It would be a shame if the warrior types reign over the bubble, when there are clearly three other predominant types, the traders, the miners and the explorers. All a matter of BGS balance though, so it will be down to the devs. These groupings are of course sub categories of a much wider types, only currently represented in game be a few actions, but the societies are there in game, never the less.
Powerplay is definitionally about the
conflict between the Powers, but that doesn't necessarily mean
combat. All stages of it appear to have plenty of non-combat (or at least, you're not doing the shooting) actions to get points for your side. Entire systems could change hands without a shot being fired by a player, certainly.
(And on the other side, the Thargoid war has a very heavy
combat element, but doesn't address inter-human
conflict at all. All players are on the same "side")
In my opinion, what is problematic is the kill-on-sight (well, scan) attitude even when the player doesn't have any bounties on them.
"No bounties" isn't really a useful Powerplay concept, it appears - many of the things you can do to undermine a system (trade, restore power to settlements, search and rescue, etc.) are perfectly
legal in terms of the controlling minor faction allowing it, but the Power NPCs should still make an attempt to stop you doing it because they don't want the system to think more highly of your Power when you succeed. Entering a system aligned to another Power is almost automatically a hostile act in its own right.
For PP 2.0 I have a feeling being on the defensive or in a severely contested region could end up being a bgs player's absolute worst nightmare, due to the negative influence being thrown around by underminers. I don't know if there are "positive" actions that can be used to undermine systems or not.
Taking the list from
Collect Escape Pods - ]Collect Occupied Escape Pods and Damaged Escape Pods in systems controlled by a Power that you are not pledged to. The pods will count towards your total once scooped into your vessel's cargo hold. Refer to the Salvage and rescue article in the Pilot's Handbook for more information on collecting cargo.
Commit Crimes - Commit crimes in system controlled by Powers that you are not pledged to.
Complete Aid and Humanitarian Missions - Complete reboot in systems controlled by Powers that your are not pledged to.
Flood Markets with Low Value Goods - Sell commodities worth less than 500 credits at markets in systems controlled by Powers that you are not pledged to and return them to a system controlled by your power.
Hand in Salvage - Collect salvage in system controlled by a Power that you are not pledged to. Refer to the Salvage and Rescue article in the Pilot's Handbook for more information on collecting cargo.
Holoscreen Hacking - hack holoscreen adverts at ports in systems controlled by Powers that you are not pledged to.
Power Kills - Kill vessels and personnel aligned with Powers you are not pledged to in systems controlled by Powers that you are not pledged to.
Retrieve Specific Goods - Retrieve Powerplay goods from power containers at settlements, in systems controlled by Powers that you are not pledged to and return them to a system controlled by your Power.
Scan Datalinks - Scan datalinks at Megaships in systems controlled by Powers that your are not pledged to.
Sell Mined Resources - Sell mined commodities in systems controlled by Powers that you are not pledged to. these goods must have been mined and not purchased from a market.
Transfer Power Classified Data - Download data from data ports at settlements in systems controlled by Powers that you are not pledged to and return them to a Power contact in a system your Power controls.
Transfer Power Association and Political Data - Download data from data ports at settlements in systems controlled by Powers that you are not pledged to and return them to a Power contact in a system your Power controls.
Transfer Power Research and Industrial Data - Download data from data ports at settlements in systems controlled by Powers that your are not pledged to and return them to a Power contact in a system your Power controls
Transfer Power Commodities - Requisition your Powers Acquisition commodity from a Power contact at a port in a Stronghold system controlled by your Power and deliver it to a Power contact in a system controlled by a Power that you are not pledged to.
Upload Powerplay-Specific Malware - Requisition Power Tracker Malware data from a Power contact at a port in a Stronghold system controlled by your Power and upload it to data ports at settlements in a system controlled by a Power that you are not pledged to.
I've highlighted BGS-positive in
green, BGS-negative in
red, and ones which could go either way in
yellow.
Mostly they're either positive or not obviously directly relevant to the BGS. (And I think
all the fortify/acquire actions are positive or neutral for the jurisdiction owner, at a quick glance, so an actual
contest should end up net positive)
Also of course, they don't necessarily have to be done to/for the controlling faction. Selling mined resources at a market owned by someone else will be positive for the minor faction controlling that random settlement, but therefore negative for the system controller; killing everyone at that settlement afterward to boost the "crimes" rating will be negative for the settlement controller but positive for the system controller.
Ah OK I see, that makes sense. Would I be correct in surmising that there is effectively a reduced effect upon the world via the BGS if you are not pledged to any power?
That's a tricky one to answer. ("No" is the simple literal answer, but that misses some subtleties)
- your actions obviously won't affect the Powerplay balance of the system at all if you're not pledged, and that's certainly a reduced effect on the world ... but not via the BGS.
- your actions will have the normal direct effect on the BGS balance between the minor factions whether or not you're pledged, that will all remain the same
- depending on who you've pledged to and what rank you are, some of those bonuses (increased bounty or exploration payouts, for example) might increase the effect you have on the BGS as an indirect effect ... but a rank 1 pledge would be no different to an unpledged player, because they wouldn't have those bonuses yet, so it's not merely the act of pledging that does that, and not all Powers grant bonuses that are useful in any particular situation.
- depending on the effects that a Power has on systems it controls, changing the controlling Power might indirectly make things easier or harder for particular factions in that system. You can only carry out that change as a Power pledge ... but you can take advantage of it as a neutral. So is that a reduced effect or not?