And here is some place to think about balancing, because 12 or even 30 hrs for first station could be fine, but what aboout 10 times more.
That's why I am a fan of big jumps, to focus on less systems and better quality of them. Now if you want to reach some place you need to build a lot of daisy-chain systems with cheapest outposts... what if we could do really big jump, but daisy chain would be more like complex steps with economy and production of resources in some nearby systems to do next big jump and eventually reach some really distant place. It should be even less crap-system that with idea like now.
Except it is more about BGS/PP, and develop the bubble, but... it is not in opposite with that
I am not sure if you are talking about in-game economy

In fact if someone don't do a lot of trading it doesn't matter for most of players.
But if you are 1% of the best informed players... what do I need to create a system with a lot of tritium in markets??