After actually going trought the pain of building an outpost, i can say the initial enthusiasm i had in my first feedback post is gone, the grind is truly godawful, even for a mere outpost, im not going to expand my system despite the grand plans i had of exploring terraforming, or how the system building mechanics, because more refinery runs would just grate further on my will to live.
I do believe being able to just pay off the npcs to handle it is not the way, i understand that there has to be players actually involved in building a system.
While i further believe the time involved is still far too high for current constructions, and they should be toned down, this is secondary to the actual main flaw that absolutely must be fixed is that the current system is JUST HAULING.
I will therefore return to my point in my first feedback post that more activities need to be tied into colonisation, instead of JUST HAULING.
I cannot believe this has to be reminded to the devs, this last years revival of the game has come off the back of engineering rebalance and powerplay rework, among others, those changes acknowledging that the game has to respect people's time and let them get to the fun stuff (building ships), and not bore them to death with montone grindfests, powerplay got involved in so many systems you can even get merits in odyssey settlements!
So its astonishing that they have turned around and made their next big system for long term engagement a monotone grindfest of JUST HAULING.
And despite it being a community intended feature, there is absolutely no community centered features on it, can't put bounty on construction, can't share the benefits from construction with anyone, if i go trought the trouble of getting 10 facilities in system for the discount on ships/modules, i can't share it with no one that helped me get there, nor the dividends, not that either add up to anything meaningful to players that can manage to build such systems.
Now, as for my ideas how to fix this, community involvement fix is quick and easy, i repeat, many players, including me, in both these forums and discord have suggested, the system architect should be able to place a bounty on every ton delivered to the construction ship as to encourage other players to get involved. This should be a quick fix for those with deeper pockets to be able to pave the way to their dream systems while redistributing wealth, add some taxes or fees on it if you believe it may redistribute too much wealth, and need to remove some creds from the economy.
For the more dire lack of activities, i was thinking of tackling it 2 ways, slow refill missions , one on a new board on the colonisation ship/construction site, giving missions to encourage knowing, exploring and exploiting your new system, and another on the sorrounding systems, encouraging you to know and schmooze your neighbours to gather their support (should they exist).
First one, the one aboard the colonisation ship would give tasks depending on the systems features, representing the interests of corporations/powers/factions willing to give material support in exchange of favours/samples/data from the new system. This generally meaning that "interesting" systems, with more asteroid rings, terraformables, bodies.... Will gather more interest and thus make it easier to gather support that way, which may be of interest to trailblazers trying to pave a path into the black, who might then be interesting more in seeing what is within their range in order to leave interesting systems in the path of wherever they may be heading.
Gameplay wise, the purpose of this board would also be to get the player to intimately know the system they are now colonising, mining missions may demand that something be mined of a local hotspot (and may only spawn of local hotspots, so as to have the player find it and exploit it), planet flybys, or landings to get samples, might get them to know more the topography of their planets, as to make notes for future settlements, delivering telemetry sattelites/engineered microorganisms to local terraformables might get them to appreciate their rare ball of potential life... As well as maybe better acknowleding the political situation of their system (touring fed paperpushers, imperial patrons, delivering brewer/faction specialists, terraforming scientists, asserting sovereignty over the system if there is a nearby pirate system... all to get support)
Second one is mission boards on the sorrounding systems within colonisation range, if you are friendly/allied, there may be opportunities to get support from em, not much to say here, be friendly with em, and versatile enough to be able to complete whatever comes up in the rare material support missions. This is more designed to encourage varied gameplay (which i believe most will agree is more engaging, rather than doing a single activity over and over), a well as visiting different nearby system (instead of the same refinery, over and over) and having good relationships with them. This may make developing systems around civilised space easier, and that rather makes sense doesn't it? While the trailblazers in the black might have to instead consider figuring out the logistical challenge of bringing in lots of goods into the black. And new civilisation "clusters" may find themselves looking to coordinate to find themselves able to coordinate eachothers economies to make sure material support from their respective colonies may be able to fill all the major categories that may need to be covered.
With the slow refill on both boards meaning that you can either slow walk a construction on lower-ish effort by waiting for missions to refresh where there may not be a lot of support available, but you can still rush it by bringing in a lot of people and slamming FCs full of commodities into the system.
Alright, breather time, thats the major issue i wanted to cover, i really needed that after doing nothing but JUST HAULING for wayyy too long.
So let me just finish off with a small nitpick, did 95% of the tonnage that goes into stations need to be refinery stuff? I understand it may make sense, but im rather tired of visiting the same refinery over and over, did i mention how tired i am of JUST HAULING from the same refinery over and over?