My persona in the Elite universe is an independent pilot with a slight Alliance leaning. I'll take on high risk, if it's something you can sell me on, or pay me enough to do. I have zero interest in setting up a bunch of other pilots to have a target on my back. I kill wanted ships or folks that try to pirate me (and end up wanted) but beyond that I gather exo and exploration data, I trade, I bounty hunt. In PP1 I wanted one power module, the packhound. But it wasn't worth pledging to a power to get.
Now in PP2 I can get that module from whoever I want, provided I just stay with a power and rank up - but this ISN'T like ranking up with the federation to get me a corvette unlocked, or with the Empire to get me their unlocks. To do that I need to be a good little drone and do weekly tasks (impractical as I'm a casual player) then grind merits. All the while with other powers ships getting to paint a target on my hull and NOT get bounties for it, unless I restrict my gameplay to my own power's bubble.
Convince me that's anything even close to a good idea for a genuinely independent and casual pilot. That there's a reason for a player that rejected PP1 to jump in and pledge in PP2.
My persona is also an Independent and I enjoy the most to play where my own story takes me. Someone else's rules and directions impede this. But sometimes you need to bend these rules/directions of someone else to get what you might want - so find a way to do it and roll with it until you're done.
After I came up with a few loadout ideas that looked like very fun - I considered to get the modules I need for them. The most fun were ideas with Pack Hounds and Concord Cannons, somewhat fun a couple with Prismatics. So IC the reason was simple - Get what I need to upgrade my ship for a specific use, OOC - give a solid
try do to PP and see how it is for myself. After some consideration, the best fit was LYR, as working for a big soulless corporation to use them to get what I wanted - worked nicely.
I did 50 Ranks, and for the whole time I was playing in Open. There was absolute Zero danger of any kind. Not even once I was interdicted or attacked by any NPC or a Player. Granted, LYR is not the most populated region (as I found out by playing there) and by the nature of having a ship build to do PP (fast, combat, no SRV, some cargo and limpets) I didn't have to visit any of the populated systems - there wasn't a high chance of getting in trouble in the first place.
Apart from the first week, Task list is optional (and it really is), but it is there and nagging in the background "Hey, do me and you'll progress more efficiently" - a constant downside of a system like that.
The whole thing, from a RP pov, doesn't make much sense as "just paint the system with a colour of your chosen Power" doesn't do it for me, and the rest of it is way too disconnected from the rest of the system is the game. The best way to view it IC, as I found, was to look at it as Mafia Turf Wars without thinking too much that these are the leaders of main factions and what comes out of it. Well, even doing a Mission Board mission for a Minor Faction has a better connection to the Game World. So that was how I went about the grind.
You see, when PP task list is generated - it takes into account the system you were in on a reset day. And I was in a mood to help peeps with some restoration. So I searched for acquisition systems in LYR that were in states that needed assistance in bringing settlements online, or are going in any of these states. This way, you get merits for completing restoration missions and extra merits for selling data to a Contact. Plus, every week I had tasks in systems I wanted, and to do what I liked doing to break the pace of Reactivation missions or combine with them - Bounty hunting, Holo-screens, Mega-Ships, Selling data, Uploading Malware.
With that - I took part in reinforcing, in acquiring new systems, in undermining - all of the aspects and main target goals of PP, and saw how my actions helped to paint the galaxy (or were a complete waste).
From a PP exclusive activities I do like Holo-screens hacking, getting/selling Power Data and uploading Malware. Kinda miss those. The rest - best enjoyed without Power Play, imo.
I did 50 Ranks, got Packs and Concords, didn't want Prismatics that much anyway, all in all my opinion about Power Play as a system:
List of chores is a very close flashback to the regular MMO troupes. Never liked it, don't need a curation in my play. But it is good that it's there for Players who might like it. Right now PP 2.0 progression systems looks like someone wanted to create a Battle Pass but couldn't and to extend it they used a Paragon system. So the end result is a Battle Pass without a Battle Pass with a Paragon System extension for a Battle Pass. BP is already a very boring system, the whole implementation makes it even more boring and also something that doesn't feel like Elite design.
I'm having way too much fun with Concords, more than I thought I would.
Contract with a corporation is done, my character moved on.