Some answers on Colonisation from Frontier's stream today at
Source: https://www.youtube.com/watch?v=8XopKY1VWyA
(Q&A starts about 25 minutes in)
(I've shifted a few bits around in the summary here where there were related questions and answers, but I think I've caught all the key points made somewhere)
Initial costs of colonisation?
Still to be decided, but way cheaper than a FC. Aimed at established but not necessarily ultra-rich players who have a bit of spare credit.
4-weeks to build initial starport, using commodities, not as a credit sink
Upkeep
No upkeep costs at all
Inactive architects
Just how it is, the system is the system. Some systems might just be small ones. System Architect claims are permanent once the initial claim is completed correctly.
Popular systems claim
First-come first-served gold-rush. You can be architect for multiple systems, but only in initial claim for one at once, which will slow down individuals from collecting too many good ones personally.
Failing initial claim twice in a row locks you out temporarily.
Colonise with specific faction
Get a faction out there through normal BGS expansion so you can
Limit on systems you can be architect for
No, except for initial claims not being parallel
BGS rules apply?
Yes, as normal in the colonised systems
Permit locks, decide trade routes?
No. Trade routes indirectly depending on your economy choices, of course.
Benefits for solo CMDR
Personalise system for trade needs, missions, etc. to create what you want there
Colonisation possible from anywhere?
For now, must start from the bubble or any previously player-colonised system.
System Architect displayed?
Yes
Affect existing systems?
No
In-game tools to pick good options?
Architect view in systems explored would give information on how it could be colonised.
Economy type advantages/disadvantages?
Same as it would be with a normal system
Blockading colonisation?
Not intended as a PvP feature. Focused on traders/explorers rather than on combat.
Beta period
This might be more of a early-access/prototype rather than an actual separate-servers Beta?
"All players will be able to engage with it. What you do will be final. So if you colonise systems during Beta they'll be yours, you'll be able to keep them, we're not going to take them away from you."
What's next?
Information on the 2025 plans for Elite Dangerous in the January livestream
(Q&A starts about 25 minutes in)
(I've shifted a few bits around in the summary here where there were related questions and answers, but I think I've caught all the key points made somewhere)
Initial costs of colonisation?
Still to be decided, but way cheaper than a FC. Aimed at established but not necessarily ultra-rich players who have a bit of spare credit.
4-weeks to build initial starport, using commodities, not as a credit sink
Upkeep
No upkeep costs at all
Inactive architects
Just how it is, the system is the system. Some systems might just be small ones. System Architect claims are permanent once the initial claim is completed correctly.
Popular systems claim
First-come first-served gold-rush. You can be architect for multiple systems, but only in initial claim for one at once, which will slow down individuals from collecting too many good ones personally.
Failing initial claim twice in a row locks you out temporarily.
Colonise with specific faction
Get a faction out there through normal BGS expansion so you can
Limit on systems you can be architect for
No, except for initial claims not being parallel
BGS rules apply?
Yes, as normal in the colonised systems
Permit locks, decide trade routes?
No. Trade routes indirectly depending on your economy choices, of course.
Benefits for solo CMDR
Personalise system for trade needs, missions, etc. to create what you want there
Colonisation possible from anywhere?
For now, must start from the bubble or any previously player-colonised system.
System Architect displayed?
Yes
Affect existing systems?
No
In-game tools to pick good options?
Architect view in systems explored would give information on how it could be colonised.
Economy type advantages/disadvantages?
Same as it would be with a normal system
Blockading colonisation?
Not intended as a PvP feature. Focused on traders/explorers rather than on combat.
Beta period
This might be more of a early-access/prototype rather than an actual separate-servers Beta?
"All players will be able to engage with it. What you do will be final. So if you colonise systems during Beta they'll be yours, you'll be able to keep them, we're not going to take them away from you."
What's next?
Information on the 2025 plans for Elite Dangerous in the January livestream