I don't believe they are hoarding them for profit. They are hoarding them for construction projects.What commanders hording goods to resell for max profit will find is, if they are hording, they aren't readily selling them, because they can't stem the continual tide of these things respawning in their thousands, across tens of thousands of locations, they simply won't be able to sell them for a good enough price. Contrast against something like TDCs, where there was a much more genuine scarcity, and so pricing of 40m credits per unit was entirely achievable.
Not sure, however there's an easy way for creative CMDR's: https://forums.frontier.co.uk/threa...etails-feedback.634055/page-103#post-10563655Was there any update on increasing Insulting Membranes? Every station I go to has exactly 1 unit available. I only need 173 more to finish my station but at this rate, I won't be able to get them all in the 2 1/2 weeks remaining for me.
Insulating membrane up for grabs...
View attachment 419425.
But this isn't what's happened? It's impossible for horders to keep up and exhaust all NPC market supplies.I don't believe they are hoarding them for profit. They are hoarding them for construction projects.
The colonization mechanic has created a spectacular "market force" change that blew up demand way beyond the baseline BGS. I agree that the BGS generates a deflated price for these high demand commodities.
To assume baseline supply mechanics built into the BGS could accommodate the exploded demand, along with the capacity to extract/stockpile generated resources just doesn't math out. We have exacerbated scarcity because of FCs.
Given that this is a feedback thread, I do think that the takeaway is that time gating construction behind material generation rates is broken.
The Elite Gods are angry again. We need to repent and buy more ARXs!i cant login. Got kicked out of the game and can´t rejoin
never had a problem with that. Happened once or more? Mine always showed instantly after I left the planetIt is also crazy how long it takes to place a settlement, it takes me between 1 and 4 hours until it even appears on the system map and I am able to deliver material
never had a problem with that. Happened once or more? Mine always showed instantly after I left the planet
I would have been happy with a 7 slide Powerpoint presentation showing the progress of my station being built upon completion. No, we get a black and white Brewer Corp "Nice Work Chump!" employee of the week certificate.I don't believe they are hoarding them for profit. They are hoarding them for construction projects.
The colonization mechanic has created a spectacular "market force" change that blew up demand way beyond the baseline BGS. I agree that the BGS generates a deflated price for these high demand commodities.
To assume baseline supply mechanics built into the BGS could accommodate the exploded demand, along with the capacity to extract/stockpile generated resources just doesn't math out. We have exacerbated scarcity because of FCs.
Given that this is a feedback thread, I do think that the takeaway is that time gating construction behind material generation rates is broken.
My recommendation is to soften the materials requirements and create mechanics around the actual construction using limpets. The brilliant mining mechanics, hacking mechanics, and theft mechanics with limpets could have been applied to construction processes with limpets. Thus generating engaging untrucker gameplay with an active personal role in construction would have gated the construction without the commodity complexities.