Has Frontier fully described or otherwise revealed the full intricacies of the presentation and play mechanics for colonization? It all sounds so abstract to me; the only thing that's well explained (so far as I know) is the workflow from claims->deliver something->place assets which require you to then do or deliver something -> Stuff gets built and upgraded, requiring delivering more of something to do it again up to some threshold where it becomes possible to place a claim on an adjacent system.
Could be AMAZING, could be terrible; it's all in the details they haven't shown. Does odyssey stuff happen at these build sites? How interconnected, robust, and consequential are the various tasks, stages of development, and attendant "things that can start happening in a system?" If it's too reined in, then in the end it'll basically just be player action standing in for the RNG part of their existing faction and station placement in the current bubble. If it's actually possible to steer the shape and substance of the expanded bubble, where different parts of the settled galaxy start to take on a specific and knowable sense of varied danger, style, and character; where we start to have something like "districts" or "zones" which are the accumulated products of player action? Well that's reason enough to care, even if you AREN'T going to be directly trying to colonize a system yourself. You might just have a vested interest in ongoing and competing attempts at expansions going on in a given area, and you'll want to contribute goods/tasks/whatever playable "votes" Frontier gives us to work with, so it will be like there are hundreds of player generated CGs happening all over the place all the time, and you as an independent pilot can aid or obstruct these efforts as you see fit. That will be interesting to interact with at any level.
On the other hand, there's a very good chance that the consequentiality of who colonizes where and in what way, may be so reined in by frontier as to be functionally meaningless; in which case; the only motivation is for your own internal sense of Role Play, and for the ego kick of having one more way to get your name on something in the game. If that's what we get from this, then it will be kind of the "Fleet Carriers" equivalent of getting 1st Exploration Credit - same thing, same reasons; but bigger, clunkier, more expensive, very little direct gameplay, very little direct control, and not a lot of player generated nuance other than GUI spam and the inherent ratcheting up of immersion-breaking visual discordance that always comes with repeatedly encountering online screen names displayed on in-game assets; especially when the types of names we are going to be seeing the most of are the ones attached to the types of players who are most motivated by being noticed by strangers on the internet. In which case, well; it'll probably generate some youtube content over the coming years but overall I'm not looking forward to it.
So, yeah I personally don't know. Either scenario, even the "bad" one, could still be fine if the process/strategy, and play mechanics of colonizing and then managing/architecting a system are fun in their own right. At the moment the experience sort of looks like how it feels to click and drag hundreds of documents individually one at a time, from one file folder to a second folder which is nested inside several other folders, and you have to start at the top level for every click and drag; except: You Are The Mouse Cursor! And the mouse cursor moves at one specific constant rate!
I don't think it's actually going to be like that. God I hope not. But that's all they've shown that I've seen; and until I have seen how it all really "works" I don't know how I'd be able to tell if I'm interested in doing it or not. For people who ARE interested now, or actively disinterested for that matter; I don't know how they're arriving at that. Seems way too early to tell, weird as that sounds given how close it is to release. This sort of incomplete to the point of potentially being misleading communication situation is not exactly a rare thing for Frontier, and it's not even a red flag. They've done it in the leadup to release for things that have turned out to be really good, and they've done it for things that have turned out to be really bad, and everywhere in between.
So yeah idunno - I'm certainly intrigued, but I also have no plans or intentions for it despite how huge of a thing it could potentially turn out to be.