Glad to see you're working on the bugs. Hoped to see fixes for galaxy map and Mandaley audio issues as well as the Fleet Carrier, but I also understand how busy FDEV currently is, so I'll take the FC fixes. Hoping for more bugfixes before the holidays
Looking forward to cmk5 (Hi
@Robert Maynard 
) , it will be an amazing daily driver for me!
Thanks
I really want to see the Galmap Filter settings fixed as well, and also better fed hamsters. Both of these are very close to my heart.
I've attended many fuel cases where a significant element of the cause is failed filters. (If you check my rescue count, you'll see that I perform a large number of rescues, so I am likely to spot trends)
It's hard enough (after a fuel rescue) explaining filters to a new commander who can barely jump their ship, let alone having to explain how to work around the bugs as well.
Jumping to fuel cases, we are beset by long high and low wake tunnels, sometimes crashing out entirely. This can delay arriving at clients, anf if the client is on Emergency o2, that can be fatal. When speed neutron jumping to long range rescues, a crash often leaves a rat thousands of Ls from the neutron they need to boost from for their next jump. The rat will likely be routing using Galaxy Plotter, so any other jumps will throw their ship fuel level and mass off, and require a replot.
New content is great, but if the game feels bad even on the normal ship jumping, that will not help engagement and retention. Now is a showcase moment for the game. It needs to run smoothly.