Open-Only in PP2.0?

Personally, I think they should do away with private group and solo play and make it all just open; however, add a setting to turn PvP on/off. Put a timer on it, 5 minutes to activate when turned on so they can’t decide they will gank someone on a whim; and a 10 minute off timer. That way if someone is involved in pvp, they can’t just turn it off on a whim to prevent death.

That way, you can encounter other pilots and even interact without PvP. I play 99% in solo because I despise PvP in almost every game; but that prevents me from interacting with other commanders.
 
Personally, I think they should do away with private group and solo play and make it all just open; however, add a setting to turn PvP on/off. Put a timer on it, 5 minutes to activate when turned on so they can’t decide they will gank someone on a whim; and a 10 minute off timer. That way if someone is involved in pvp, they can’t just turn it off on a whim to prevent death.

That way, you can encounter other pilots and even interact without PvP. I play 99% in solo because I despise PvP in almost every game; but that prevents me from interacting with other commanders.
I'd find this kind of annoying.

I'm not an explorer, but I when I play normally, I'm probably not in systems where I'd run into other players often even if I were in open. Currently I'm just running missions in power systems - not specifically doing powerplay, but I'm in those systems. I generally prefer outpost instead of stations. I get annoyed when I stop at an outpost and have to wait for an NPC. "Why is that stupid keelback taking the medium pad?!? Grrrrrrr!!!!" I run missions and dock pretty often. This happens far more often than I'd like. I'm sure I'd have a lot more of that if I had to do it in open (i.e. waiting for other players).

Back when everyone was mining in borann trying to earn money for a carrier, I was out in some random system doing massacre missions. I doubt I would have run into anyone out there. When people got carriers and everyone was complaining about carrier spam, my carrier was sitting right next to a station that had the same price for tritium everyone else was chasing. I was the only one in the system because I found my own system that had the same prices. 3rd party tools didn't yet know the systems I found had tritium.; so there was no "competition". I don't mind spending my time looking for my own routes, hotspots, etc. I greatly mind spending my time waiting to dock.

I bought my first VR headset back at the end of 2017. People kept recommending this game and I completely ignored it because steam lists it as an MMO. I later saw someone mention it has a solo mode. Here we are now; thousands of hours later. It's kind of odd how FDev was smart enough to implement solo/pg, but chose such a worthless design for the forced pvp interaction.

I'd default to open if they had a way to turn off the trash tier forced pvp design. I'd default to open if forced pvp was mandatory; but the design wasn't so absurdly stupid. I'd still want the ability to turn the rest of you folks off by dropping into solo because sometimes the game is just better that way.
 
should do away with private group and solo play and make it all just open
That probably will last till year 3333 in RL for some people to understand:
  • there are no visible reason for FDev to remove existing features that many Players enjoy just because few other Players want so.
  • while being an ED Player you can't decide what other Players obliged to do unless you were granted with special permissions.
 
If they’re being honest about their mode choice, then instancing is really that bad, and there’s no advantage in going Open Only, especially when you consider the detrimental side effects.

If they’re not, then these players can’t be trusted to obey their own rules, let alone by the unwritten rules of fair play. Why on Earth would those of us that do play by the unwritten rules of fair play want play with them?
I believe that is quintessential to what is discussed here.
Honesty and / or rules of fair play.

Besides, let's define first what exactly we call PvP:
1. 2 friends playing Chess over mail - that is is also PvP. Example of an off-line, asynchronous PvP.
2. Curling and Golf are also PvP. In Open-Only. But not nearly a Combat actions.
Do we have some sort of a link where FDev referring to PvP as Combat only? And why some people here bulling haulers, miners, explorers, etc.?? They are doing exactly PvP in PP2.0 not anywhere less important then Power Kills. List of PP2.0 Actions is a clear confirmation on that.
Any productive request about Open-Only will be possible if 2 simple points are understood and somehow addressed:
  • transparent and meticulously enforced C&P system. Players breaking clearly defined rules have to meet consequences, sooner is better.
  • you can't just force other Player to play your way. You have to gain they trust first and then attract them to fly with you in Open-Only.

P.S. IMHO, massive Combat actions in Open-Only make sense to discuss after some sort of confirmation that is technically possible using current Engine, which is frankly speaking somewhat doubtful.
 
Personally, I think they should do away with private group and solo play and make it all just open; however, add a setting to turn PvP on/off. Put a timer on it, 5 minutes to activate when turned on so they can’t decide they will gank someone on a whim; and a 10 minute off timer. That way if someone is involved in pvp, they can’t just turn it off on a whim to prevent death.

That way, you can encounter other pilots and even interact without PvP. I play 99% in solo because I despise PvP in almost every game; but that prevents me from interacting with other commanders.
Just play in an Open PVE Private group like Mobius, all the benefits of Open without the murder boats.

O7
 
That probably will last till year 3333 in RL for some people to understand:
  • there are no visible reason for FDev to remove existing features that many Players enjoy just because few other Players want so.
  • while being an ED Player you can't decide what other Players obliged to do unless you were granted with special permissions.
First off, you quoted me out of context. I said Fdev should eliminate solo/private servers AND ALLOW PVP TO BE TURNED ON/OFF.

If they don’t allow PvP to be turned on/off; then they better not remove solo/private servers.

For other responses about to PvP; I am referring to direct ship-ship combat situations; specifically, those that attack/grief new players, not power play.
 
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First off, you quoted me out of context. I said Fdev should eliminate solo/private servers AND ALLOW PVP TO BE TURNED ON/OFF.

If they don’t allow PvP to be turned on/off; then they better not remove solo/private servers.

For other responses about to PvP; I am referring to direct ship-ship combat situations; specifically, those that attack/grief new players, not power play.
Turning PvP on/off does not work because whole squadrons in ED are based on piracy, bounty hunting, and inter-faction rivalries, which are crucial to Open play’s dynamic. Disabling PvP would undermine these roles, making the universe feel static and less immersive.

Currently, the response from security in high-security zones is weak, often arriving too late to prevent ganking or protect vulnerable players. A well-managed high-security system, with a significantly faster and more decisive security response, combined with the existing notoriety mechanics, should discourage gankers effectively. This would allow players seeking safety to plan secure routes within the bubble, knowing that attacks in these zones would trigger rapid consequences. Such an approach preserves the immersive and dynamic nature of Open play while creating a practical deterrent against indiscriminate PvP in high-security areas.

This approach could, in effect, unify all existing modes by creating a safer Open play experience that balances risk and reward naturally. Players who prefer safety would find it in well-patrolled high-security areas, while those seeking PvP encounters could operate freely in low-security or anarchy systems, where players accept higher risks for better profits, blending the appeal of Solo, Private, and Open into a cohesive experience.
 
Disabling PvP would undermine these roles, making the universe feel static and less immersive.
I play on Mobius, its neither static or less immersive, i meet lots of commanders, PvP is not required.
Its only less immersive if you have no targets to find and that's not our problem.
A PvP toggle for Open would pretty much solve everything, except for those intent on ruining other folks game time in the name of Yaaaar.

O7
 
I play on Mobius, its neither static or less immersive, i meet lots of commanders, PvP is not required.
Its only less immersive if you have no targets to find and that's not our problem.
A PvP toggle for Open would pretty much solve everything, except for those intent on ruining other folks game time in the name of Yaaaar.

O7
Yup, but in Mobius, you're still fighting underpowered NPCs, while in Open, CMDRs face greater risks for the same rewards. That’s not fair.

A PvP toggle wouldn’t make sense, it would just create another Mobius, and frankly, we don’t need another one.
 
while in Open, CMDRs face greater risks for the same rewards.
This is really still a rubbish argument, i used to fly in Open all the time, hardly ever met anyone, the reason i swapped was due to pad blockers and griefers during CGs and around engineer bases, nowt to do with this so called 'Danger'.

O7
 
This is really still a rubbish argument, i used to fly in Open all the time, hardly ever met anyone, the reason i swapped was due to pad blockers and griefers during CGs and around engineer bases, nowt to do with this so called 'Danger'.

O7

I understand, and I agree that pad blocking and so-called griefers can be frustrating during CGs and around engineers. However, the term griefers is a bit one-sided and doesn’t take into account the game dynamics that might lead a player to attack another. Sometimes these attacks are part of the risk and tension that make Open feel distinct and more immersive than Mobius.

The "Danger" isn't just about the frequency of encounters but about the real uncertainty and risk, which add immersion that's hard to replicate without PvP.

After all, we don’t put a slider for collisions on high-G planets just to save commanders who can’t pilot...
 

Robert Maynard

Volunteer Moderator
Turning PvP on/off does not work because whole squadrons in ED are based on piracy, bounty hunting, and inter-faction rivalries, which are crucial to Open play’s dynamic. Disabling PvP would undermine these roles, making the universe feel static and less immersive.
Presumably those squadrons would leave their PvP flag set to "on" - and could find other players with the flag similarly set to "on".
 

Robert Maynard

Volunteer Moderator
We already have that mode, is called "Mobius" or any PG
Not in the hypothetical situation where Solo and PG had been removed and replaced with a PvP-flag in the only remaining game mode.

Just to clarify nomenclature, in this hypothetical situation, players with PvP-on could engage and be engaged in PvP, and those with PvP-off could neither engage or be engaged in PvP.
 
It's pretty simple how I look at it. This is a PvP game mode, we should be able to go to any system or stronghold carrier and defend it from attack, we should be able to stop powerplay materials from being delievered, etc...
 
Not in the hypothetical situation where Solo and PG had been removed and replaced with a PvP-flag in the only remaining game mode.
In that situation, true high-security zones with an effective and swift response, along with some real disincentives (such as potentially losing ships with engineered modules when dying with high notoriety in these areas) could work well, though this is just one idea among many possible solutions.
A PvP toggle, however, would undermine the removal of Mobius/PG/Solo by essentially duplicating their effect.
 

Robert Maynard

Volunteer Moderator
It's pretty simple how I look at it. This is a PvP game mode, we should be able to go to any system or stronghold carrier and defend it from attack, we should be able to stop powerplay materials from being delievered, etc...
It's a game feature, not a game mode - and it's also a pan-modal game feature so therefore does not require any pledged player to engage in PvP.

While some wish that Powerplay were a game feature that requires all pledged players to play in Open, it is not.
 

Robert Maynard

Volunteer Moderator
In that situation, true high-security zones with an effective and swift response, along with some real disincentives (such as potentially losing ships with engineered modules when dying with high notoriety in these areas) could work well, though this is just one idea among many possible solutions.
A PvP toggle, however, would undermine the removal of Mobius/PG/Solo by essentially duplicating their effect.
What is there to "undermine"? The PvP flag would be in place for those who still have zero interest in being engaged in PvP and who would only have one game mode to play in.
 
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