tiers, and I think all of those were delivered.

That the Elite Dangerous we get to play isn't exactly like the one imagined in 2012 ... well, we didn't strictly speaking pay for those, and there were enough "concept" or "prototype" disclaimers on most of it to not require any specific timescales.
("offline mode", which was something they were a bit more definite on, they did refund on request for once it became clear they couldn't do that)

(although I would suggest not promising things you're not sure you can actually deliver would be a good start to avoiding the problem).
They've got a lot better at that nowadays, certainly. The Frontier of 2012-2015ish especially was very naive about a lot of things - running an MMO, the nature of the ED communities, their own ability to deliver technically on the originally-planned timescale, etc. - and let their own enthusiasm (in those days, they didn't have community managers do most of the talking) get them to be rather more definitive about things than was in any way wise. (And it has certainly been a gradual process of improvement after that, too)

They'd never say something as definitive as the Cobra Mk IV thing nowadays, but they did back then and now they're stuck with it.
 
Yes - the exact wording matters. For the Cobra IV it was
"Existing players will also unlock the exclusive Cobra Mk IV ship in Elite Dangerous: Horizons. The Cobra Mk IV will be available in the game only to players who joined us in the first year – forever. It’s our ‘thank you’ for your faith in the game, and you’ll see more of the Cobra Mk IV in Friday’s Peek Of The Week."
which is considerably more specific than a lot of the things which get waved around as "but Frontier promised" and I don't see any loopholes in that "only" and "forever".

Whereas, for example, for Odyssey they'd made the wording the simpler "Both pre-order packs grant access to the exclusive Pioneer suit skin as a pre-order bonus." which doesn't at all rule out selling it to other people under other arrangements later, and most other things claimed as "promises" are either solely about future plans (no money changes hands) or about the situation at time of writing (with no explicit statement that it won't change later)


I don't personally care, certainly. But I can't speak for anyone except myself on that, and there'd be around 750,000 people based on Frontier's published sales figures who might think differently.


Tricky one that. What was promised in a financial sense was the contents of the reward tiers, and I think all of those were delivered.

That the Elite Dangerous we get to play isn't exactly like the one imagined in 2012 ... well, we didn't strictly speaking pay for those, and there were enough "concept" or "prototype" disclaimers on most of it to not require any specific timescales.
("offline mode", which was something they were a bit more definite on, they did refund on request for once it became clear they couldn't do that)


They've got a lot better at that nowadays, certainly. The Frontier of 2012-2015ish especially was very naive about a lot of things - running an MMO, the nature of the ED communities, their own ability to deliver technically on the originally-planned timescale, etc. - and let their own enthusiasm (in those days, they didn't have community managers do most of the talking) get them to be rather more definitive about things than was in any way wise. (And it has certainly been a gradual process of improvement after that, too)

They'd never say something as definitive as the Cobra Mk IV thing nowadays, but they did back then and now they're stuck with it.
"forever"? does that mean I can force FDev to keep the servers up indefinitely?
 
in theory, they may not close the game, but simply switch it to solo mode, then servers will not be needed
There was a promise that when the game was sunset, then a patch would be issued to do exactly that, so the game finally can be played offline. I am hoping they do like Freelancer where they supplied the server code so you could create your own galaxy for people to join.

Hopefully, that will be a long way off though.
 
Fdev need to make money, to pay coders, staff, brabans shareholders (me!), and in order to do that they must come up with new ideas of how to do so.
Which in turn will add longevity to elite.
Its a win win situation.
If we're to play this game we have to support it whichever way is nessesary.
Course not everyone can l get that. But whinging about entitlement isn't going to help.
Initially I was wholly against pay to play.
Now l get it.
It's ensuring elites future. I for one back their intentions wholly.
 
The whole concept of owning stuff that doesn't really exist still feels weird to me, even after decades of it. When I started playing internet multiplayer games it would've been difficult to buy horse armour for a text adventure

I'm sure FDev know what they're doing, but I just can't wrap my head around the idea that if somebody else owns something it'll have an effect on the stuff I own
 
I'm sure FDev know what they're doing, but I just can't wrap my head around the idea that if somebody else owns something it'll have an effect on the stuff I own
It doesn't though.

If everyone got the ship tomorrow, those other people still had the best part of ten years of access to it that no one else had. Those people wouldn't lose anything, except the bragging rights for having something that no one else has. Maybe that's worth something to them, maybe it's not, I can't say since I'm not one of them. 🤷‍♂️

Again, I hasten to clarify that from everything I've heard, the Cobra Mk 4 isn't a good ship so it's not really worth making a fuss over getting it if you haven't already got it.
 
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