I'll try to be factual, objective and reasonable as to express an opinion FDev could possible hear. Hello if you read this
1) Being unable to place the first construction is absurd, both regarding in-game mechanics and common sense. What architect lets workers start in a random place, above all if it can lead to a useless (="colony" economy) construction ?
That same reason also makes any system with a >10k ls secondary star utterly condemned to RNG.
2) The cost increase is way too steep and early because except for megalomaniac plans in unicorn dozens-moons systems involving a hundred constructions to stockpile those 12 3rd T3 points,
it literally constrains the order of the first buildings, and to the hardest ones within the initial 4 weeks.
a) Starting T1 to make sure both starports are cleverly placed makes reaching T3 badly remote with a single M pad, so
b) either start "little" with a T2 port and have a single affordable T3 option left, or
c) if you ever hope for 2 T3, roll the dice on your Big First hitting a body that can give it sense - bad luck meaning 200k tons out the window.
So : make it something like, dunno, +1 point for every building, or double every N, or... but not brick the whole thing right at the 2nd useful building.
3) The cost increase, whatever it is, has to be
obviously stated anywhere it can possibly be triggered - I mean each and every text of every new T2/T3 port option,
right next to the "Begin construction" button. Not supposedly buried somewhere in tutorials, whether it's actually there or not is irrelevant if even half the players fly past it.
Basic UI design : make 100% sure the user knows 100% of the effects of clicking there, no less.
Though...
4) I have only read and not yet played this part of the game for one reason :
100% hauling for weeks/months is not appealing. I'd expect colonizing to require much more that could fill an overall progress bar : defending against attackers (=bounty hunting), DSSing the whole system, exploring USSes, delivering engineering materials, donating, scooping up things in nearby systems through missions, roam planets in an SRV collecting or scanning whatever, even hauling through high-progress delivery missions from nearby systems... Not even asking for new activities, just even recycling the same as forever would be okay as a start. I dunno. Brainstorm.
As it is now, It just sounds like "let's give'em something to dream of and turn it into a
trucking nightmare before they understand it".
