And how they completely throw Powerplay 2.
Powerplay 2 is nothing but a hauling CG as it stands.
There is no gameplay loop more efficient for reinforcement, etc..
Thoughts?
I don't have a problem with rares having such a high value. I have a problem with nothing else coming close. Even the PP specific items you can pick up to reinforce or undermine are a paltry faction of what rares give.Space trucking.
Logistics wins wars.
Oh I'm perfectly fine with stamping rares from carriers as invalid for PP merits (just give those people a few days warning, in fairness). The carrier users are dominating every factions rankings. I do lots of hauling in my Type 8 and am consistently getting in the top 10%, but never breaking into the top 10 (and never will). Further, the incentive to use carriers for this is causing lots of carrier jumps, which means everyone's carrier takes longer to do jumps (server load), and that just stinks.Telegram from Mitterand:
"People wanting buffs for everything, to level of rares (or even more) simply cannot understand difference between their tiny ranks for fancy modules and taking new systems...let's boost all activities to 20k/h- we will end with "glorious" pp, where single timmy can swallow big system on his own in single week..."amazing", big scale and long term loop. No. Rares stored on carriers shouldnt counted for PP. Simple."
Because "I want it all and I want it now" works for everything, PP included.I don't understand why Poweplay was designed such that it is better to ignore the weekly assignments and just blindly haul rares.
You mean player should stop finding the meta and just play a game?I don't understand why Poweplay was designed such that it is better to ignore the weekly assignments and just blindly haul rares.
Imho Frontier should increase the merit rewards x10 for these assignments. There should be an incentive to get out of your comfort zone and do a variety of tasks instead of mindlessly grinding the current meta activity.I don't understand why Poweplay was designed such that it is better to ignore the weekly assignments and just blindly haul rares.
pssshhhh... now look at what you're suggesting. Rubbish!You mean player should stop finding the meta and just play a game?
I had a fairly easy set this week - after completing them, including a bit of "while I'm here" merit earning around them, I had about 6000 merits - which, of course was mostly not from the assignment bonuses themselves.Imho Frontier should increase the merit rewards x10 for these assignments. There should be an incentive to get out of your comfort zone and do a variety of tasks instead of mindlessly grinding the current meta activity.
The tricky thing with assignments is that the merits only apply to the person, not the system. And the systems take even more moving than one's personal rank does.If assignments became the single best way to gain merits, it would be even easier for Frontier to get a handle on the merit situation since they are limited in number. Of course the bugs have to be ironed out. Currently it feels like about half of the PP mission types have the chance to bug out and become impossible to complete.
There are certainly faster ways to get personal merits than rare trading - again, it's that distinction: for boosting your own personal rank there are better options, but they're generally extremely system-dependent. One big advantage of rares is that not only are they really fast, they're usable in basically any system.save for escape pods. I've heard people talking about how that's an even faster merit grind than rare trading.
I was always an advocate for taking the modules out of powerplay and making them available through tech brokers or specific engineers. I am not a power player, but I have to engage with it, because I want the modules (and the new buffs powers give are nice too). Of course I will choose the most efficient path to get it done and over with. Although I will not abuse the data bug, so rares hauling it is.Because "I want it all and I want it now" works for everything, PP included.
From hauling fortifications to hauling rares... I said no thanks.I was always an advocate for taking the modules out of powerplay and making them available through tech brokers or specific engineers. I am not a power player, but I have to engage with it, because I want the modules (and the new buffs powers give are nice too). Of course I will choose the most efficient path to get it done and over with. Although I will not abuse the data bug, so rares hauling it is.
You mean player should stop finding the meta and just play a game?
Not to mention that more emphasis on the weekly assignments would be way easier to balance and put all players on more equal footing. In the rares meta it's much more of a difference which ships/carrier and time you have.No, I am saying the meta is chosen by the game designer. And FDev chose hauling rares over PP Weekly Assignments.
Not only is hauling rares more profitable, it is easier, lower risk, requires less game knowledge, skill and investment. And it is pure repetitive grind vs weekly assignments which direct players into a diverse variety of activities. Its just a weird choice given they put effort into adding weeklies into the game, then undermined it with an easier and more profitable alternative.
i like to think that the rares are an open beta test of pp2 hauling. pp2 pulled a lot of people in and making them do rares loops would be more exciting that just pp cargo while you collect data. it would also show off interesting places in the galaxy that you perhaps wouldnt normally see. lots of lore and sightseeing usually in systems that have rares.No, I am saying the meta is chosen by the game designer. And FDev chose hauling rares over PP Weekly Assignments.
Not only is hauling rares more profitable, it is easier, lower risk, requires less game knowledge, skill and investment. And it is pure repetitive grind vs weekly assignments which direct players into a diverse variety of activities. Its just a weird choice given they put effort into adding weeklies into the game, then undermined it with an easier and more profitable alternative.
I learned:you get data, you show off your game, players have an opportunity to earn credits besides merits... it would be a good jump start for powerplay.