So much for the "We didn't see this in PTU, it had to go Live before we saw it!" crowd. Though that will be the line being spouted in a couple of days ...It seems like desync wasn't totally killer on the first day of the event. More just a case of missions failing / not starting etc.
Back to PTU levels now though...
Not to worry tho. IAE will fix it, with the power of ships!
It seems like desync wasn't totally killer on the first day of the event. More just a case of missions failing / not starting etc.
Back to PTU levels now though...
Not to worry tho. IAE will fix it, with the power of ships!
I bought Privateer because the concept was so cool, and discovered that the economy in the early game basically obliterated the fun of the concept utterly, and shelved it forever. Thankfully, I only spent $6 Canadian for it.don't tell anyone but seem to remember owning privateer or maybe privateer2 but never really got into it.
I think my problem with WC specifically is it's like the old Barbarian game in the late 80's. You really wanted it to be good, you even thought it was good for a while, but then you realised it was all superficial and the same jerky sprites did the same jerky things every time you played.
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Yeah, the only fun thing in terms of generic missions was taking that fighter and doing several patrols at the same time in the same system, for a quick buck. I never looked at trade at all.I bought Privateer because the concept was so cool, and discovered that the economy in the early game basically obliterated the fun of the concept utterly, and shelved it forever. Thankfully, I only spent $6 Canadian for it.
(Thor's Day) We currently have 2 goals today 1) We are working on a new 3.24.3 build for release onto the PTU later today for all backers. 2) We have a new 4.0 build for release to Evocati later today on EPTU with a 2:2:380 mesh config. This is a potential Wave 1 candidate if build proves worthy after a few hours with Evos!
Message from Chris: Go as big as we can, as quick as we can...
I couldn't afford the fighter and didn't feel like doing battle with encounter RNG to get a shipment of potatoes from point A to Point B enough times to earn the money at a profit of $0.12 per run.Yeah, the only fun thing in terms of generic missions was taking that fighter and doing several patrols at the same time in the same system, for a quick buck. I never looked at trade at all.
What was cool is that you could continue doing that without even triggering the main plot of the game.
If you are trying to track, record and replicate too much data, the simple fact is that every/any/all technologies, their underpinnings and networks will at some point reach capacity, particularly if you exponentially exacerbate issues with multiplying stateful nodes.Good news everyone...
....Avg Stanton game session = 1m entities... Only gets bigger. Starts at 720k entities.... After a week approx 3m entities per shard [for Stanton alone?]
....Want to parallelize binds now...
....Student hire excited about ripping out old things from last 10yrs and making best thing they possibly can...
If you are trying to track, record and replicate too much data, the simple fact is that every/any/all technologies, their underpinnings and networks will at some point reach capacity, particularly if you exponentially exacerbate issues with multiplying stateful nodes.
Providing parallel/multiple routes for information can help.
BUT....
At some point, a single entity has to see/control the whole picture (where a finite state is necessary), no matter the frame's size, and the/any underlying point of constriction can often be extremely obtuse, and is very often not where people tend to look/fascinate. Particularly not excited student hires.
But don't take my word for it. I've only had one career in real-time distributed messaging systems.
Oh, and as for losing packets..... (broadly speaking) no.
For balance, some of what they say here is quite right, although it is concerning that some of it seems to be 'news' to them, and not ground out at the design stage.
TL/DR: maybe hold off on buying that Idris for a while yet.
Isn’t EVO testing now for 380 total across 4 servers?Looks like it's handling that massive 150 player shard load like a champ...