1) Space legs and EVA in and around your ship. Mini-games to speed repairs, do synthesis, etc but not mandatory (can still play normally but these would be bonus/improvements to offer incentive)
2) Customizable ship interiors. Different colored carpets, ARX furniture, etc.
3) Customizable ship cockpits: be able to substitute VKB or Virpil, etc (though generic perhaps) controls, as well as rudders and center stick with the appropriate animations
4) Built in panels for VR to support Inara/EDD, etc if not a browser. Yeah I can do that with VR toolkits, Steam, etc but to have an area set aside for it would be nice
5) New sub-ship/shuttle that could go in the fighter bay if you don't want to dock
6) Space station interiors should match the decor of the exterior/landing area - including the fancy ones at Mars High and Abraham Lincoln, etc. The big fancy ones should be more expansive and have more trees and lighter colors while the industrial ones would have more obvious machinery and be darker and more cramped.
7) Neutron plotter native inside the Starmap
8) More tweaking on Odyssey combat - easy (level 1-3) should have much smaller groups of 3-4 enemies and should be less well trained and have weaker morale (more inclined to break off combat and flee - seeking easier targets)
9) More variety and easier engineering on suits and gear
10) Be able to hire NPC co-pilots who can man turrets and back you up on ground missions
2) Customizable ship interiors. Different colored carpets, ARX furniture, etc.
3) Customizable ship cockpits: be able to substitute VKB or Virpil, etc (though generic perhaps) controls, as well as rudders and center stick with the appropriate animations
4) Built in panels for VR to support Inara/EDD, etc if not a browser. Yeah I can do that with VR toolkits, Steam, etc but to have an area set aside for it would be nice
5) New sub-ship/shuttle that could go in the fighter bay if you don't want to dock
6) Space station interiors should match the decor of the exterior/landing area - including the fancy ones at Mars High and Abraham Lincoln, etc. The big fancy ones should be more expansive and have more trees and lighter colors while the industrial ones would have more obvious machinery and be darker and more cramped.
7) Neutron plotter native inside the Starmap
8) More tweaking on Odyssey combat - easy (level 1-3) should have much smaller groups of 3-4 enemies and should be less well trained and have weaker morale (more inclined to break off combat and flee - seeking easier targets)
9) More variety and easier engineering on suits and gear
10) Be able to hire NPC co-pilots who can man turrets and back you up on ground missions