But this is the problem. I figure in the current state of the economy... paying NPCs to do, say, and outpost, should cost no less than 10b credits... 100b for an ocellus.
That's valuing based off an ability to earn 1b per hour (which is less what some can do).
Edit: is the average player going to be pulling that in? No way... and that's the problem with the botched economy and it's impact on the game.... we've got some people saying 25m is too much for a claim, some saying 1b should be a minimum.
I am one of those who are for the second option.
Claiming the system should be expensive!
There is no normal use for credits.
Without bragging, it doesn't make sense in this game, but I don't do ANYTHING to earn credits in the game, I average about 1b a week.
I don't really do anything for it.
Because if credits had any normal meaning and use, I would do this 1b for one hour.
And other than that i give away a huge amount of bribes and donations in the game. I think at least 300-500 million per week.
I believed (as usual in vain) when FDEV was told that colonization would cost substantial credits.
But it turned out that colonization costs only a lot of time for a dull game of mule..
The proof is slightly lower in the screens. Over the past two months (what Inara shows)
My pilot multi-billionaire with 12.5b
Let him carry at least 10% of what I need to carry, since he takes 10% of my income