Powerplay 2.0 : what we know from partners' streams

Yes you would. The Mandalay has teeth and makes for a very good powerplay runner. Don't get fooled by "it's not a combat ship".

The problem was that the pledged partners were interdicted left and right, both by power NPCs and non-power bounty hunters, even in systems where they were not wanted, to the point that it got very annoying and could potentially be prohibiting gameplay.
I can understand where NPCs would be out of context, but the issue is if they don't at least make NPCs harder for those who want it (or via Powerplay effort) its going to bore people too.

The problem is, without playing it we won't really know since all we have are snippets of information and two days now feels like years :D
 
So is forting being removed completely? I'm personally not a fan but I do know that a lot of cmdrs do this for a living.
As far as I can tell based on information from streamers (especially that list of powerplay activities that dss_lev made) forting by hauling powerplay commodities still exists. however it has been noted that there may not be a way to pay to load the next batch anymore so the system may be encouraging the player to diversify tactics.
 
The problem was that the pledged partners were interdicted left and right, both by power NPCs and non-power bounty hunters, even in systems where they were not wanted, to the point that it got very annoying and could potentially be prohibiting gameplay.

Watched Burr's recent video where he went into this.

Seems like group meet ups are at risk with the current system, at least within areas where power NPCs might spawn.

He landed on a random planet and power NPCs kept spawning, which would really spoil any group meet up event.
 
Watched Burr's recent video where he went into this.

Seems like group meet ups are at risk with the current system, at least within areas where power NPCs might spawn.

He landed on a random planet and power NPCs kept spawning, which would really spoil any group meet up event.
Didn't he pledge to the pirate accountant though? Could be that this only happens to pirates.
 
Didn't he pledge to the pirate accountant though? Could be that this only happens to pirates.

Doubt it matters which power you are aligned with. And even if it did, and you were aligned with a different power, someone else enters who is aligned with that other power then could cause the spawns.
 
Doubt it matters which power you are aligned with. And even if it did, and you were aligned with a different power, someone else enters who is aligned with that other power then could cause the spawns.
We will find out soon enough! Why not alliances though, seems viable.
 
Watched Burr's recent video where he went into this.

Seems like group meet ups are at risk with the current system, at least within areas where power NPCs might spawn.

He landed on a random planet and power NPCs kept spawning, which would really spoil any group meet up event.
I can understand outside the bubble, but frankly what did people think would happen when you have eleven other powers fighting over the bubble itself? Powerplay is a game about rivalries, not friendships. Unlike BGS faction play that is passive, Powerplays rivalry is explicit and follows you about.

What FD need to do is hone the context of where NPCs appear, such as taking into account stronghold / fortified / exploited locations, player effort that cycle and so on...but no more than that.
 
I can understand outside the bubble, but frankly what did people think would happen when you have eleven other powers fighting over the bubble itself? Powerplay is a game about rivalries, not friendships. Unlike BGS faction play that is passive, Powerplays rivalry is explicit and follows you about.

What FD need to do is hone the context of where NPCs appear, such as taking into account stronghold / fortified / exploited locations, player effort that cycle and so on...but no more than that.
Where does the fighting over the bubble notion come from? I've perhaps not read enough tourist bacons yet, but all out war amongst all of the factions in the bubble is news to me so far, politics and diplomacy are about avoiding war, feudalism may well exist in areas, particularly near pirates, but why would all of the bubble be feudal?

I was in sol yesterday reading some of the lore, still got a lot of tourist visiting to do!
 
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Where does the fighting over the bubble notion come from? I've perhaps not read enough tourist bacons yet, but all out war amongst all of the factions in the bubble is news to me so far, politics is about avoiding war feudalism might exist in feudal areas but why would all of the bubble be feudal?

I was in sol yesterday reading some of the lore, still got a lot of tourist visiting to do!
? How do powers gain territory? Do they do it by having a tea party, or do they work to ruin other powers and take what falls away?
 
? How do powers gain territory? Do they do it by having a tea party, or do they work to ruin other powers and take what falls away?
Same way that colonies of bacteria do, not all of them are rampant killers, some evolve in symbiosis with other organisms.

In fact within multiple domains nature shows that overt aggression is seldom the most effective strategy, the short term nature of it effectively makes it weaker than other stratagies.
 
Where does the fighting over the bubble notion come from? I've perhaps not read enough tourist bacons yet, but all out war amongst all of the factions in the bubble is news to me so far, politics and diplomacy are about avoiding war, feudalism may well exist in areas, particularly near pirates, but why would all of the bubble be feudal?

I was in sol yesterday reading some of the lore, still got a lot of tourist visiting to do!
Thats because in the setting of Elite, the Power Conflicts are all out open war (yet....), its proxy wars and political manuevering akin to what you saw during the Cold War
 
Same way that colonies of bacteria do, not all of them are rampant killers, some evolve in symbiosis with other organisms.
You can of course choose to cooperate on common goals with players from different Powers - you both want Winters out of that system, so you team up to undermine it.

But you can't get everyone who supports your power to agree on that cooperation, or make it more than situational. Once Winters is gone, other players from both your Powers can start fighting for the cleared systems left behind.
 
You can of course choose to cooperate on common goals with players from different Powers - you both want Winters out of that system, so you team up to undermine it.

But you can't get everyone who supports your power to agree on that cooperation, or make it more than situational. Once Winters is gone, other players from both your Powers can start fighting for the cleared systems left behind.
I was more wondering whether the coding team have catered to different types of play in the different regions of the bubble, than thinking about how folk might behave within the system.
 
Same way that colonies of bacteria do, not all of them are rampant killers, some evolve in symbiosis with other organisms.

In fact within multiple domains nature shows that overt aggression is seldom the most effective strategy, the short term nature of it effectively makes it weaker than other stratagies.

Sadly, from what I experienced in PP 1.0, betrayal & backstabbing was pretty common. There were strong alliances between powers within the major power factions (Feds, Imps etc) but there still were many players outside the organized groups who weren't aware of or ignored any established agreements.

PP 2.0 will be no different though it will largely eliminate the (toxic) 5c (fifth column) exploits which was prevalent in 1.0
 
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Sadly, from what I experienced in PP 1.0, betrayal & backstabbing was the norm. There were strong alliances between powers within the major power factions (Feds, Imps etc) but there still were many players outside the organized groups who weren't aware or ignored any established agreements.

PP 2.0 will be no different though it will largely eliminate the (toxic) 5c (fifth column) exploits which was prevalent in 1.0
I had a brief intro to PP1 and was quite shocked by what I saw, in open, but also very intrigued; I honestly can't wait to see how it plays out in the new system, and to better understand that system.
 
To any of the streamers here (@CMDRHatch @Alec Turner ), can you explain to me what these changes mean?

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What are Powerplay 'hunters' in this context, and how often did 'high end' Powerplay security appear?

This is hard to quantify since I have not experienced it but, is FD nerfing everything into the floor too early? What was the Powerplay NPC response like?
Ye gahds, that all looks pretty terrible at first reading.

'Elite: Netflix and Haul' continues to keep on trucking.
 
Ye gahds, that all looks pretty terrible at first reading.

'Elite: Netflix and Haul' continues to keep on trucking.
The problem is all that lacks context, so without clarification its meaningless.

For example, are hunters what Burr came across (i.e. random instance based NPCs)? Also reducing the % of high end NPCs is fine done in the right circumstances- for example higher % in strongholds, with hardly any in exploited systems. Also a reduction of 5% (say from 50 to 45%) would not be so bad, rather than 50% down to 10% (which would).

NPCs haven't gone away, its just I'm worried FD want a uniform difficulty for everyone, rather than having one that responds to your actions to make things harder for those who want it.
 
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