EDIT: the title of the thread may be confusing...it should have been:
How to make encounters with gankers fun when you fly a Cutter?
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Hi Commanders,
I have been successful getting away from most gankers with my
current Cutter build, which consists of enabling my SCB when I enter the destination system (which disables some modules, allowing me to keep an ultra cold temperature), and tanking fire from gankers (4 pips to SYS) while charging FSD to get back to supercruise.
Also have a system preselected so that I can high wake if one of them flies a Cutter and I am Mass locked, or after I have exhausted my SCB's before I reach the station (after multiple interdictions).
Planning to add an FSD V1 SCO for faster boot, since I once met a wing that fired FSD disrupting missiles at me, and I could have used a faster FSD boot time.
Now... I'd love to fire back something at them to make things merrier (there is not so much fun simply running away...) but not sure what could be remotely efficient?
Lots of drag missiles with a few reverberating cascade topedos in the mix, while doing reversely maneuver? Mines?
I would of course not be in position to have a reql fight with time unless I sacrifice my class 8 slots for decent shield and SCB's.
Just wondering what could delay them, or make them turn back?