Why does everything have to be available for new players??? What's wrong with end game content?
In practical terms, Colonisation
is end-game content. We've just all been at the "end game" stage for so many years that we start to have hundreds of sub-gradations of "end-game" where people with Fleet Carriers are claiming to be "casual" players because they only play a couple of hours a day.
Sure, you
can claim a system when what you've got is a C-rated Asp Explorer and 25 million in spare credits. The most likely result if you do is that you will fail to maintain the claim. By the time you have a T-9 at all (cost probably around 150 million) you're
extremely rapidly approaching the stage where the difference between "25 million" and "250 million" credits is not all that important, because if you get averagely lucky with cargo mission stacks you can probably use that T-9 to get 250 million credits in a couple of hours at most.
It'd be a reasonable guess that there are somewhere between 10,000 and 15,000 players making their own system claims, based on the number of incomplete claims seen at any time. That's going to be under 10% of all semi-active players.
Ppl are colonising a system in a matter of days, which is sort of lore breaking
CGs have pretty much always constructed stations in a week or so. BGS wars last at most a week. The process of changing the Power-level influence over a system takes a few weeks. Systems completely destroyed by the Thargoids could be rebuilt and fully repopulated in their billions in a fortnight. All of this "should" take years or decades.
The operational timescale of the bubble has
always been far faster than "realistic", just so that things visibly change at all while players are watching.
If you want to handwave it, headcanon that the FSD
isn't actually instant - it still takes the same week or so per jump as the previous FFE-era drives - and ED just doesn't bother simulating the "are you actually in this system in the same decade as this other player?" effects that generates because that'd be massive complication for no real gain. Lots of things in the lore make more sense at that point; Frontier have
never shown any inclination to address "what would the implications of the travel time between any two points in the bubble being an hour be?" because, when it comes down to it, the Elite setting is not depicting one with a well-thought out social and technological background, but one where space pirates and personal ownership of starships and so on are possible, and that's only possible if you carefully avoid asking questions.
In game mechanical terms, if they'd wanted colonisation to be the preserve of groups capable of coordinating mega-tonne deliveries, then they'd probably just have stuck with "CGs are the way new systems get colonised" like the last decade. They clearly want it to be more accessible than that.