I think it's fair to say that everything
needs to be dialed-back, to some extent, until FDev manage to devise a meaningful system of C&P.
I know this is an old drum to bang on but it's absolutely fundamental to achieving an organic balance of power within ED.
If I play ED because I like mining and you play ED because you like blowing up other players' ships, you're always going to get
your jollies at the expense of me not getting
my jollies.
Fundamentally, I can't challenge you to pit your Murder Lance against my T10 in a mining battle to the death.
Currently, the only choice for those who don't want to get exploded is to not play in Open and I'd hope everybody would accept that's not really a fair situation.
Personally, I'd much rather FDev impemented a more plausible, yet robust, system that created a sliding-scale of jeopardy, in
both directions.
At one end, lawful players could feel secure in high-security systems and outlaws would be terrified of entering them.
At the other end, lawful players would be terrified of Anarchies while outlaws could feel secure there.
Not sure what specific stuff FDev might need to do to create such an environment but at the moment it just seems like they're dodging the issue by dialing things back to make making everything a bit inconsequential so nobody gets too upset.