So the ultimate issue is this is called colonization, which is a term that comes loaded with preconceptions and vibes.
When you hear the word, you think of going somewhere new and setting down roots. In a game where going to the next solar system over is less than minute long jump sequence and then flying to the planet. Yes yes, in the real world 10ly is far, but in the game mechanics, it doesnt FEEL far, it feels ike you're driving an hour away for work.
When people were colonizing the New World, they sailed for months. They didn't sail for a day to an island just over the horizon and build a port city before moving on to the next island, or just decide that was far enough.
Obviously it's not a 1:1 comparison, I'm not saying it should require that. But some people want to Oregon Trail it across the wilderness to build Willamette Valley, rather than inch their way across the map. And if they want to play that hard mode, why not let them?