I'm in two minds.
I think scarcity is important to creating interesting play mechanics (and no, it's dumb to sit there waiting for the 10m resupply... there's much better ways than that).
I personally think this is just "cultural change"... scarcity has never been in people's minds except maybe for a CG, and so people just grind through a list and go "im collecting this stack of items now" as seen by engineering; anyone who had the sads about "the relog grind" for engineering materials never had the mindset of getting them while doing something else.
The common complaint is "it takes forever to get a full hold of cmm's"... then don't.
I'm currently shipping 200t cmms and 500t of steel or titanium a run... by the time I've cleared steel and titanium, I'll pretty much be done with cmm's as well.
There's just this cultural inflexibility that, i hate to say...
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It's a new problem people don't know how to work around yet, because the usual methods don't work. But it's very doable with new ideas.