@
Paul_Crowther
So time for my personal Feedback (and therefore purely subjective - not up for discussion

) now:
- Numbers:
for me the amounts needed for each Construction Type do absolutely make sense (except Tier 3 Station - should be abot 2 to 3 times of a Tier 2, not 5-7 times) and are no hinderance for a solo-player to achieve their goals. If one like me (retiered) has around 8 hours gametime daily, an initial Outpost can be build in one day, even without FC, hence doable for fresher Commanders as well (I wouldn´t try with a T-6 though)
- Tier Points:
as much as I understand the intention to minimize System-Littering with Big Stations without an adequat Economy- and Population-Background and thus Systems going into BGS-Lockdown or worse immediatly, the method applied currently (just doubling the necesseties) doesn´t hit it. A gradual increase feels more appropriate
- Claim-Range:
doesn´t cut it at all - even at the altitude of the bubble there are several areas of 20-30 Ly Diameter which to cross takes 2 to 3 "Relay"-Systems just to get around - this way its predictable that a solid percentage of Systems will be claimed/minimal colonized just for that purpose.
Looking at the average Star-Distance below/above ~ y +/- 450, which quickly reaches >20 Ly, under current limitations Galaxy-Colonisation will result in a quite flat "Pancake".
Therefore I strongly recommend an increase of claim-distance to 25-35 Ly
- Station/Installation Identification:
ingame unfortunately not existing -> this needs to be improved! If I in Sys-/PlanetMap click on an Installation/Station its Type should be shown - otherwise a reasonable architectual work is not possible, who keeps the notes what was build where and in which order in System 22 out of 150 ?
- Hauling:
well, if someone wants to achive a goal, one has to work for it

Nevertheless - although as Hardcore-Explorer it has some meditative aspect to me, not the hectics of FSS, DSS, BioScan, next System but the slow process of moving boxes - I can understand the comments of some Pilots that, especcialy if you do it solo, it can get gruesome a little.
On the other hand, nobody is forced to finish a System with some 120 Space-/Surface slots within a given period of time - except the initial Port (4 weeks), so it may (should?) be concieved as a huge personal CG without Time-Limit. You contribute to it if in the mood for, if not - well you do something else (like writing a review / feedback here)
A possible (and much asked for) improvement might be to implement a new category of missions,
Type source and deliver to xyz - Reward Payment only,
pre-paid and selected (Mat, Volume, Payout) by the Architect, and published in the Mission Menue with its own Tab. If you click it, it shows all such missions in a Range of ~ 50 Ly
Thus it fits into Lore and existing game-mechanics as well as avoiding any pay to play to achive your goal.
Mission-giver would be the leading local MF/PMF, Payout would be at destination -> FC, Construction-Site (both have menues already).
Thus BGS/Economy would be bolstered AND Player-Cooperation incentivized as an INGAME possibility for activity-advertisment would be given.
Limitation to such Mission Type is to avoid any mis-use in regard of BGS.
edit2: as I just think about that, this also would give the Pilots/Architects a possibility to follow up the deliveries for their current project(s) - if they take up that missions themselves.
Overall I am very pleased (besides the initial Hickups) with that new feature.
edit: I forgot - until first batch of Mats is delivered, there should be a CANCEL-Button for all Constructions except Primary-Port. Mistakes can and will happen and shouldn´t force a player to waste some 10 to 20 Manhours only to finish something they don´t need/want or worse, destroys all possibilities of a proper system-developement (specially in systems with low slot-count).
The idea of
de-constructing existing Sites I strongly oppose, as it would be an exploitive mechanic - you build some to get the Tier-Points, after You use those You destroy the pre-requisits - a Big NOGO for me.