If players can build a station in under an hour using exploits, and there are at least 1,000 active players per day who can do the exploit trick, then that means ~15,000 systems could be colonised per day with maximum efficiency, discounting food & bathroom breaks, as well as 8 hours of sleep.The premise that its 'intruding' on unexplored space is ridiculous. The galaxy isn't anyone's own private reserve to be protected. Its a free for all land grab.
Lets face it, you aren't exactly traveling in to the great unknown expanse, if you are just 'exploring' around already occupied human systems. The galaxy is huge there's plenty of room for everyone to engage in the gameplay they want to.
Besides, Its been years and the explorers still haven't found Raxxla. Maybe the colonists will have a better chance, and they may also do something that's actually tangibly useful for the rest of humanity if they manage to build a CMM refinery on it.![]()
I have also seen systems that I know were inhabited prior to colonization and now have multiple colonization ships in that same system.Architect mode is disabled on the system I colonized and built a starport and one surface settlement but it is enabled on other systems so I can claim a new one... If i read the 1st post correctly, it should be the other way around!
Just a few minutes ago I went to Tod the Blaster to engineer some multis and I can see 8, repeat 8 colonization ships! Someone has been hacked me thinks... I hope my 4-day effort to build my colony doesn't go to waste....
That's expected - the colonisation ship returns to its origin system after the initial station is complete.I have also seen systems that I know were inhabited prior to colonization and now have multiple colonization ships in that same system.
What about the CG Megaships coming to support System Colonisation?
We have temporarily delayed these until next week.
Autocorrected from s*t show -what
Resources are from the systems, and we buy them from places where they are produced. 8k systems? You mean outposts mostly, with no other constructions in 99% of cases. Remember that those 20k systems usually got tens of settlements and a few spaceports each. And population? you mean 2-16k population per each system? Come on!Although this is a video game, it should also be noted that this level of expansion makes absolutely no sense. We had about 20k human inhabited systems for years prior to this. Where are the resources and populations coming from to colonize 8k systems this rapidly? And if there was this much colonization push from all these factions, why does it require one of us to pay them to start a claim and have us design it for them?
Unexplored systems are not barren, they're full of endless exploration opportunities.
It makes no sense at all that one single CMDR can coloniza an entire systemAlthough this is a video game, it should also be noted that this level of expansion makes absolutely no sense. We had about 20k human inhabited systems for years prior to this. Where are the resources and populations coming from to colonize 8k systems this rapidly? And if there was this much colonization push from all these factions, why does it require one of us to pay them to start a claim and have us design it for them?
Unexplored systems are not barren, they're full of endless exploration opportunities.
In my humble opinion, and emphatic yes!So in your humble opinion, an empty, barren system is better than a fully developed one?