I could say the same about the exploration/trade merits they reset the other dayWhy would they? That wasn't bug exploiting, but simply game imbalance. No rules were broken with rare trading.
I could say the same about the exploration/trade merits they reset the other dayWhy would they? That wasn't bug exploiting, but simply game imbalance. No rules were broken with rare trading.
There are quite obvious differences tho.I could say the same about the exploration/trade merits they reset the other day
I concur. Explorers are being disproportionately discriminated against in Power Play.Will this also increase the merits for exobiology and exploration data back to what can reasonably be earned by doing other activities per hour? It's been nerfed into the ground, and is not worth the time invested. Even sitting in a station and doing donations gives more merits per hour than exploration or exobiology.
THIS PLZ!Any word on fixing the odyssey item transaction errors with item transfers to carriers/buying from carrier bartenders and odyssey engineering?
Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
Excellent.
- Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
Heretic!!can i now rather have an opportunity to commit to a new Power?
I won't hold my breath for this one...Any word on fixing the odyssey item transaction errors with item transfers to carriers/buying from carrier bartenders and odyssey engineering?
Same here, I'm not playing now, but I am watching closely for several bugfixes. If they are going to happen at all, it will be after PP 2.0 is stabilized.I won't hold my breath for this one...
Greetings Commanders,
Powerplay 2.0 has been out for a few weeks now and we are really grateful for all the feedback and reported issues you have shared.
Our intent with our balancing is to ensure a diversity of gameplay activities are viable within Powerplay 2.0, and that no activity feels significantly weaker than any other. We are continually closely monitoring for any activities which could be disproportionally more advantageous to undertake than any other, potentially creating a meta that players feel forced to play in order to rank up or participate in the conflict.
Following prevention of several exploits we will now be in a position to improve balance on the overall experience of Powerplay 2.0. We will be closely looking into:
....
- Significantly reducing the amount of time/effort required to earn early modules
- Significantly reducing the amount of time/effort required to increase ranks
Update Notes
Powerplay 2.0
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- Fixed an exploit where Powerplay Data could be downloaded multiple times from the same Data Port (Issue ID: 67329)
- Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.
- Archon Delain Powerplay systems now correctly open Black Markets if they are not already present. OK...here crime might pay.
- Pranav Antal now closes Black Markets in Fortified/Stronghold systems.
- Merit awards for destroying Ship Launched Fighters have been reduced.
Thank you for all your continued feedback and reports!
I thought Imperial slaves are supposed to be legal in Imperial space? It's normal slaves that are illegal. Only the Empire recognises Imperial Slaves as legal. It's not forced capture, but more like voluntary servitude.Powerplay 2.0
- Aisling Duval's Powerplay systems now correctly flag Imperial Slaves & Narcotics as illegal. Crime does not pay.