That would be a Fleet Carrier. Given the meager 25M credits to claim a station, it seems that needing a fleet carrier is a reasonable cost for the benefit of pre-collecting resources.Having done the grind for 2 days now and made really good progress: gathering the materials to make a facility after we make a claim seems wrong.
FDev have to keep a limit on the speed of expansion (none of us want to loose our open unexplored galaxy) and they need to keep a lid on how long a player can 'lock' a system for with a deployed colonisation ship. But the way they have done it leaves the large majority of the player base (those playing alone or in very small groups) with tediously intensive grind if they ever want to create an orbital station with a large landing pad. It shouldn't take less materials, it shouldn't be done faster, it shouldn't be possible for a player to lock a system for longer and organised groups should progress faster... but it should not be mind numbing repetitious gameplay either.
We might instead gather materials before hand, at leisure, and store them at a new warehouse station in a 1-per-player warehouse contact, perhaps for months. These stations wouldn't have a marketplace of course, moving materials from 1 column to another would be cheating. Groups could contribute to Squadron or Friend warehouses and forge ahead. When ready we might then make a claim somewhere and order it all put onto a colonisation ship and sent to our claimed beacon and start a 1 or 2 week build cycle. Players could even choose the station / settlement type at the time of arriving at the beacon as long as the requisite materials were present. Even better, having loaded it up over time, we wouldn't have to unload it. It would 'be' the colonisation ship. The ship would only ever be able to be moved once, and that would be the time it's sent to a claim beacon.
If we gathered materials first groups would still have faster development and expansion, groups could still build more than 1 station in a system at once, those who relish the grind could still grind it out but also players with busy lives could still take part (albeit much much more slowly) without locking themselves in the basement
Just saying.