Requirements for building a Coriolis starport

Hey commanders,

You all are talking about how grindy it is, arguing that it should be a solo vs group effort...
...but nobody has ever discussed about the elephant in the room:
Why do you want your own systems, and what will it offer vs the existing FC's?

Is it to print your names in the galaxy?
Is it generated income?
Anybody excited at the possibility to expand your Power Play faction?
Is it, in the end, something that will only benefit yourself, or meant to open a new gameplay aspect that all can enjoy?
city building/system management is fun for me (I often play games like that). Excessive personal hauling/lack of ability to shift the quantity of mats needed to do much unfortunately reduces the fun :/

Even hiring NPC's or a way to reliably employ players to haul would add fun in itself imo. Turns it into a cool logistics management feature.
 
This was not explained well...

To clarify, can I elect to build an orbital first as opposed to a big station? I may have messed this up and want to clarify if I need to rinse and repeat.
 
Have you read anything FD put out about the update?

Yes, I have played the update. It's entirely within the expectations I had. Your expectations were clearly way off the mark.

Edit: If your issue is that the architect is a single person, go complain about that. Don't change what's clearly meant to be a group activity into a individual one, based off one very minor aspect.

Maybe you missed the memo on what Colonisation would be about. TBH, yes, I haven't read anything about Vanguards. Is it out today? No? Then it's irrelevant to colonisation as a feature.

You struggle with opinions other than your own, hey?

No, it's depressing to see what complaints like this have done to the game in the past.

Can't even move my FC today because the economy hemorrhages credits so every man and their dog owns a FC, all in the name of sating the individual ego.

Individual ego? There's only one person arguing that less people should be able to fully engage with content.

There are 400 billion stars or so in this galaxy; enough for everyone to have their dreams multiple millions of times over; and yet there will always be people like you who demand that there be artificial scarcity and exclusion to make yourself feel special. Whether it's because you think you have less of a real life so you'll be able to put the time in grinding, or because you've got an active guild so you'll be able to apply a sense of self worth through association, the fact is that you are deliberately demanding the lowering the quality of the game for other people in order to enforce a sense of your own superiority of play. And then slowly getting more and more toxic in your responses to people asking to be able to gain satisfaction from it; but there's no skill involved in getting more out of the game, no knowledge... just a willingness to reduce your own quality of life down to repetitive grind. That's not something to be proud of and, even within the game's own lifetime, not something that will ever get much recognition.

And the limits on Fleet Carrier movements are because of the poor design of the game/server engine. Not because of your bizarre economic theories. Although according to them, why should you be able to leap quickly between systems? You should enjoy the Pride and Accomplishment of artificial time gating. And those who can put the time in to waiting for carrier movements are clearly superior...

Personally, I think the worst element of the new system is that there's a 30 day reset on completing it, which forces people into inhumane grinds rather than letting them go at their own pace, which would be a nice compromise. And it eats your 25m if you reset to choose a more reasonable station size target. And so far, I'm not sure yet if further system upgrades are also on the same timer... And you can't easily see what other people's stations need, so leaving it for people to unselfishly take smaller profits by helping build up the happiness of all mankind isn't so obvious. I wonder, you think Thargoids say "We'd sooner have a smaller empire than let you build quickly and make me look less important?"

 
Individual ego? There's only one person arguing that less people should be able to fully engage with content.

There are 400 billion stars or so in this galaxy; enough for everyone to have their dreams multiple millions of times over; and yet there will always be people like you who demand that there be artificial scarcity and exclusion to make yourself feel special. Whether it's because you think you have less of a real life so you'll be able to put the time in grinding, or because you've got an active guild so you'll be able to apply a sense of self worth through association, the fact is that you are deliberately demanding the lowering the quality of the game for other people in order to enforce a sense of your own superiority of play. And then slowly getting more and more toxic in your responses to people asking to be able to gain satisfaction from it; but there's no skill involved in getting more out of the game, no knowledge... just a willingness to reduce your own quality of life down to repetitive grind. That's not something to be proud of and, even within the game's own lifetime, not something that will ever get much recognition.

And the limits on Fleet Carrier movements are because of the poor design of the game/server engine. Not because of your bizarre economic theories. Although according to them, why should you be able to leap quickly between systems? You should enjoy the Pride and Accomplishment of artificial time gating. And those who can put the time in to waiting for carrier movements are clearly superior...

Personally, I think the worst element of the new system is that there's a 30 day reset on completing it, which forces people into inhumane grinds rather than letting them go at their own pace, which would be a nice compromise. And it eats your 25m if you reset to choose a more reasonable station size target. And so far, I'm not sure yet if further system upgrades are also on the same timer... And you can't easily see what other people's stations need, so leaving it for people to unselfishly take smaller profits by helping build up the happiness of all mankind isn't so obvious. I wonder, you think Thargoids say "We'd sooner have a smaller empire than let you build quickly and make me look less important?"

Ah yes. Ad hominem. Because you literally have nothing else.

Couldn't be at all because this was a feature pitched for groups, and FD repeatedly saying it would be hard for individuals. No, not at all.

Edit: also, love that it's the person arguing that colonisation should be a collective effort gets labeled as the one stroking their own individual ego. Project more buddy.
 
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For the record: I'm with @Jmanis on this one, I just was asleep.

Personally I think FD made the same mistake as with fleet carriers, namely not expecting every single CMDR wants one (or more).
And with Colonization I presume it will be even worse, because people already talk about colony chains to get to the other
side of the milky way. Poor server hamsters.

Can you have more than one colony?
 
So what? Do you want it to take 5 minutes?

It's been said a lot, colonization is meant to be hard for an individual.. this makes sense otherwise you'll get a literal explosion of colonies everywhere.

I'm tracking at minimum 50 hauls... but let's call it a square 100.. which is about 5 or 6 hours. For a tiny group of just 10 people, that becomes 30 minutes per person, and a single haul for 100.

14000 people explored for the recent. That alone is feasibly 140 colonies every 5 minutes. That's an absurd figure for growth.

But instead of working together, people are just focused on the individual, so instead of that, we've probably got 14,000 colonies that are going to take 6 hours, and people complaining that's "too much effort". That's like, half the bubble. In 6 hours.

This isn't an individual activity, unless you decide to make it that way.
What is wrong with an explosion of colonies?
Fdev have repeatedly said that this is a solo activity.
And if you think about it, only ONE person becomes the system architect - not a group. So for an asteroid base, if you are lucky enough to have a few friends (say 2) they need to be happy hauling 33 full trips in their t9 for YOUR system. And then hope that you are willing to do the 33 trips for each of them afterwards in THEIR system. So you still end up with 97 trips.
In your example, each of those 10 people will want you to help with their system. That means it will take you just as long as only doing your own system, unless you stiff them - which they will be worried about as they are hauling for you.
Yes, it is an individual thing to do, not a group activity.
 
Fdev have repeatedly said that this is a solo activity.
Where? Only thing I can see is, as I've already said several times now... is that it can be done by an individual... not to what degree or how easy it is to do it individually. This is no basis to say everything should be able to be done by an individual, nor easily.

As for everything else... want your buddies to be system architects? Work together to get one each. Let them ask you "Hey mate, can you throw this facility down next?". Or is that verboten for some reason?

EDIT: And for what it's worth, here's my "evidence" if you will
Source: https://www.youtube.com/watch?v=nABFElVQ8CQ&t=4810s


Arf: I think it's good to point that the primary starport colonisation in itself is a big undertaking if you're doing this as a single player or as a group, this is no mean feat. ...You have to play the game and deliver <this stuff>.
Other guy (don't know his name, sorry): 1:20:50 You're right, there's a lot of effort in this...

So yeah... I don't see how anyone can infer "Single, dedicated player should be able to cruise this in within a day for any sort of facility".... also something that I can't personally confirm, but I've asked for confirmation of... is that after the initial port is built, the time limits no longer apply.

So really... build a small outpost, then worry about the big stuff with all the time in the world.
 
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As for everything else... want your buddies to be system architects? Work together to get one each. Let them ask you "Hey mate, can you throw this facility down next?". Or is that verboten for some reason?
So you ignore my argument but throw words in my mouth. Where did I say or even imply it was verboten? Why are you so against solo activities?
 
So you ignore my argument but throw words in my mouth. Where did I say or even imply it was verboten? Why are you so against solo activities?
I'm against group activities being simplified down to the point that an individual sneezing at it can complete it.

Why are you anti- group activities in a multiplayer shared universe, since we're throwing around ridiculous questions? Why shouldn't there be things that are hard for an individual, but readily achievable for a group?

And please don't be disingenuous. I asked if that was verboten, not that you said it was... but you certainly implied that after a group effort, only you could be the system architect, and that somehow prevents other people from having a say into how that system develops. Sounds like something a group could coordinate easily enough. So why couldn't you do the same?
 
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So you ignore my argument but throw words in my mouth. Where did I say or even imply it was verboten? Why are you so against solo activities?
Not against solo activities but you have to look at the game DB wanted Elite to be a cooperative experience.
For me I expected the requirements to be a lot more , so for me Fdev have made it easier .
You don't "have" to colonise want to paint your name across the galaxy ? Go explore .

Plan it, give it a few weeks when the bugs are fixed and everything settles back to normal pick up the stuff you need get a group of people together to haul ass .
Or do you have to be one of the first ?
Those firsts will be squadrons and groups of friends not a single player, because they have stockpiled various mats in the off chance .
Remember when they fixed attacked space ports ?? To repair those was a group thing , I didn't see many solo players complaining then .
Goods are going to be wiped out in seconds as people stockpile . If you haven't planned for it by now don't bother for a while
 
As stated previously, build an outpost first to secure the claim.
Obviously this will be far easier for carrier owners as we can source the commodities before committing to the claim and bring the whole lot over in one go.

Drew's outpost is already half done and won't take too long if we can source CMM Composite.
 
Where? Only thing I can see is, as I've already said several times now... is that it can be done by an individual... not to what degree or how easy it is to do it individually. This is no basis to say everything should be able to be done by an individual, nor easily.

As for everything else... want your buddies to be system architects? Work together to get one each. Let them ask you "Hey mate, can you throw this facility down next?". Or is that verboten for some reason?

EDIT: And for what it's worth, here's my "evidence" if you will
Source: https://www.youtube.com/watch?v=nABFElVQ8CQ&t=4810s


Arf: I think it's good to point that the primary starport colonisation in itself is a big undertaking if you're doing this as a single player or as a group, this is no mean feat. ...You have to play the game and deliver <this stuff>.
Other guy (don't know his name, sorry): 1:20:50 You're right, there's a lot of effort in this...

So yeah... I don't see how anyone can infer "Single, dedicated player should be able to cruise this in within a day for any sort of facility".... also something that I can't personally confirm, but I've asked for confirmation of... is that after the initial port is built, the time limits no longer apply.

So really... build a small outpost, then worry about the big stuff with all the time in the world.
Stop being so sensible and realistic about things.
 
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