Elite Dangerous | Trailblazers Update 1 - Thursday 6th March

its kinda funny that people complain about this game too. Having been playing Star Citizen for the last coupla years you folks don't know what broken is. ED is a pleasure to come back to now and then.
 
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THANK YOU!!!
 
So, I was checking for the new Journal events for Powerplay today, and noticed when I was doing things that were earning merits (scanning ships and selling cartographic data in this case), I wasn't seeing those new events. From the looks of things, I should see "PowerplayMerits" events every time I earn merits, right?
 
Wow, when did they nerf/buff (depends who you're asking) High Grade Signals?
Capped my proto alloys in a single visit...

Also noticed my limpets now spin in a circle and no longer blocks the cargo hold...+1
 
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Wow, when did they nerf/buff (depends who you're asking) High Grade Signals?
Capped my proto alloys in a single visit...

Also noticed my limpets now spin in a circle and no longer blocks the cargo hold...+1

When they redid engineering a couple of updates ago! Been like that for a while now, you can max your grade 5's in one visit for each type.
 
Are you on 24H2 or are your PCs in the cohort that have been held back because of particular USB vendors or whatever? Because yes this was a known issue last year with a fix in recent updates.
24H2 pro both. One is insider build. Amd/intel. Sometimes it helps if I first click on the taskbar icon and then on the program thumbnail.
 
Carrier to ship transfers are bugged to hell. They work in tiny amounts sometimes. Sometimes not. Not sure if reloj fixes it because it’s intermittent.
 
I'm currently having the problem that my stations and settlements are not being completed. Yesterday evening I finished my Coriolis and opened a new construction site for a settlement. Both are still not finished today or even there to deliver material
 
Anyone with cartographic data in very distant systems, such as whichhead/colonia, please check if there is a suspended system colonization contact there. I think the ui might be double bugged, OR Fdev screwed up and when they paused colonization, they gave EVERY system in the game one, and when they unfreeze it those contacts will either delete or ALL come back online. I can't check stations super far out so perhaps they have just updated certain systems to have a contact that previously did not.

If anyone can check this out for themselves please let me know your results
 
  • Added a new status flag SupercruiseOvercharge for overcharge status.
  • Added a new status flag SupercruiseAssist for whether assist is active.
  • Ensured that the lightsOn status flag is active when the flashlight is active.
Looks like this is missing. I don’t see any changes to it.
 
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